Add VulkanTextureDynamic
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@@ -145,7 +145,6 @@ namespace OpenVulkano::Vulkan
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void ResourceManager::PrepareMaterial(Scene::Material* material)
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{
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const std::unique_lock lock(mutex);
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if (material->texture && !material->texture->renderTexture)
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{
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PrepareTexture(material->texture);
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@@ -378,7 +377,13 @@ namespace OpenVulkano::Vulkan
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VulkanTexture* ResourceManager::PrepareTexture(Scene::Texture* texture)
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{
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VulkanTexture* vkTexture = new VulkanTexture();
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const std::unique_lock lock(mutex);
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if (texture->renderTexture) return static_cast<VulkanTexture*>(texture->renderTexture);
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VulkanTexture* vkTexture;
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if (texture->updateFrequency == Scene::UpdateFrequency::Never)
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vkTexture = new VulkanTexture();
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else
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vkTexture = new VulkanTextureDynamic();
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vkTexture->Init(this, texture, GetDescriptorLayoutSet(Scene::Texture::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
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