Using PerformanceOverlayUiElement in example apps

This commit is contained in:
Vladyslav Baranovskyi
2024-06-11 14:03:37 +03:00
parent ecb7b99f27
commit 14aba25ef7
2 changed files with 9 additions and 0 deletions

View File

@@ -11,6 +11,7 @@
#include "Scene/Material.hpp"
#include "Scene/Vertex.hpp"
#include "Scene/SimpleDrawable.hpp"
#include "Scene/UI/PerformanceOverlayUiElement.hpp"
#include "Input/InputManager.hpp"
#include "Host/GraphicsAppManager.hpp"
#include "Math/Math.hpp"
@@ -40,6 +41,7 @@ namespace OpenVulkano
std::vector<SimpleDrawable> drawablesPool;
std::vector<Node> nodesPool;
Vector3f_SIMD position = {0, 0, -10};
OpenVulkano::Scene::UI::PerformanceOverlayUiElement m_ui;
public:
void Init() override
@@ -78,6 +80,8 @@ namespace OpenVulkano
camController.Init(&cam);
camController.SetDefaultKeybindings();
GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
}
void Tick() override

View File

@@ -15,6 +15,7 @@
#include "Scene/Camera.hpp"
#include "Scene/SimpleAnimationController.hpp"
#include "Scene/SequenceAnimationController.hpp"
#include "Scene/UI/PerformanceOverlayUiElement.hpp"
#include "Input/InputManager.hpp"
#include "Host/GraphicsAppManager.hpp"
#include "Base/EngineConfiguration.hpp"
@@ -46,6 +47,8 @@ namespace OpenVulkano
SceneElement m_whiteBox;
SceneElement m_redBox;
Scene::UI::PerformanceOverlayUiElement m_ui;
void CreateSceneElement(SceneElement *dest, const Math::Vector4f &color, float scale)
{
dest->m_geometry.InitCube(scale, scale, scale, color);
@@ -95,6 +98,8 @@ namespace OpenVulkano
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
m_sequenceAnimationController.SetAnimationPoseResetTime(10);
GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
}
void OnSimpleAnimationCompleted(Scene::SimpleAnimationController *anim)