Add render resouce

This commit is contained in:
Georg Hagen
2024-08-20 23:44:17 +02:00
parent 42f7a96f43
commit 25a0978a57
6 changed files with 164 additions and 32 deletions

View File

@@ -183,7 +183,7 @@ namespace OpenVulkano::Vulkan
VulkanNode* ResourceManager::PrepareNode(Scene::Node* node)
{
const std::unique_lock lock(mutex);
if (!node->renderNode)
if (!node->HasRenderResource())
{
UniformBuffer* uBuffer = new UniformBuffer();
ManagedBuffer::Ptr buffer;
@@ -193,23 +193,22 @@ namespace OpenVulkano::Vulkan
if (node->GetUpdateFrequency() != Scene::UpdateFrequency::Never)
{
frameSize = allocSize;
vkNode = new VulkanNodeDynamic();
vkNode = new VulkanNodeDynamic(node, uBuffer);
const uint32_t imgs = context->swapChain.GetImageCount();
buffer = memPool.CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
buffer->Map();
}
else
{
vkNode = new VulkanNode();
buffer = CreateDeviceOnlyBufferWithData(Scene::Node::SIZE, vk::BufferUsageFlagBits::eUniformBuffer, &node->worldMat);
vkNode = new VulkanNode(node, uBuffer);
}
uBuffer->Init(std::move(buffer), frameSize, allocSize, GetDescriptorLayoutSet(Scene::Node::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Node::DESCRIPTOR_SET_LAYOUT_BINDING, 0);
vkNode->Init(node, uBuffer);
node->renderNode = vkNode;
nodes.emplace_back(vkNode);
return vkNode;
}
return static_cast<VulkanNode*>(node->renderNode);
return node->GetRenderResource();
}
VulkanCamera* ResourceManager::PrepareCamera(Scene::Camera* camera)

View File

@@ -6,28 +6,23 @@
#pragma once
#include "Base/ICloseable.hpp"
#include "Base/Render/RenderResource.hpp"
#include "IRecordable.hpp"
#include "Scene/Camera.hpp"
#include "Vulkan/Resources/UniformBuffer.hpp"
namespace OpenVulkano::Vulkan
{
class VulkanNode : public IRecordable, public ICloseable
class VulkanNode : public IRenderResource<Scene::Node>, public IRecordable
{
public:
Scene::Node* node = nullptr;
UniformBuffer* buffer = nullptr;
Unique<UniformBuffer> buffer = nullptr;
~VulkanNode() override
{
if (node) VulkanNode::Close();
}
~VulkanNode() override = default;
virtual void Init(Scene::Node* node, UniformBuffer* uniformBuffer)
VulkanNode(Scene::Node* node, UniformBuffer* uniformBuffer)
: IRenderResource<Scene::Node>(node), buffer(uniformBuffer)
{
this->node = node;
this->buffer = uniformBuffer;
}
void Record(VulkanDrawContext* context) override
@@ -35,12 +30,9 @@ namespace OpenVulkano::Vulkan
buffer->Record(context);
}
void Close() override
void Release() override
{
if (node) node->renderNode = nullptr;
delete buffer;
node = nullptr;
buffer = nullptr;
//TODO
}
};
@@ -48,18 +40,16 @@ namespace OpenVulkano::Vulkan
{
//uint32_t lastUpdate = -1;
void Init(Scene::Node* node, UniformBuffer* uniformBuffer) override
{
VulkanNode::Init(node, uniformBuffer);
//lastUpdate = -1;
}
VulkanNodeDynamic(Scene::Node* node, UniformBuffer* uniformBuffer)
: VulkanNode(node, uniformBuffer)
{}
void Record(VulkanDrawContext* context) override
{
//if(context->currentImageId != lastUpdate) //TODO fix
{
//lastUpdate = bufferId;
buffer->Update(&node->worldMat, sizeof(Math::Matrix4f), context->currentImageId);
buffer->Update(&GetOwner()->worldMat, sizeof(Math::Matrix4f), context->currentImageId);
}
buffer->Record(context);
}

View File

@@ -34,7 +34,7 @@ namespace OpenVulkano::Vulkan
void VulkanDrawContext::EncodeNode(Scene::Node* node)
{
VulkanNode* vkNode = static_cast<VulkanNode*>(node->renderNode);
VulkanNode* vkNode = node->GetRenderResource();
if (!vkNode)
{
vkNode = renderer->GetResourceManager().PrepareNode(node);