Update logging
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@@ -253,7 +253,11 @@ namespace OpenVulkano::GLFW
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vk::SurfaceKHR WindowGLFW::CreateSurface(const vk::Instance& instance, const vk::AllocationCallbacks* pAllocator)
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vk::SurfaceKHR WindowGLFW::CreateSurface(const vk::Instance& instance, const vk::AllocationCallbacks* pAllocator)
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{
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{
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VkSurfaceKHR rawSurface;
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VkSurfaceKHR rawSurface;
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const auto result = static_cast<vk::Result>(glfwCreateWindowSurface(static_cast<VkInstance>(instance), window, reinterpret_cast<const VkAllocationCallbacks*>(pAllocator), &rawSurface));
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const vk::Result result = static_cast<vk::Result>(glfwCreateWindowSurface(static_cast<VkInstance>(instance), window, reinterpret_cast<const VkAllocationCallbacks*>(pAllocator), &rawSurface));
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if (result != vk::Result::eSuccess) [[unlikely]]
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{
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Logger::WINDOW->error("Failed to create vulkan surface. Result: {}", vk::to_string(result));
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}
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return rawSurface;//createResultValue(result, rawSurface, "vk::CommandBuffer::begin");
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return rawSurface;//createResultValue(result, rawSurface, "vk::CommandBuffer::begin");
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}
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}
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@@ -282,19 +286,19 @@ namespace OpenVulkano::GLFW
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void WindowGLFW::OnFocusLost()
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void WindowGLFW::OnFocusLost()
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{
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{
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Logger::WINDOW->debug("Window (id: {0}) focus lost", GetWindowId());
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Logger::WINDOW->trace("Window (id: {0}) focus lost", GetWindowId());
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handler->OnWindowFocusLost(this);
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handler->OnWindowFocusLost(this);
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}
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}
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void WindowGLFW::OnFocusGained()
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void WindowGLFW::OnFocusGained()
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{
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{
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Logger::WINDOW->debug("Window (id: {0}) focus gained", GetWindowId());
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Logger::WINDOW->trace("Window (id: {0}) focus gained", GetWindowId());
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handler->OnWindowFocusGained(this);
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handler->OnWindowFocusGained(this);
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}
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}
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void WindowGLFW::OnMove(const int posX, const int posY)
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void WindowGLFW::OnMove(const int posX, const int posY)
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{
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{
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Logger::WINDOW->debug("Window (id: {0}) moved (x: {1}, y: {2})", GetWindowId(), posX, posY);
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Logger::WINDOW->trace("Window (id: {0}) moved (x: {1}, y: {2})", GetWindowId(), posX, posY);
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if (windowConfig.windowMode == WINDOWED || windowConfig.windowMode == BORDERLESS)
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if (windowConfig.windowMode == WINDOWED || windowConfig.windowMode == BORDERLESS)
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{ // Don't save window position for fullscreen
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{ // Don't save window position for fullscreen
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windowConfig.position.x = posX;
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windowConfig.position.x = posX;
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