Removed redundant .string() call

This commit is contained in:
Vladyslav Baranovskyi
2025-02-12 18:55:29 +02:00
parent fdbf36c040
commit 2e22ab7a14

View File

@@ -41,7 +41,7 @@ namespace OpenVulkano::Scene
const aiScene* scene = importer.ReadFile(file.string().c_str(), flags); const aiScene* scene = importer.ReadFile(file.string().c_str(), flags);
if (!scene) throw std::runtime_error(fmt::format("Failed to load file \"{}\" Error: {}", file, importer.GetErrorString())); if (!scene) throw std::runtime_error(fmt::format("Failed to load file \"{}\" Error: {}", file, importer.GetErrorString()));
if (!scene->HasMeshes()) throw std::runtime_error(fmt::format("File \"{}\" does not have any meshes", file)); if (!scene->HasMeshes()) throw std::runtime_error(fmt::format("File \"{}\" does not have any meshes", file));
if (scene->mNumMeshes > 1) Logger::DATA->warn("File {0} contains more than one mesh. Only first one will be loaded", file.string()); if (scene->mNumMeshes > 1) Logger::DATA->warn("File {0} contains more than one mesh. Only first one will be loaded", file);
aiMesh *mesh = scene->mMeshes[0]; aiMesh *mesh = scene->mMeshes[0];
geometry->aabb.Reset(); geometry->aabb.Reset();