rework examples according to new changes
This commit is contained in:
@@ -33,7 +33,7 @@ namespace OpenVulkano
|
||||
{
|
||||
struct SceneElement
|
||||
{
|
||||
Scene::Geometry *m_geometry;
|
||||
Scene::Geometry m_geometry;
|
||||
Scene::SimpleDrawable m_drawable;
|
||||
Scene::Node m_node;
|
||||
};
|
||||
@@ -70,7 +70,7 @@ namespace OpenVulkano
|
||||
|
||||
void CompleteSceneElement(SceneElement *dest)
|
||||
{
|
||||
dest->m_drawable.Init(&m_shader, dest->m_geometry, &m_material);
|
||||
dest->m_drawable.Init(&m_shader, &dest->m_geometry, &m_material);
|
||||
dest->m_node.Init();
|
||||
m_scene.GetRoot()->AddChild(&dest->m_node);
|
||||
dest->m_node.SetUpdateFrequency(Scene::UpdateFrequency::Always);
|
||||
|
||||
Reference in New Issue
Block a user