More code cleanup
This commit is contained in:
@@ -17,7 +17,7 @@ namespace openVulkanoCpp
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class Utils
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{
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public:
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static std::vector<const char*> toCString(const std::vector<std::string>& values)
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static inline std::vector<const char*> toCString(const std::vector<std::string>& values)
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{
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std::vector<const char*> result;
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result.reserve(values.size());
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@@ -27,7 +27,7 @@ namespace openVulkanoCpp
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return result;
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}
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static std::vector<const char*> toCString(const std::set<std::string>& values)
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static inline std::vector<const char*> toCString(const std::set<std::string>& values)
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{
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std::vector<const char*> result;
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result.reserve(values.size());
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@@ -38,27 +38,32 @@ namespace openVulkanoCpp
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}
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template <typename T>
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static bool Contains(std::vector<T>& vec, const T& element)
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static inline bool Contains(std::vector<T>& vec, const T& element)
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{
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return (std::find(vec.begin(), vec.end(), element) != vec.end());
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}
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template <typename T>
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static void Remove(std::vector<T>& vec, const T& element)
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static inline void Remove(std::vector<T>& vec, const T& element)
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{
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vec.erase(std::remove(vec.begin(), vec.end(), element), vec.end());
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}
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template <typename Enumeration>
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static auto EnumAsInt(Enumeration const value)
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static inline auto EnumAsInt(Enumeration const value)
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-> typename std::underlying_type<Enumeration>::type
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{
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return static_cast<typename std::underlying_type<Enumeration>::type>(value);
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}
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static bool MatchesAnyElementWise(const glm::vec3& a, const glm::vec3& b)
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static inline bool MatchesAnyElementWise(const glm::vec3& a, const glm::vec3& b)
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{
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return a.x == b.x || a.y == b.y || a.z == b.z;
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}
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static inline size_t Align(size_t size, size_t alignment)
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{
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return (size + alignment - 1) & ~(alignment - 1);
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}
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};
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}
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@@ -16,7 +16,7 @@ namespace openVulkanoCpp::GLFW
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std::string name = glfwGetJoystickName(joystickId);
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if (gamepad) name += " - " + std::string(glfwGetGamepadName(joystickId));
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InputDeviceController::Init(joystickId, name);
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if (!gamepad) Logger::INPUT->warn("Joysticks currently are not supported");
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if (!gamepad) Logger::INPUT->warn("Joysticks are currently not supported");
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}
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void ControllerGLFW::Tick()
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@@ -5,6 +5,9 @@
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*/
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#include "Renderer.hpp"
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#include "Scene/VulkanGeometry.hpp"
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#include "Scene/VulkanNode.hpp"
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#include "Scene/VulkanShader.hpp"
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#include <stdexcept>
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namespace openVulkanoCpp::Vulkan
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22
openVulkanoCpp/Vulkan/Resources/ManagedResource.cpp
Normal file
22
openVulkanoCpp/Vulkan/Resources/ManagedResource.cpp
Normal file
@@ -0,0 +1,22 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "ManagedResource.hpp"
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#include "../../Base/Logger.hpp"
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namespace openVulkanoCpp::Vulkan
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{
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void MemoryAllocation::HandleChildMappingValidation() const
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{
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if (IsChildMapped())
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{
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Logger::RENDER->error("A single memory allocation should only be mapped once! Mapping a single allocation multiple times might not work or might not work reliable with all driver implementations.");
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#ifdef CRASH_ON_MULTIPLE_MAPPINGS_TO_SAME_ALLOCATION
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throw std::runtime_error("A single memory allocation should only be mapped once!");
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#endif
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}
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}
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}
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@@ -1,3 +1,9 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#define CRASH_ON_MULTIPLE_MAPPINGS_TO_SAME_ALLOCATION
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@@ -27,21 +33,12 @@ namespace openVulkanoCpp
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{
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}
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size_t FreeSpace() const
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[[nodiscard]] size_t FreeSpace() const
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{
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return size - used;
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}
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void HandleChildMappingValidation() const
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{
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if (IsChildMapped())
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{
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Logger::RENDER->error("A single memory allocation should only be mapped once! Mapping a single allocation multiple times might not work or might not work reliable with all driver implementations.");
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#ifdef CRASH_ON_MULTIPLE_MAPPINGS_TO_SAME_ALLOCATION
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throw std::runtime_error("A single memory allocation should only be mapped once!");
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#endif
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}
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}
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void HandleChildMappingValidation() const;
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void* Map()
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{
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223
openVulkanoCpp/Vulkan/Resources/ResourceManager.cpp
Normal file
223
openVulkanoCpp/Vulkan/Resources/ResourceManager.cpp
Normal file
@@ -0,0 +1,223 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "ResourceManager.hpp"
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#include "../Context.hpp"
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#include "../Scene/VulkanShader.hpp"
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#include "../Scene/VulkanGeometry.hpp"
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#include "../Scene/VulkanNode.hpp"
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namespace openVulkanoCpp::Vulkan
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{
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ResourceManager::ResourceManager() = default;
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ResourceManager::~ResourceManager() noexcept
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{
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if (device) ResourceManager::Close();
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}
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void ResourceManager::Init(Context* context, int buffers)
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{
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this->context = context;
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this->device = context->device->device;
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this->buffers = buffers;
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uniformBufferAlignment = context->device->properties.limits.minUniformBufferOffsetAlignment;
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cmdPools = new vk::CommandPool[buffers];
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cmdBuffers = new vk::CommandBuffer[buffers];
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semaphores = new vk::Semaphore[buffers];
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for (int i = 0; i < buffers; i++)
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{
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cmdPools[i] = this->device.createCommandPool({ {}, context->device->queueIndices.transfer });
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cmdBuffers[i] = this->device.allocateCommandBuffers({ cmdPools[i], vk::CommandBufferLevel::ePrimary, 1 })[0];
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semaphores[i] = this->device.createSemaphore({});
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}
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toFree.resize(buffers);
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transferQueue = this->device.getQueue(context->device->queueIndices.transfer, 0);
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}
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void ResourceManager::Close()
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{
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transferQueue.waitIdle();
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for (int i = 0; i < buffers; i++)
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{
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device.freeCommandBuffers(cmdPools[i], 1, &cmdBuffers[i]);
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device.destroyCommandPool(cmdPools[0]);
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}
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for (auto shader : shaders)
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{
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shader->Close();
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}
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cmdBuffers = nullptr;
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cmdPools = nullptr;
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device = nullptr;
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}
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void ResourceManager::StartFrame(uint64_t frameId)
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{
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currentBuffer = frameId;
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FreeBuffers();
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device.resetCommandPool(cmdPools[currentBuffer], {});
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cmdBuffers[currentBuffer].begin({ vk::CommandBufferUsageFlagBits::eOneTimeSubmit });
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}
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vk::Semaphore ResourceManager::EndFrame()
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{
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cmdBuffers[currentBuffer].end();
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vk::SubmitInfo si = { 0, nullptr, nullptr, 1, &cmdBuffers[currentBuffer], 1, &semaphores[currentBuffer] };
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transferQueue.submit(1, &si, vk::Fence());
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return semaphores[currentBuffer];
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}
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void ResourceManager::Resize()
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{
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for (auto shader : shaders)
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{
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shader->Resize();
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}
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}
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void ResourceManager::PrepareGeometry(Scene::Geometry* geometry)
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{
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const std::unique_lock lock(mutex);
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if(!geometry->renderGeo)
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{
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VulkanGeometry* vkGeometry = new VulkanGeometry();
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ManagedBuffer* vertexBuffer = CreateDeviceOnlyBufferWithData(sizeof(Vertex) * geometry->GetVertexCount(), vk::BufferUsageFlagBits::eVertexBuffer, geometry->GetVertices());
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ManagedBuffer* indexBuffer = CreateDeviceOnlyBufferWithData(Utils::EnumAsInt(geometry->indexType) * geometry->GetIndexCount(), vk::BufferUsageFlagBits::eIndexBuffer, geometry->GetIndices());
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vkGeometry->Init(geometry, vertexBuffer->buffer, indexBuffer->buffer);
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geometry->renderGeo = vkGeometry;
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}
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}
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void ResourceManager::PrepareMaterial(Scene::Material* material)
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{
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const std::unique_lock lock(mutex);
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if(!material->shader->renderShader)
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{
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material->shader->renderShader = CreateShader(material->shader);
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}
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}
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void ResourceManager::PrepareNode(Scene::Node* node)
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{
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const std::unique_lock lock(mutex);
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if (!node->renderNode)
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{
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UniformBuffer* uBuffer = new UniformBuffer();
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ManagedBuffer* buffer;
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VulkanNode* vkNode;
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const vk::DeviceSize allocSize = Utils::Align(sizeof(glm::mat4x4), uniformBufferAlignment);
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if (node->GetUpdateFrequency() != Scene::UpdateFrequency::Never)
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{
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vkNode = new VulkanNodeDynamic();
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uint32_t imgs = context->swapChain.GetImageCount();
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buffer = CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
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buffer->Map();
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}
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else
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{
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vkNode = new VulkanNode();
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buffer = CreateDeviceOnlyBufferWithData(sizeof(glm::mat4), vk::BufferUsageFlagBits::eUniformBuffer, &node->worldMat);
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}
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uBuffer->Init(buffer, allocSize, &context->pipeline.descriptorSetLayout, context->pipeline.pipelineLayout);
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vkNode->Init(node, uBuffer);
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node->renderNode = vkNode;
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}
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}
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void ResourceManager::RemoveShader(VulkanShader* shader)
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{
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Utils::Remove(shaders, shader);
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}
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void ResourceManager::FreeBuffer(ManagedBuffer* buffer)
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{
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toFree[currentBuffer].push_back(buffer);
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}
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void ResourceManager::DoFreeBuffer(ManagedBuffer* buffer)
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{
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if (buffer->IsLast())
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{
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device.destroyBuffer(buffer->buffer);
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buffer->allocation->used -= buffer->size;
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}
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else
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{
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recycleBuffers.push_back(buffer);
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}
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}
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void ResourceManager::FreeBuffers()
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{
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for (auto& i : toFree[currentBuffer])
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{
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DoFreeBuffer(i);
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}
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toFree[currentBuffer].clear();
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}
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ManagedBuffer* ResourceManager::CreateDeviceOnlyBufferWithData(vk::DeviceSize size, vk::BufferUsageFlagBits usage, void* data)
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{
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ManagedBuffer* target = CreateBuffer(size, usage | vk::BufferUsageFlagBits::eTransferDst, vk::MemoryPropertyFlagBits::eDeviceLocal);
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ManagedBuffer* uploadBuffer = CreateBuffer(size, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
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uploadBuffer->Copy(data, size, 0);
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RecordCopy(uploadBuffer->buffer, target->buffer, size);
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FreeBuffer(uploadBuffer);
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return target;
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}
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ManagedBuffer* ResourceManager::CreateBuffer(vk::DeviceSize size, const vk::BufferUsageFlags& usage, const vk::MemoryPropertyFlags& properties)
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{
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size = Utils::Align(size, 16);
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const vk::BufferCreateInfo bufferCreateInfo = { {}, size, usage, vk::SharingMode::eExclusive };
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vk::Buffer buffer = device.createBuffer(bufferCreateInfo);
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const vk::MemoryRequirements memoryRequirements = device.getBufferMemoryRequirements(buffer);
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uint32_t memtype = context->device->GetMemoryType(memoryRequirements.memoryTypeBits, properties);
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if (memoryRequirements.size != size) Logger::DATA->warn("Memory Requirement Size ({0}) != Size ({1})", memoryRequirements.size, size);
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MemoryAllocation* allocation = GetFreeMemoryAllocation(memoryRequirements.size, memtype);
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uint32_t offset = allocation->used;
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device.bindBufferMemory(buffer, allocation->memory, offset);
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allocation->used += memoryRequirements.size;
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return new ManagedBuffer{ allocation, offset, size, buffer, usage, properties, nullptr };
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}
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MemoryAllocation* ResourceManager::CreateMemoryAllocation(size_t size, uint32_t type, bool addToCache)
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{
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MemoryAllocation* alloc = new MemoryAllocation(size, type, device);
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const vk::MemoryAllocateInfo allocInfo = { size, type };
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alloc->memory = device.allocateMemory(allocInfo);
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if (addToCache) allocations.push_back(alloc);
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return alloc;
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}
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MemoryAllocation* ResourceManager::GetFreeMemoryAllocation(size_t size, uint32_t type, bool createIfAllFull)
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{
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MemoryAllocation* alloc = nullptr;
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for (MemoryAllocation* allocation : allocations)
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{
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if (allocation->type == type && allocation->FreeSpace() >= size)
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{
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alloc = allocation;
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break;
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}
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}
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if(!alloc && createIfAllFull) alloc = CreateMemoryAllocation(256 * 1024 * 1024, type, true);
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if(alloc) lastAllocation = alloc;
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return alloc;
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}
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VulkanShader* ResourceManager::CreateShader(Scene::Shader* shader)
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{
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VulkanShader* vkShader = new VulkanShader();
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vkShader->Init(context, shader, this);
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shaders.push_back(vkShader);
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return vkShader;
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}
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}
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@@ -7,16 +7,20 @@
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#pragma once
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#include "vulkan/vulkan.hpp"
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#include "../Device.hpp"
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#include "../../Base/ICloseable.hpp"
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#include "../Scene/VulkanShader.hpp"
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#include "IShaderOwner.hpp"
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#include "../Scene/VulkanGeometry.hpp"
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#include "ManagedResource.hpp"
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#include "../Scene/VulkanNode.hpp"
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#include <mutex>
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namespace openVulkanoCpp
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{
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namespace Scene
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{
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class Node;
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class Geometry;
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class Material;
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}
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namespace Vulkan
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{
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class ResourceManager : virtual public ICloseable, virtual public IShaderOwner
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@@ -38,226 +42,50 @@ namespace openVulkanoCpp
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int buffers = -1, currentBuffer = -1;
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public:
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ResourceManager() = default;
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virtual ~ResourceManager() { if (device) ResourceManager::Close(); }
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ResourceManager();
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virtual ~ResourceManager() noexcept;
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void Init(Context* context, int buffers = 2)
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{
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this->context = context;
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this->device = context->device->device;
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this->buffers = buffers;
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void Init(Context* context, int buffers = 2);
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uniformBufferAlignment = context->device->properties.limits.minUniformBufferOffsetAlignment;
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void Close() override;
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cmdPools = new vk::CommandPool[buffers];
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cmdBuffers = new vk::CommandBuffer[buffers];
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semaphores = new vk::Semaphore[buffers];
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for (int i = 0; i < buffers; i++)
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{
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cmdPools[i] = this->device.createCommandPool({ {}, context->device->queueIndices.transfer });
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cmdBuffers[i] = this->device.allocateCommandBuffers({ cmdPools[i], vk::CommandBufferLevel::ePrimary, 1 })[0];
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semaphores[i] = this->device.createSemaphore({});
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}
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toFree.resize(buffers);
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void StartFrame(uint64_t frameId);
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transferQueue = this->device.getQueue(context->device->queueIndices.transfer, 0);
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}
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vk::Semaphore EndFrame();
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void Close() override
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{
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transferQueue.waitIdle();
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for (int i = 0; i < buffers; i++)
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{
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device.freeCommandBuffers(cmdPools[i], 1, &cmdBuffers[i]);
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device.destroyCommandPool(cmdPools[0]);
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}
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for (auto shader : shaders)
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{
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shader->Close();
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}
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cmdBuffers = nullptr;
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cmdPools = nullptr;
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device = nullptr;
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}
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void Resize();
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void StartFrame(uint64_t frameId)
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{
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currentBuffer = frameId;
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FreeBuffers();
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device.resetCommandPool(cmdPools[currentBuffer], {});
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cmdBuffers[currentBuffer].begin({ vk::CommandBufferUsageFlagBits::eOneTimeSubmit });
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}
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void PrepareGeometry(Scene::Geometry* geometry);
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vk::Semaphore EndFrame()
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{
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cmdBuffers[currentBuffer].end();
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vk::SubmitInfo si = { 0, nullptr, nullptr, 1, &cmdBuffers[currentBuffer], 1, &semaphores[currentBuffer] };
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transferQueue.submit(1, &si, vk::Fence());
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return semaphores[currentBuffer];
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}
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void PrepareMaterial(Scene::Material* material);
|
||||
|
||||
void Resize()
|
||||
{
|
||||
for (auto shader : shaders)
|
||||
{
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||||
shader->Resize();
|
||||
}
|
||||
}
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||||
void PrepareNode(Scene::Node* node);
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||||
|
||||
void PrepareGeometry(Scene::Geometry* geometry)
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||||
{
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||||
mutex.lock();
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||||
if(!geometry->renderGeo)
|
||||
{
|
||||
VulkanGeometry* vkGeometry = new VulkanGeometry();
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||||
ManagedBuffer* vertexBuffer = CreateDeviceOnlyBufferWithData(sizeof(Vertex) * geometry->GetVertexCount(), vk::BufferUsageFlagBits::eVertexBuffer, geometry->GetVertices());
|
||||
ManagedBuffer* indexBuffer = CreateDeviceOnlyBufferWithData(Utils::EnumAsInt(geometry->indexType) * geometry->GetIndexCount(), vk::BufferUsageFlagBits::eIndexBuffer, geometry->GetIndices());
|
||||
vkGeometry->Init(geometry, vertexBuffer->buffer, indexBuffer->buffer);
|
||||
geometry->renderGeo = vkGeometry;
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void PrepareMaterial(Scene::Material* material)
|
||||
{
|
||||
mutex.lock();
|
||||
if(!material->shader->renderShader)
|
||||
{
|
||||
material->shader->renderShader = CreateShader(material->shader);
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void PrepareNode(Scene::Node* node)
|
||||
{
|
||||
mutex.lock();
|
||||
if (!node->renderNode)
|
||||
{
|
||||
UniformBuffer* uBuffer = new UniformBuffer();
|
||||
ManagedBuffer* buffer;
|
||||
VulkanNode* vkNode;
|
||||
const vk::DeviceSize allocSize = aligned(sizeof(glm::mat4x4), uniformBufferAlignment);
|
||||
if (node->GetUpdateFrequency() != Scene::UpdateFrequency::Never)
|
||||
{
|
||||
vkNode = new VulkanNodeDynamic();
|
||||
uint32_t imgs = context->swapChain.GetImageCount();
|
||||
buffer = CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
|
||||
buffer->Map();
|
||||
}
|
||||
else
|
||||
{
|
||||
vkNode = new VulkanNode();
|
||||
buffer = CreateDeviceOnlyBufferWithData(sizeof(glm::mat4), vk::BufferUsageFlagBits::eUniformBuffer, &node->worldMat);
|
||||
}
|
||||
uBuffer->Init(buffer, allocSize, &context->pipeline.descriptorSetLayout, context->pipeline.pipelineLayout);
|
||||
vkNode->Init(node, uBuffer);
|
||||
node->renderNode = vkNode;
|
||||
}
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void RemoveShader(VulkanShader* shader) override
|
||||
{
|
||||
Utils::Remove(shaders, shader);
|
||||
}
|
||||
void RemoveShader(VulkanShader* shader) override;
|
||||
|
||||
protected: // Allocation management
|
||||
static vk::DeviceSize aligned(vk::DeviceSize size, vk::DeviceSize byteAlignment)
|
||||
{
|
||||
return (size + byteAlignment - 1) & ~(byteAlignment - 1);
|
||||
}
|
||||
void FreeBuffer(ManagedBuffer* buffer);
|
||||
|
||||
void FreeBuffer(ManagedBuffer* buffer)
|
||||
{
|
||||
toFree[currentBuffer].push_back(buffer);
|
||||
}
|
||||
void DoFreeBuffer(ManagedBuffer* buffer);
|
||||
|
||||
void DoFreeBuffer(ManagedBuffer* buffer)
|
||||
{
|
||||
if (buffer->IsLast())
|
||||
{
|
||||
device.destroyBuffer(buffer->buffer);
|
||||
buffer->allocation->used -= buffer->size;
|
||||
}
|
||||
else
|
||||
{
|
||||
recycleBuffers.push_back(buffer);
|
||||
}
|
||||
}
|
||||
void FreeBuffers();
|
||||
|
||||
void FreeBuffers()
|
||||
{
|
||||
for (auto& i : toFree[currentBuffer])
|
||||
{
|
||||
DoFreeBuffer(i);
|
||||
}
|
||||
toFree[currentBuffer].clear();
|
||||
}
|
||||
ManagedBuffer* CreateDeviceOnlyBufferWithData(vk::DeviceSize size, vk::BufferUsageFlagBits usage, void* data);
|
||||
|
||||
ManagedBuffer* CreateDeviceOnlyBufferWithData(vk::DeviceSize size, vk::BufferUsageFlagBits usage, void* data)
|
||||
{
|
||||
ManagedBuffer* target = CreateBuffer(size, usage | vk::BufferUsageFlagBits::eTransferDst, vk::MemoryPropertyFlagBits::eDeviceLocal);
|
||||
ManagedBuffer* uploadBuffer = CreateBuffer(size, vk::BufferUsageFlagBits::eTransferSrc, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
|
||||
uploadBuffer->Copy(data, size, 0);
|
||||
RecordCopy(uploadBuffer->buffer, target->buffer, size);
|
||||
FreeBuffer(uploadBuffer);
|
||||
return target;
|
||||
}
|
||||
|
||||
void RecordCopy(vk::Buffer src, vk::Buffer dest, vk::DeviceSize size) const
|
||||
inline void RecordCopy(vk::Buffer src, vk::Buffer dest, vk::DeviceSize size) const
|
||||
{
|
||||
vk::BufferCopy copyRegion = { 0, 0, size };
|
||||
cmdBuffers[currentBuffer].copyBuffer(src, dest, 1, ©Region);
|
||||
}
|
||||
|
||||
ManagedBuffer* CreateBuffer(vk::DeviceSize size, const vk::BufferUsageFlags& usage, const vk::MemoryPropertyFlags& properties)
|
||||
{
|
||||
size = aligned(size, uniformBufferAlignment);
|
||||
const vk::BufferCreateInfo bufferCreateInfo = { {}, size, usage, vk::SharingMode::eExclusive };
|
||||
vk::Buffer buffer = device.createBuffer(bufferCreateInfo);
|
||||
const vk::MemoryRequirements memoryRequirements = device.getBufferMemoryRequirements(buffer);
|
||||
uint32_t memtype = context->device->GetMemoryType(memoryRequirements.memoryTypeBits, properties);
|
||||
if (memoryRequirements.size != size) Logger::DATA->warn("Memory Requirement Size ({0}) != Size ({1})", memoryRequirements.size, size);
|
||||
MemoryAllocation* allocation = GetFreeMemoryAllocation(memoryRequirements.size, memtype);
|
||||
uint32_t offset = allocation->used;
|
||||
device.bindBufferMemory(buffer, allocation->memory, offset);
|
||||
allocation->used += memoryRequirements.size;
|
||||
return new ManagedBuffer{ allocation, offset, size, buffer, usage, properties, nullptr };
|
||||
}
|
||||
ManagedBuffer* CreateBuffer(vk::DeviceSize size, const vk::BufferUsageFlags& usage, const vk::MemoryPropertyFlags& properties);
|
||||
|
||||
MemoryAllocation* CreateMemoryAllocation(size_t size, uint32_t type, bool addToCache = true)
|
||||
{
|
||||
MemoryAllocation* alloc = new MemoryAllocation(size, type, device);
|
||||
const vk::MemoryAllocateInfo allocInfo = { size, type };
|
||||
alloc->memory = device.allocateMemory(allocInfo);
|
||||
if (addToCache) allocations.push_back(alloc);
|
||||
return alloc;
|
||||
}
|
||||
MemoryAllocation* CreateMemoryAllocation(size_t size, uint32_t type, bool addToCache = true);
|
||||
|
||||
MemoryAllocation* GetFreeMemoryAllocation(size_t size, uint32_t type, bool createIfAllFull = true)
|
||||
{
|
||||
MemoryAllocation* alloc = nullptr;
|
||||
for (MemoryAllocation* allocation : allocations)
|
||||
{
|
||||
if (allocation->type == type && allocation->FreeSpace() >= size)
|
||||
{
|
||||
alloc = allocation;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!alloc && createIfAllFull) alloc = CreateMemoryAllocation(256 * 1024 * 1024, type, true);
|
||||
if(alloc) lastAllocation = alloc;
|
||||
return alloc;
|
||||
}
|
||||
MemoryAllocation* GetFreeMemoryAllocation(size_t size, uint32_t type, bool createIfAllFull = true);
|
||||
|
||||
public:
|
||||
VulkanShader* CreateShader(Scene::Shader* shader)
|
||||
{
|
||||
VulkanShader* vkShader = new VulkanShader();
|
||||
vkShader->Init(context, shader, this);
|
||||
shaders.push_back(vkShader);
|
||||
return vkShader;
|
||||
}
|
||||
VulkanShader* CreateShader(Scene::Shader* shader);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,8 +6,9 @@
|
||||
|
||||
#include "VulkanShader.hpp"
|
||||
#include "../Context.hpp"
|
||||
#include "../Device.hpp"
|
||||
#include "../../Scene/Vertex.hpp"
|
||||
#include "../../Scene/Shader.hpp"
|
||||
#include "../Resources/IShaderOwner.hpp"
|
||||
|
||||
namespace openVulkanoCpp::Vulkan
|
||||
{
|
||||
|
||||
@@ -7,14 +7,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <vulkan/vulkan.hpp>
|
||||
#include "../../Scene/Shader.hpp"
|
||||
#include "../../Base/ICloseable.hpp"
|
||||
#include "../Resources/IShaderOwner.hpp"
|
||||
#include "IRecordable.hpp"
|
||||
|
||||
namespace openVulkanoCpp::Vulkan
|
||||
namespace openVulkanoCpp
|
||||
{
|
||||
namespace Scene
|
||||
{
|
||||
class Shader;
|
||||
}
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
class Context;
|
||||
class IShaderOwner;
|
||||
|
||||
struct VulkanShader final : virtual public ICloseable, virtual public IRecordable
|
||||
{
|
||||
@@ -26,7 +32,9 @@ namespace openVulkanoCpp::Vulkan
|
||||
Context* context;
|
||||
|
||||
VulkanShader() = default;
|
||||
~VulkanShader() override { if (shader) VulkanShader::Close(); }
|
||||
|
||||
~VulkanShader() override
|
||||
{ if (shader) VulkanShader::Close(); }
|
||||
|
||||
void Init(Context* context, Scene::Shader* shader, IShaderOwner* owner);
|
||||
|
||||
@@ -39,5 +47,5 @@ namespace openVulkanoCpp::Vulkan
|
||||
private:
|
||||
void BuildPipeline();
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user