Add imgui rendering ability on none glfw windows

This commit is contained in:
2023-09-07 00:54:22 +02:00
parent 9709861bda
commit 2bcea0d7fd
3 changed files with 106 additions and 0 deletions

View File

@@ -0,0 +1,69 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "ImGuiImplOpenVulkano.hpp"
#include "Base/FrameMetadata.hpp"
#include <imgui.h>
namespace openVulkanoCpp
{
ImGuiImplOpenVulkano ImGuiImplOpenVulkano::INSTANCE{};
void ImGuiImplOpenVulkano::Init(openVulkanoCpp::IWindow* window)
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
m_window = window;
io.BackendPlatformUserData = this;
io.BackendPlatformName = "imgui_impl_ios";
/*io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
io.ClipboardUserData = bd->Window;*/
ImGuiViewport* mainViewport = ImGui::GetMainViewport();
mainViewport->PlatformHandle = m_window;
}
void ImGuiImplOpenVulkano::NewFrame()
{
ImGuiIO& io = ImGui::GetIO();
IM_ASSERT(m_window != nullptr && "Did you call Init?");
// Setup display size (every frame to accommodate for window resizing)
/*int w, h;
int display_w, display_h;
glfwGetWindowSize(bd->Window, &w, &h);
glfwGetFramebufferSize(bd->Window, &display_w, &display_h);
io.DisplaySize = ImVec2((float)w, (float)h);
if (w > 0 && h > 0)
io.DisplayFramebufferScale = ImVec2((float)display_w / (float)w, (float)display_h / (float)h);*/
io.DisplaySize = { static_cast<float>(m_window->GetWidth()), static_cast<float>(m_window->GetHeight()) };
io.DisplayFramebufferScale = { 1, 1 };
//if (bd->WantUpdateMonitors)
//ImGui_ImplGlfw_UpdateMonitors();
// Setup time step
io.DeltaTime = CURRENT_FRAME.frameTime;
//TODO handle inputs
}
void ImGuiImplOpenVulkano::Close()
{
ImGuiIO& io = ImGui::GetIO();
ImGui::DestroyPlatformWindows();
io.BackendPlatformName = nullptr;
io.BackendPlatformUserData = nullptr;
io.BackendFlags = ImGuiBackendFlags_None;
}
}