Relayout file to reduce memory footprint
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@@ -48,24 +48,24 @@ namespace OpenVulkano::Scene
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void AddText(const std::string& text, const TextConfig& config = TextConfig());
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void SetLabelSettings(const LabelDrawableSettings& settings);
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void SetPosition(const Math::Vector3f& pos) { m_position = pos; }
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void SetPosition(const Math::Vector2f& pos) { m_position = pos; }
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[[nodiscard]] std::list<TextDrawable>& GetTexts() { return m_texts; }
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[[nodiscard]] LabelDrawableSettings& GetSettings() { return m_settings; }
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[[nodiscard]] UniformBuffer* GetLabelBuffer() { return &m_labelBuffer; }
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[[nodiscard]] Math::Vector3f& GetPosition() { return m_position; }
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[[nodiscard]] Math::Vector2f& GetPosition() { return m_position; }
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[[nodiscard]] bool IsBillboard() const { return m_settings.isBillboard; }
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[[nodiscard]] const Math::AABB2f& GetBoundingBox() const { return m_bbox; }
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[[nodiscard]] std::optional<RayHit> Intersect(const Ray& ray) const override;
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private:
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LabelDrawableSettings m_settings;
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std::shared_ptr<AtlasData> m_atlasData;
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UniformBuffer m_labelBuffer;
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std::list<TextDrawable> m_texts; // Using list instead of vector for stable iterators
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LabelDrawableSettings m_settings;
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LabelUniformData m_labelData;
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Math::Vector3f m_position = { 0, 0, 0 };
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std::list<TextDrawable> m_texts; // Using list instead of vector for stable iterators
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Math::Vector2f m_position = { 0, 0 };
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Math::AABB2f m_bbox;
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};
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}
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