Fix bug with new redraw check

This commit is contained in:
Georg Hagen
2024-10-25 15:32:35 +02:00
parent 2a02a34f19
commit 100c98c1c9

View File

@@ -195,8 +195,11 @@ namespace OpenVulkano
auto start = clock::now(); auto start = clock::now();
inputManager->Tick(); inputManager->Tick();
app->Tick(); app->Tick();
CURRENT_FRAME.needsRedraw = !EngineConfiguration::GetEngineConfiguration()->GetLazyRendering(); if (CURRENT_FRAME.needsRedraw)
if (CURRENT_FRAME.needsRedraw) renderer->Tick(); {
CURRENT_FRAME.needsRedraw = !EngineConfiguration::GetEngineConfiguration()->GetLazyRendering();
renderer->Tick();
}
if (cappedFrameTime.count()) if (cappedFrameTime.count())
{ {
OnCappedFPS(start); OnCappedFPS(start);