Fix some shader issues
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@@ -39,7 +39,7 @@ namespace OpenVulkano::Scene
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const DrawPhase phase = DrawPhase::MAIN)
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: m_encoder(encoder), m_drawPhase(phase) {}
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~Drawable() override { if (m_scene) Drawable::Close(); }
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~Drawable() override {/* if (m_scene) Drawable::Close();*/ }
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void Close() override;
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@@ -32,7 +32,7 @@ namespace OpenVulkano::Scene
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~SimpleDrawable()
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{
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if (m_mesh) SimpleDrawable::Close();
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//if (m_mesh) SimpleDrawable::Close();
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}
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void Init(Shader* shader, Geometry* mesh, Material* material);
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@@ -242,6 +242,7 @@ namespace OpenVulkano::Vulkan
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void ResourceManager::RemoveShader(VulkanShader* shader)
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{
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if (!cmdPools) return;
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const std::unique_lock lock(mutex);
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std::vector<std::unique_ptr<VulkanShader>>::iterator object =
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find_if(shaders.begin(), shaders.end(),
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@@ -17,14 +17,7 @@ namespace OpenVulkano::Vulkan
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VulkanShader::~VulkanShader()
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{
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if (!shader) return;
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device.destroyPipeline(pipeline);
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for(auto& shaderModule : shaderModules)
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{
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device.destroyShaderModule(shaderModule);
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}
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device.destroyPipelineLayout(pipelineLayout);
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for(auto& descriptorSetLayout : descriptorSetLayouts)
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device.destroyDescriptorSetLayout(descriptorSetLayout);
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Close();
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}
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void VulkanShader::Init(Context* context, Scene::Shader* shader, IShaderOwner* owner)
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@@ -124,7 +117,17 @@ namespace OpenVulkano::Vulkan
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void VulkanShader::Close()
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{
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owner->RemoveShader(this);
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shader->renderShader = nullptr;
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device.destroyPipeline(pipeline);
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for(auto& shaderModule : shaderModules)
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{
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device.destroyShaderModule(shaderModule);
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}
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device.destroyPipelineLayout(pipelineLayout);
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for(auto& descriptorSetLayout : descriptorSetLayouts)
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device.destroyDescriptorSetLayout(descriptorSetLayout);
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shader = nullptr;
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if (owner) owner->RemoveShader(this);
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}
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void VulkanShader::CreatePipelineLayout()
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