Use RenderResource for uniform buffers
This commit is contained in:
@@ -6,20 +6,19 @@
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#pragma once
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#include "Base/ICloseable.hpp"
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#include "Base/Render/RenderResource.hpp"
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#include "Scene/Shader/DescriptorInputDescription.hpp"
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#include "Scene/UpdateFrequency.hpp"
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namespace OpenVulkano::Scene
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{
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class UniformBuffer
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class UniformBuffer : public RenderResourceHolder<UniformBuffer>
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{
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public:
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static constexpr inline DescriptorSetLayoutBinding DESCRIPTOR_SET_LAYOUT_BINDING = { 0, DescriptorSetLayoutBinding::Type::TYPE_UNIFORM_BUFFER, 1, ShaderProgramType::ALL_GRAPHICS };
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DescriptorSetLayoutBinding binding;
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uint32_t setId;
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ICloseable* renderBuffer = nullptr;
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size_t size = 0;
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const void* data = nullptr;
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UpdateFrequency updateFrequency = UpdateFrequency::Never;
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@@ -335,31 +335,29 @@ namespace OpenVulkano::Vulkan
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VulkanUniformBuffer* ResourceManager::PrepareUniformBuffer(Scene::UniformBuffer* buffer)
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{
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const std::unique_lock lock(mutex);
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if (buffer->renderBuffer) return static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
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if (buffer->HasRenderResource()) return static_cast<VulkanUniformBuffer*>(buffer->GetRenderResource());
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VulkanUniformBuffer* vkBuffer;
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ManagedBuffer::Ptr mBuffer;
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const vk::DeviceSize allocSize = Utils::Align(buffer->size, uniformBufferAlignment);
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UniformBuffer* uBuffer = new UniformBuffer();
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if (buffer->GetUpdateFrequency() != Scene::UpdateFrequency::Never)
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{
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vkBuffer = new VulkanUniformBufferDynamic();
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const uint32_t imgs = context->swapChain.GetImageCount();
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mBuffer = memPool.CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
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mBuffer->Map();
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vkBuffer = new VulkanUniformBufferDynamic(buffer, uBuffer);
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}
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else
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{
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vkBuffer = new VulkanUniformBuffer();
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mBuffer = CreateDeviceOnlyBufferWithData(Scene::Node::SIZE, vk::BufferUsageFlagBits::eUniformBuffer, buffer->data);
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buffer->updated = false;
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vkBuffer = new VulkanUniformBuffer(buffer, uBuffer);
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}
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UniformBuffer* uBuffer = new UniformBuffer();
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const uint64_t s = mBuffer->size;
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uBuffer->Init(std::move(mBuffer), 0, s, GetDescriptorLayoutSet(buffer->binding), buffer->binding, buffer->setId);
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vkBuffer->Init(buffer, uBuffer);
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uniforms.emplace_back(vkBuffer);
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return vkBuffer;
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}
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@@ -24,7 +24,7 @@ namespace OpenVulkano::Vulkan
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{
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vkTexture = drawContext->renderer->GetResourceManager().PrepareTexture(const_cast<Texture*>(texture));
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}
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VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(bgDrawable->GetBuffer().renderBuffer);
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VulkanUniformBuffer* vkBuffer = bgDrawable->GetBuffer().GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(&bgDrawable->GetBuffer());
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@@ -6,7 +6,6 @@
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#include "Scene/SimpleDrawable.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/UniformBuffer.hpp"
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#include "VulkanGeometry.hpp"
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#include "VulkanNode.hpp"
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#include "Vulkan/VulkanDrawContext.hpp"
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@@ -28,7 +27,7 @@ namespace OpenVulkano::Vulkan
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if (drawable->GetBuffer())
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{
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VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(drawable->GetBuffer()->renderBuffer);
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VulkanUniformBuffer* vkBuffer = drawable->GetBuffer()->GetRenderResource();
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if (!vkBuffer)
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{
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vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(drawable->GetBuffer());
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@@ -6,42 +6,31 @@
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#pragma once
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#include "Base/ICloseable.hpp"
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#include "IRecordable.hpp"
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#include "Scene/UniformBuffer.hpp"
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#include "Vulkan/Resources/UniformBuffer.hpp"
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namespace OpenVulkano::Vulkan
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{
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class VulkanUniformBuffer : public IRecordable, public ICloseable
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class VulkanUniformBuffer : public IRenderResource<Scene::UniformBuffer>, public IRecordable
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{
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public:
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Scene::UniformBuffer* uBuffer = nullptr;
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UniformBuffer* buffer = nullptr;
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Unique<UniformBuffer> buffer = nullptr;
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~VulkanUniformBuffer() override
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{
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if (uBuffer) VulkanUniformBuffer::Close();
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}
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~VulkanUniformBuffer() override = default;
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virtual void Init(Scene::UniformBuffer* uBuffer, UniformBuffer* uniformBuffer)
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{
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this->uBuffer = uBuffer;
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this->buffer = uniformBuffer;
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uBuffer->renderBuffer = this;
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}
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VulkanUniformBuffer(Scene::UniformBuffer* sceneBuffer, UniformBuffer* uniformBuffer)
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: IRenderResource<Scene::UniformBuffer>(sceneBuffer), buffer(uniformBuffer)
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{}
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void Record(VulkanDrawContext* context) override
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{
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buffer->Record(context);
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}
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void Close() override
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void Release() override
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{
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if (uBuffer) uBuffer->renderBuffer = nullptr;
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delete buffer;
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uBuffer = nullptr;
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buffer = nullptr;
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//TODO
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}
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};
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@@ -49,18 +38,16 @@ namespace OpenVulkano::Vulkan
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{
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uint32_t lastUpdate = 0;
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void Init(Scene::UniformBuffer* buffer, UniformBuffer* uniformBuffer) override
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{
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VulkanUniformBuffer::Init(buffer, uniformBuffer);
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lastUpdate = -1;
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}
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VulkanUniformBufferDynamic(Scene::UniformBuffer* sceneBuffer, UniformBuffer* uniformBuffer)
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: VulkanUniformBuffer(sceneBuffer, uniformBuffer)
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{}
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void Record(VulkanDrawContext* context) override
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{
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if(uBuffer->updated) //TODO fix
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if(GetOwner()->updated) //TODO fix
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{
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uBuffer->updated = false;
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buffer->Update(uBuffer->data, uBuffer->size, context->currentImageId);
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GetOwner()->updated = false;
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buffer->Update(GetOwner()->data, GetOwner()->size, context->currentImageId);
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}
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buffer->Record(context);
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}
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