Fix some shader issues
This commit is contained in:
@@ -242,6 +242,7 @@ namespace OpenVulkano::Vulkan
|
||||
|
||||
void ResourceManager::RemoveShader(VulkanShader* shader)
|
||||
{
|
||||
if (!cmdPools) return;
|
||||
const std::unique_lock lock(mutex);
|
||||
std::vector<std::unique_ptr<VulkanShader>>::iterator object =
|
||||
find_if(shaders.begin(), shaders.end(),
|
||||
|
||||
Reference in New Issue
Block a user