Using MorphableCameraController class in MovingCubeApp example

This commit is contained in:
Vladyslav Baranovskyi
2024-06-25 22:05:55 +03:00
parent 4dabb2b519
commit 1fbd072429

View File

@@ -16,6 +16,7 @@
#include "Scene/Camera.hpp"
#include "Scene/SimpleAnimationController.hpp"
#include "Scene/SequenceAnimationController.hpp"
#include "Scene/MorphableCameraController.hpp"
#include "Scene/UI/PerformanceInfo.hpp"
#include "Input/InputManager.hpp"
#include "Host/GraphicsAppManager.hpp"
@@ -37,8 +38,8 @@ namespace OpenVulkano
class MovingCubeAppImpl final : public MovingCubeApp
{
Scene::Scene m_scene;
Scene::PerspectiveCamera m_camera;
FreeCamCameraController m_cameraControl;
Scene::MorphableCamera m_camera;
Scene::MorphableCameraController m_cameraControl;
Scene::Material m_material;
Scene::Shader m_shader;
@@ -74,48 +75,50 @@ namespace OpenVulkano
CompleteSceneElement(dest);
}
void CreatePlane(SceneElement *dest, const Math::Vector4f& color)
void CreatePlane(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakePlane(1, 1, color);
CompleteSceneElement(dest);
}
void CreateSphere(SceneElement *dest, const Math::Vector4f& color)
void CreateSphere(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakeSphere(1, 32, 16, color);
CompleteSceneElement(dest);
}
void CreateHemisphere(SceneElement *dest, const Math::Vector4f& color)
void CreateHemisphere(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakeHemisphere(1, 16, 16, color);
CompleteSceneElement(dest);
}
void CreateTriangle(SceneElement *dest, const Math::Vector4f& color)
void CreateTriangle(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakeTriangle(Math::Vector3f(0.5, 0., 0.), Math::Vector3f(0., 0.5, 0.), Math::Vector3f(-0.5, 0., 0.), color);
dest->m_geometry = Scene::GeometryFactory::MakeTriangle(
Math::Vector3f(0.5, 0., 0.), Math::Vector3f(0., 0.5, 0.), Math::Vector3f(-0.5, 0., 0.), color);
CompleteSceneElement(dest);
}
void CreateCylinder(SceneElement *dest, const Math::Vector4f& color)
void CreateCylinder(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakeCylinder(1, 3, 64, color);
CompleteSceneElement(dest);
}
void CreatePyramid(SceneElement *dest, const Math::Vector4f& color)
void CreatePyramid(SceneElement *dest, const Math::Vector4f &color)
{
dest->m_geometry = Scene::GeometryFactory::MakePyramid(0.5, 2, color);
CompleteSceneElement(dest);
}
public:
MovingCubeAppImpl() : m_camera(90, 16, 9, 0.1, 1000) { m_cameraControl.Init(&m_camera); }
void Init() override
{
auto engineConfig = EngineConfiguration::GetEngineConfiguration();
m_camera.Init(70, 16, 9, 0.1, 100);
// m_camera.SetMatrix(OpenVulkano::Math::Utils::translate(OpenVulkano::Math::Matrix4f(1), OpenVulkano::Math::Vector3f_SIMD(0, 0, -50)));
m_scene.Init();
m_scene.SetCamera(&m_camera);
@@ -136,16 +139,23 @@ namespace OpenVulkano
Math::Pose srcPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(-3, 0, 0));
Math::Pose destPose(Math::Quaternion<float>(), Math::Vector3f_SIMD(3, 0, 0));
m_simpleAnimationController.SetPoses(srcPose, destPose);
m_simpleAnimationController.m_completionEvent += EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted);
m_simpleAnimationController.m_completionEvent +=
EventHandler(this, &MovingCubeAppImpl::OnSimpleAnimationCompleted);
m_sequenceAnimationController.EnableLoop(true);
m_sequenceAnimationController.SetNode(&m_redBox.m_node);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 0, 0, 1)), Math::Vector3f_SIMD(0, 0, 1)), 5);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(2, 1, 0, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(1, 1, 1, 1)), Math::Vector3f_SIMD(2, 1, -2)), 3);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 1, 1, 0)), Math::Vector3f_SIMD(2, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(3, 2, 1, 1)), Math::Vector3f_SIMD(1, 1, -1)), 3);
m_sequenceAnimationController.AddAnimationStep(
Math::PoseF(Math::Utils::normalize(Math::QuaternionF(0, 0, 1, 1)), Math::Vector3f_SIMD(0, 1, 0)), 1);
m_sequenceAnimationController.SetAnimationPoseResetTime(10);
CreatePlane(&m_plane, Math::Vector4f(0.3, 0.6, 0.9, 1.0));
@@ -184,18 +194,10 @@ namespace OpenVulkano
m_sequenceAnimationController.Tick();
}
void Close() override
{
}
void Close() override {}
};
IGraphicsApp* MovingCubeApp::Create()
{
return new MovingCubeAppImpl();
}
IGraphicsApp *MovingCubeApp::Create() { return new MovingCubeAppImpl(); }
std::unique_ptr<IGraphicsApp> MovingCubeApp::CreateUnique()
{
return std::make_unique<MovingCubeAppImpl>();
}
std::unique_ptr<IGraphicsApp> MovingCubeApp::CreateUnique() { return std::make_unique<MovingCubeAppImpl>(); }
}