/*
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at https://mozilla.org/MPL/2.0/.
 */

#pragma once

#include "Event.hpp"

namespace OpenVulkano
{
	struct AppEvents
	{
		// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
		// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
		static Event<> OnWillResignActive;

		// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
		// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
		static Event<> OnDidEnterBackground;

		// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
		static Event<> OnWillEnterForeground;

		// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
		static Event<> OnDidBecomeActive;

		// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
		static Event<> OnWillTerminate;

		// Called when the application is using too much memory. Free up memory or risk of getting killed.
		static Event<> OnReceivedMemoryWarning;
	};
}
