Update CompileShaders.sh to support bin2c path parameter

This commit is contained in:
Georg Hagen
2025-12-02 22:28:11 +01:00
parent b1b9dfee25
commit 1dec054b3d

View File

@@ -13,6 +13,13 @@ SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
GENERATED_DATA_PATH="$1" GENERATED_DATA_PATH="$1"
SHADER_PATH="$2" SHADER_PATH="$2"
UNIQUE_ENTRY_NAME="$3" UNIQUE_ENTRY_NAME="$3"
BIN2C_EXE="${4:-bin2c}"
if [ -z "$4" ]; then
if [ -e "$HOME/bin/bin2c" ]; then
BIN2C_EXE="$HOME/bin/bin2c"
fi
fi
HEADER_PATH="$1"/"GeneratedShaderData_${3}.h" HEADER_PATH="$1"/"GeneratedShaderData_${3}.h"
C_PATH="$1"/"GeneratedShaderData_${3}.c" C_PATH="$1"/"GeneratedShaderData_${3}.c"
@@ -59,7 +66,7 @@ for unique_name in ${unique_file_names[@]} ; do
check_return_code check_return_code
done done
(cd "$GENERATED_DATA_PATH" && bin2c -t -d $unique_name.h -o $unique_name.c *.spv) (cd "$GENERATED_DATA_PATH" && "$BIN2C_EXE" -t -d $unique_name.h -o $unique_name.c *.spv)
check_return_code check_return_code
rm "$GENERATED_DATA_PATH"/*.spv rm "$GENERATED_DATA_PATH"/*.spv