Use RenderResource for uniform buffers
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@@ -24,7 +24,7 @@ namespace OpenVulkano::Vulkan
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{
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vkTexture = drawContext->renderer->GetResourceManager().PrepareTexture(const_cast<Texture*>(texture));
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}
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VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(bgDrawable->GetBuffer().renderBuffer);
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VulkanUniformBuffer* vkBuffer = bgDrawable->GetBuffer().GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(&bgDrawable->GetBuffer());
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