Merge pull request 'Improve handling for shader compilation' (#65) from Shader_compilation into master

Reviewed-on: https://git.madvoxel.net/OpenVulkano/OpenVulkano/pulls/65
Reviewed-by: Georg Hagen <georg.hagen@madvoxel.com>
This commit is contained in:
Georg Hagen
2024-07-15 10:01:45 +02:00
12 changed files with 145 additions and 1315 deletions

3
.gitattributes vendored Normal file
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@@ -0,0 +1,3 @@
# Set line endings to LF, even on Windows. Otherwise, execution within Docker fails.
# See https://help.github.com/articles/dealing-with-line-endings/
*.sh text eol=lf

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@@ -43,7 +43,9 @@ jobs:
cache: true
- name: Install Dev Packages
if: matrix.config.os == 'ubuntu-latest'
run: sudo apt update && sudo apt install -y extra-cmake-modules libwayland-dev libxkbcommon-dev xorg-dev libarchive-dev libassimp-dev ninja-build
run: >
sudo apt update && sudo apt install -y extra-cmake-modules libwayland-dev libxkbcommon-dev xorg-dev libarchive-dev libassimp-dev ninja-build glslang-tools glslang-dev unzip
&& sudo wget https://sourceforge.net/projects/bin2c/files/1.1/bin2c-1.1.zip && sudo unzip bin2c-1.1.zip && cd bin2c && sudo gcc -o bin2c bin2c.c && sudo mv bin2c /usr/bin
- name: Configure CMake
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DDEPENDENCY_MIRROR_FILE="${{github.workspace}}/.gitea/workflows/DependencyMirrors.txt"
- name: Build
@@ -52,4 +54,4 @@ jobs:
working-directory: ${{github.workspace}}/build
run: ctest -C ${{env.BUILD_TYPE}}
#TODO archive executables
#TODO archive executables

3
.gitignore vendored
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@@ -6,6 +6,9 @@
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# Ignore generated shader's output
openVulkanoCpp/GeneratedShaderData/*
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml

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@@ -7,6 +7,7 @@ include(cmake/SetCompilerSettings.cmake)
include(cmake/SetupVulkan.cmake)
include(cmake/Filter.cmake)
include(cmake/AppleHelper.cmake)
include(cmake/SetShaderDependency.cmake)
set(DEPENDENCY_MIRROR_FILE "DependencyMirrors.txt" CACHE STRING "Dependency mirror")
VarsFromFile("${DEPENDENCY_MIRROR_FILE}") # Load mirror list (for CICD)
@@ -29,6 +30,15 @@ if(NOT IOS)
endif()
SetOptimisationSettings()
set(BASH_EXECUTABLE "" CACHE FILEPATH "Path to bash executable")
if ("${BASH_EXECUTABLE}" STREQUAL "")
find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
endif()
set(ROOT_FOLDER ${CMAKE_CURRENT_SOURCE_DIR})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Scripts)
if(IOS)
set(CMAKE_Swift_LANGUAGE_VERSION 5.0)
enable_language(Swift)
@@ -79,6 +89,9 @@ if (WIN32)
endif ()
SetupVulkan(openVulkanoCpp)
SetShaderDependency(openVulkanoCpp
${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)
if (NOT ANDROID AND NOT IOS)
target_link_libraries(openVulkanoCpp PRIVATE glfw pugixml)

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@@ -5,7 +5,11 @@ openVulkano is a simple Vulkan rendering engine which is capable of recording co
### Requirements:
* Git
* CMake
* C++ 17 compatible compiler
* C++ 20 compatible compiler
* Perl
* Bash
* glslang
* bin2c
### Required dependencies on linux
```bash
sudo apt install extra-cmake-modules libarchive-dev libeigen3-dev

75
Scripts/CompileShaders.sh Executable file
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@@ -0,0 +1,75 @@
#!/bin/bash
SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
GENERATED_DATA_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/GeneratedShaderData"
SHADER_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/Shader"
if [[ "$OSTYPE" == "msys" || "$OSTYPE" == "cygwin" ]]; then
SCRIPT_DIR=$(cygpath -w "$SCRIPT_DIR")
GENERATED_DATA_PATH=$(cygpath -w "$GENERATED_DATA_PATH")
SHADER_PATH=$(cygpath -w "$SHADER_PATH")
fi
check_return_code() {
# return code of last executed command
retVal=$?
if [ $retVal -ne 0 ]; then
exit 1
fi
}
rm -f *.spv
rm -f "$GENERATED_DATA_PATH"/*
mkdir "$GENERATED_DATA_PATH"
touch "$GENERATED_DATA_PATH"/GeneratedShaderData.h
touch "$GENERATED_DATA_PATH"/GeneratedShaderData.c
echo "// Auto generated file" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
echo -e "#ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
#echo -e "extern \"C\" {" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
echo -e "#include \"GeneratedShaderData.h\"" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c
# put data from all files with same name into single file
unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq))
len=${#unique_file_names[@]}
i=0
entriesCountDef="\nconst unsigned int* entriesCount[${len}] = {"
entriesDef="const void* entries[${len}] = {"
entriesCountDecl="extern const unsigned int* entriesCount[${len}];"
entriesDecl="extern const void* entries[${len}];"
for unique_name in ${unique_file_names[@]} ; do
same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*")
for same_file in ${same_files[@]} ; do
filename_with_ext_no_path=$(basename -- "$same_file")
glslangValidator -V $same_file -o $filename_with_ext_no_path.spv
check_return_code
done
bin2c -t -d "$GENERATED_DATA_PATH"/$unique_name.h -o "$GENERATED_DATA_PATH"/$unique_name.c *.spv
check_return_code
rm *.spv
echo -e "#include \"${unique_name}.h\"" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c
filename_no_ext_first_upper="${unique_name^}"
entriesCountDef+="&fileTable${filename_no_ext_first_upper}Size"
entriesDef+="fileTable${filename_no_ext_first_upper}"
if [ $i -ne $((len-1)) ]; then
entriesCountDef+=",\n\t\t"
entriesDef+=",\n\t\t"
fi
sed -i "3s/.*/#include \"${unique_name}.h\"/" "$GENERATED_DATA_PATH"/$unique_name.c
sed -i 's/char \*entryName/const char *entryName/' "$GENERATED_DATA_PATH"/$unique_name.h
sed -i 's/const char \*data/const unsigned char *data/' "$GENERATED_DATA_PATH"/$unique_name.h
# avoid ODR violation
sed -i "s/fileTable/fileTable${filename_no_ext_first_upper}/" "$GENERATED_DATA_PATH"/$unique_name.h $GENERATED_DATA_PATH/$unique_name.c
sed -i "s/typedef struct {/#ifndef TFileTableEntry_H_INCLUDED\n#define TFileTableEntry_H_INCLUDED\ntypedef struct {/" "$GENERATED_DATA_PATH"/$unique_name.h
sed -i "s/} TFileTableEntry;/} TFileTableEntry;\n#endif \/*TFileTableEntry_H_INCLUDED*\//" "$GENERATED_DATA_PATH"/$unique_name.h
((i++))
done
entriesCountDef+=" };"
entriesDef+=" };"
echo -e "${entriesCountDecl}\n${entriesDecl}\\n#endif /*GeneratedShaderData_H_INCLUDED*/" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
echo -e "\n${entriesCountDef}\n${entriesDef}" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c

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@@ -0,0 +1,25 @@
function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER)
if (NOT EXISTS ${SHADER_OUTPUT_FOLDER})
file(MAKE_DIRECTORY ${SHADER_OUTPUT_FOLDER})
endif ()
file(GLOB SHADER_SRC_FILES ${SHADER_SRC_FOLDER}/*)
list(FILTER SHADER_SRC_FILES EXCLUDE REGEX ".*\\.(hpp|cpp)$")
foreach(SHADER_FILE ${SHADER_SRC_FILES})
get_filename_component(FILENAME ${SHADER_FILE} NAME_WLE)
if (NOT ${FILENAME} IN_LIST PROCESSED_FILES)
list(APPEND PROCESSED_FILES ${FILENAME})
list(APPEND OUTPUT_HEADERS ${SHADER_OUTPUT_FOLDER}/${FILENAME}.h)
list(APPEND OUTPUT_SOURCES ${SHADER_OUTPUT_FOLDER}/${FILENAME}.c)
endif()
endforeach()
set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
COMMAND ${CMAKE_COMMAND} -DROOT_FOLDER=${CMAKE_SOURCE_DIR} -P ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake
DEPENDS ${SHADER_SRC_FILES}
COMMENT "Recompiling shaders")
add_custom_target(RecompileShaders ALL
DEPENDS ${SHADER_EXPECTED_OUTPUT})
add_dependencies(${TARGET} RecompileShaders)
endfunction(SetShaderDependency)

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@@ -0,0 +1,4 @@
execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh WORKING_DIRECTORY "@ROOT_FOLDER@/Scripts" RESULT_VARIABLE res_var)
if(NOT "${res_var}" STREQUAL "0")
message(FATAL_ERROR "Failed to recompile shaders")
endif()

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@@ -1,19 +0,0 @@
#!/bin/bash
rm Shaders.h
rm Shaders.c
rm *.spv
for f in ./* ; do
if [[ "$f" != *.sh ]] && [[ "$f" != *.hpp ]] && [[ "$f" != *.cpp ]]
then
glslang -V $f -o $f.spv
fi
done
bin2c -t -d Shaders.h -o Shaders.c *.spv
sed -i 's/char \*entryName/const char *entryName/' Shaders.h
sed -i 's/const char \*data/const unsigned char *data/' Shaders.h
rm *.spv

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@@ -5,8 +5,11 @@
*/
#include "ShaderRegistry.hpp"
extern "C" {
#include "Shaders.h"
#include <cassert>
extern "C"
{
#include "GeneratedShaderData/GeneratedShaderData.h"
}
namespace OpenVulkano
@@ -19,17 +22,22 @@ namespace OpenVulkano
ShaderRegistry::ShaderRegistry()
{
RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(fileTable), fileTableSize);
assert(std::size(entriesCount) == std::size(entries));
const unsigned int sz = std::size(entriesCount);
for (unsigned int i = 0; i < sz; i++)
{
RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(entries[i]), *entriesCount[i]);
}
}
void ShaderRegistry::RegisterShaderTable(const ShaderTableEntry* table, uint32_t size)
{
for(uint32_t i = 0; i < size; i++)
for (uint32_t i = 0; i < size; i++)
{
RegisterShader(table[i].entryName, { table[i].data, static_cast<size_t>(table[i].size) });
}
}
void ShaderRegistry::RegisterShader(std::string_view name, std::pair<const uint8_t*, size_t> shader)
{
m_shaderMap.emplace(name, shader);

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@@ -1,43 +0,0 @@
/* Generated by bin2c, do not edit manually */
#ifndef __Shaders_h_included
#define __Shaders_h_included
/* Contents of file background.frag.spv */
extern const long int background_frag_spv_size;
extern const unsigned char background_frag_spv[1076];
/* Contents of file background.vert.spv */
extern const long int background_vert_spv_size;
extern const unsigned char background_vert_spv[4180];
/* Contents of file basic.frag.spv */
extern const long int basic_frag_spv_size;
extern const unsigned char basic_frag_spv[376];
/* Contents of file basicTexture.frag.spv */
extern const long int basicTexture_frag_spv_size;
extern const unsigned char basicTexture_frag_spv[668];
/* Contents of file basic.vert.spv */
extern const long int basic_vert_spv_size;
extern const unsigned char basic_vert_spv[2972];
/* Contents of file grid.frag.spv */
extern const long int grid_frag_spv_size;
extern const unsigned char grid_frag_spv[6472];
/* Contents of file grid.vert.spv */
extern const long int grid_vert_spv_size;
extern const unsigned char grid_vert_spv[3340];
/* File table comprising original file name, address and size */
typedef struct {
const char *entryName;
const unsigned char *data;
long int size;
} TFileTableEntry;
extern const unsigned int fileTableSize;
extern const TFileTableEntry fileTable[];
#endif /* __Shaders_h_included */