Duh, removed temporary code
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@@ -68,7 +68,7 @@ namespace OpenVulkano::Scene
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void MeshWriter::WriteAsUSDZ(Geometry* geometry, const std::string& texturePath, const std::string& usdzPath)
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{
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OpenVulkano::ZipWriter zipWriter(usdzPath);// NOCHECKIN, true);
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OpenVulkano::ZipWriter zipWriter(usdzPath, true);
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{
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std::stringstream usdFile;
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