Allow orientation locking arch ball controller
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@@ -26,8 +26,8 @@ namespace OpenVulkano
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{
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{
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if (!GetCamera()) return;
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if (!GetCamera()) return;
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Input::InputManager* input = Input::InputManager::GetInstance();
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Input::InputManager* input = Input::InputManager::GetInstance();
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float inYaw = input->GetAxis(m_actionLookSide);
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float inYaw = (lockYaw) ? 0 : input->GetAxis(m_actionLookSide);
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float inPitch = input->GetAxis(m_actionLookUp);;
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float inPitch = (lockPitch) ? 0 : input->GetAxis(m_actionLookUp);
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Math::Vector4f_SIMD position = GetCamera()->GetPosition();
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Math::Vector4f_SIMD position = GetCamera()->GetPosition();
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bool updated = false;
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bool updated = false;
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@@ -20,6 +20,7 @@ namespace OpenVulkano
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{
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{
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Math::Vector4f_SIMD m_pivotPoint{ 0, 0, 0, 1 };
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Math::Vector4f_SIMD m_pivotPoint{ 0, 0, 0, 1 };
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float yaw = 0, pitch = 0;
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float yaw = 0, pitch = 0;
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bool lockYaw = false, lockPitch = false;
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Input::InputAction* m_actionForward = nullptr;
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Input::InputAction* m_actionForward = nullptr;
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Input::InputAction* m_actionSide = nullptr;
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Input::InputAction* m_actionSide = nullptr;
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@@ -45,5 +46,14 @@ namespace OpenVulkano
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void SetDefaultKeybindings();
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void SetDefaultKeybindings();
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void Init(Scene::Camera *camera) override { CameraController::SetCamera(camera); SetActive(); }
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void Init(Scene::Camera *camera) override { CameraController::SetCamera(camera); SetActive(); }
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void LockYaw(float value = INFINITY, bool locked = true) { lockYaw = locked; if (value != INFINITY) yaw = value; }
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void LockPitch(float value = INFINITY, bool locked = true) { lockPitch = locked; if (value != INFINITY) pitch = value; }
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[[nodiscard]] float GetYaw() const { return yaw; }
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[[nodiscard]] float GetPitch() const { return pitch; }
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void SetYaw(float y) { yaw = y; }
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void SetPitch(float p) { pitch = p; }
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};
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};
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}
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}
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