WriteObjAsZip and WriteAsUSDZ MeshWriter methods
This commit is contained in:
@@ -7,12 +7,19 @@
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#include "MeshWriter.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Vertex.hpp"
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#include "IO/Archive/ArchiveWriter.hpp"
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#include <fstream>
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#include <fmt/core.h>
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#include <tinyusdz.hh>
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#include <pprinter.hh>
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#include <prim-pprint.hh>
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#include <value-pprint.hh>
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#include <tiny-format.hh>
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#include <tiny-variant.hh>
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#include <usda-reader.hh>
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#include <usda-writer.hh>
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#include <usdc-reader.hh>
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#include <usdc-writer.hh>
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namespace
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{
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@@ -37,6 +44,243 @@ namespace
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return result;
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}
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std::string ReadEntireFile(const std::string& fname)
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{
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FILE *file = fopen(fname.c_str(), "rb");
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std::string buffer;
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if(file)
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{
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fseek(file, 0, SEEK_END);
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size_t size = ftell(file);
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fseek(file, 0, SEEK_SET);
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buffer = std::string(size, ' ');
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fread(&buffer[0], size, 1, file);
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fclose(file);
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}
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return buffer;
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}
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void WriteGeometryWithoutTexturesUsingTinyusdz(OpenVulkano::Scene::Geometry* geometry, const std::string& filePath)
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{
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tinyusdz::Stage stage;
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tinyusdz::Xform xform;
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tinyusdz::GeomMesh mesh;
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mesh.name = "TheMesh";
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std::vector<tinyusdz::value::point3f> pts(geometry->vertexCount);
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std::vector<int> indices(geometry->indexCount);
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tinyusdz::Attribute uvAttr;
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std::vector<tinyusdz::value::texcoord2f> uvs(geometry->vertexCount);
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for (uint32_t i = 0; i < geometry->vertexCount; ++i)
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{
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const OpenVulkano::Vertex& v = geometry->vertices[i];
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pts[i].x = v.position.x;
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pts[i].y = v.position.y;
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pts[i].z = v.position.z;
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uvs[i] = { v.textureCoordinates.x, v.textureCoordinates.y };
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}
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mesh.points.set_value(pts);
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uvAttr.set_value(uvs);
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std::vector<int> counts(geometry->indexCount / 3, 3); // NOTE(vb): The value 3 is kind of arbitrary, but this array must be in the mesh!
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mesh.faceVertexCounts.set_value(counts);
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for (uint32_t i = 0; i < geometry->indexCount; ++i)
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{
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uint32_t index = GetIndexFromGeometry(geometry, i);
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indices[i] = index;
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}
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mesh.faceVertexIndices.set_value(indices);
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uvAttr.metas().interpolation = tinyusdz::Interpolation::FaceVarying;
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tinyusdz::Property uvProp(uvAttr);
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mesh.props.emplace("primvars:UVMap", uvProp);
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tinyusdz::Prim xformPrim(xform);
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tinyusdz::Prim meshPrim(mesh);
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std::string err;
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if (!xformPrim.add_child(std::move(meshPrim), true, &err))
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{
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throw std::runtime_error("Failed to construct scene: " + err);
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}
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if (!stage.add_root_prim(std::move(xformPrim)))
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{
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throw std::runtime_error("Failed to add prim to stage root: " + stage.get_error());
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}
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stage.metas().defaultPrim = tinyusdz::value::token(xformPrim.element_name());
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stage.metas().comment = "Generated by OpenVulkanoCpp";
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if (!stage.commit())
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{
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throw std::runtime_error("Failed to commit stage: " + stage.get_error());
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}
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std::ofstream file(filePath);
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if (!file.is_open())
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throw std::runtime_error("Failed to open file '" + filePath + "' for writing!");
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std::string scene = to_string(stage);
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file << scene << "\n";
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file.close();
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}
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std::vector<uint8_t> ConvertToUSDC(const std::string& contents)
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{
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std::vector<uint8_t> result;
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tinyusdz::Stage stage;
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std::string warn, err;
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assert(tinyusdz::LoadUSDAFromMemory((const uint8_t *)contents.data(), (const size_t)contents.size(), "", &stage, &warn, &err));
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bool ret = tinyusdz::usdc::SaveAsUSDCToMemory(stage, &result, &warn, &err); // As for now, this reports that it's not implemented...
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return result;
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}
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std::string GetUsdContents(OpenVulkano::Scene::Geometry* geometry, const std::string texturePath = "")
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{
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std::ostringstream file;
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std::ostringstream points, normals, indices, texCoords, faceCounts;
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points << std::fixed << std::setprecision(6);
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normals << std::fixed << std::setprecision(6);
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for (size_t i = 0; i < geometry->vertexCount; ++i)
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{
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const auto& v = geometry->vertices[i];
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points << "(" << v.position.x << ", " << v.position.y << ", " << v.position.z << ")";
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normals << "(" << v.normal.x << ", " << v.normal.y << ", " << v.normal.z << ")";
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if (i < geometry->vertexCount - 1)
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{
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points << ", ";
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normals << ", ";
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}
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}
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for (size_t i = 0; i < geometry->indexCount; ++i)
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{
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indices << GetIndexFromGeometry(geometry, i);
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if (i < geometry->indexCount - 1)
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{
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indices << ", ";
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}
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if ((i + 1) % 3 == 0)
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{
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faceCounts << "3";
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if (i < geometry->indexCount - 1)
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{
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faceCounts << ", ";
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}
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}
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}
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texCoords << std::fixed << std::setprecision(6);
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for (size_t i = 0; i < geometry->indexCount; ++i)
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{
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const size_t vertexIndex = GetIndexFromGeometry(geometry, i);
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const auto& v = geometry->vertices[vertexIndex];
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texCoords << "(" << v.textureCoordinates.x << ", " << v.textureCoordinates.y << ")";
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if (i < geometry->indexCount - 1)
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{
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texCoords << ", ";
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}
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}
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file << R"(#usda 1.0
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(
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defaultPrim = "root"
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doc = "Exported from OpenVulkano"
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metersPerUnit = 1
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upAxis = "Z"
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)
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def Xform "root" (
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customData = {
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dictionary Blender = {
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bool generated = 1
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}
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}
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)
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{
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def Xform "model"
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{
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custom string userProperties:blender:object_name = "model"
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float3 xformOp:rotateXYZ = (89.99999, -0, 0)
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float3 xformOp:scale = (1, 1, 1)
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double3 xformOp:translate = (0, 0, 0)
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uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
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def Mesh "model" (
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active = true
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prepend apiSchemas = ["MaterialBindingAPI"]
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)
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{
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uniform bool doubleSided = 1
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float3[] extent = [(-0.5, -0.5, 0), (0.5, 0.5, 0)]
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int[] faceVertexCounts = [)"
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<< faceCounts.str() << R"(]
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int[] faceVertexIndices = [)"
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<< indices.str() << R"(]
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rel material:binding = </root/_materials/Material0>
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normal3f[] normals = [)"
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<< normals.str() << R"(] (
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interpolation = "faceVarying"
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)
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point3f[] points = [)"
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<< points.str() << R"(]
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texCoord2f[] primvars:st = [)"
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<< texCoords.str() << R"(] (
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interpolation = "faceVarying"
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)
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uniform token subdivisionScheme = "none"
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custom string userProperties:blender:data_name = "model"
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}
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}
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def Scope "_materials"
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{
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def Material "Material0"
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{
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token outputs:surface.connect = </root/_materials/Material0/Principled_BSDF.outputs:surface>
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custom string userProperties:blender:data_name = "Material0"
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def Shader "Principled_BSDF"
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{
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uniform token info:id = "UsdPreviewSurface"
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float inputs:clearcoat = 0
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float inputs:clearcoatRoughness = 0.03
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color3f inputs:diffuseColor.connect = </root/_materials/Material0/Image_Texture.outputs:rgb>
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float inputs:ior = 1.5
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float inputs:metallic = 0
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float inputs:opacity = 1
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float inputs:roughness = 1
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float inputs:specular = 0
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token outputs:surface
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}
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def Shader "Image_Texture"
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{
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uniform token info:id = "UsdUVTexture"
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asset inputs:file = @./texture.png@
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token inputs:sourceColorSpace = "sRGB"
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float2 inputs:st.connect = </root/_materials/Material0/uvmap.outputs:result>
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token inputs:wrapS = "repeat"
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token inputs:wrapT = "repeat"
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float3 outputs:rgb
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}
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def Shader "uvmap"
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{
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uniform token info:id = "UsdPrimvarReader_float2"
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string inputs:varname = "st"
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float2 outputs:result
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}
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}
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}
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}
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)";
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return file.str();
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}
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}
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namespace OpenVulkano::Scene
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@@ -90,65 +334,86 @@ namespace OpenVulkano::Scene
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void MeshWriter::WriteAsUSD(Geometry* geometry, const std::string& filePath)
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{
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tinyusdz::Stage stage;
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tinyusdz::Xform xform;
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tinyusdz::GeomMesh mesh;
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mesh.name = "TheMesh";
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std::vector<tinyusdz::value::point3f> pts(geometry->vertexCount);
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std::vector<int> indices(geometry->indexCount);
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tinyusdz::Attribute uvAttr;
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std::vector<tinyusdz::value::texcoord2f> uvs(geometry->vertexCount);
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for (uint32_t i = 0; i < geometry->vertexCount; ++i)
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{
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const Vertex& v = geometry->vertices[i];
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pts[i].x = v.position.x;
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pts[i].y = v.position.y;
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pts[i].z = v.position.z;
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uvs[i] = { v.textureCoordinates.x, v.textureCoordinates.y };
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}
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mesh.points.set_value(pts);
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uvAttr.set_value(uvs);
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std::vector<int> counts(geometry->indexCount / 3, 3); // NOTE(vb): The value 3 is kind of arbitrary, but this array must be in the mesh!
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mesh.faceVertexCounts.set_value(counts);
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for (uint32_t i = 0; i < geometry->indexCount; ++i)
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{
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uint32_t index = GetIndexFromGeometry(geometry, i);
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indices[i] = index;
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}
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mesh.faceVertexIndices.set_value(indices);
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uvAttr.metas().interpolation = tinyusdz::Interpolation::FaceVarying;
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tinyusdz::Property uvProp(uvAttr);
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mesh.props.emplace("primvars:UVMap", uvProp);
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tinyusdz::Prim xformPrim(xform);
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tinyusdz::Prim meshPrim(mesh);
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std::string err;
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if (!xformPrim.add_child(std::move(meshPrim), true, &err))
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{
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throw std::runtime_error("Failed to construct scene: " + err);
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}
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if (!stage.add_root_prim(std::move(xformPrim)))
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{
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throw std::runtime_error("Failed to add prim to stage root: " + stage.get_error());
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}
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stage.metas().defaultPrim = tinyusdz::value::token(xformPrim.element_name());
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stage.metas().comment = "Generated by OpenVulkanoCpp";
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if (!stage.commit())
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{
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throw std::runtime_error("Failed to commit stage: " + stage.get_error());
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}
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std::ofstream file(filePath);
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if (!file.is_open())
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throw std::runtime_error("Failed to open file '" + filePath + "' for writing!");
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std::string scene = to_string(stage);
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std::string scene = GetUsdContents(geometry);
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file << scene << "\n";
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file.close();
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}
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void MeshWriter::WriteObjAsZip(Geometry* geometry, const std::string& zipPath, const std::string& texturePath)
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{
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std::stringstream mtlContent;
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std::string materialName = "Material0";
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mtlContent << "newmtl " << materialName << "\n";
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mtlContent << "Ka 1.000 1.000 1.000\n"; // Ambient
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mtlContent << "Kd 1.000 1.000 1.000\n"; // Diffuse
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mtlContent << "Ks 0.000 0.000 0.000\n"; // Specular
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if (!texturePath.empty())
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{
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mtlContent << "map_Ka texture.png\n"; // Ambient map
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mtlContent << "map_Kd texture.png\n"; // Texture map
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}
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std::stringstream objContent;
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objContent << "# OBJ file generated by OpenVulkanoCpp\n";
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objContent << "mtllib material.mtl\n";
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objContent << "usemtl " << materialName << "\n";
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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const auto& v = geometry->vertices[i];
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objContent << fmt::format("v {} {} {}\n", v.position.x, v.position.y, v.position.z);
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}
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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const auto& v = geometry->vertices[i];
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objContent << fmt::format("vn {} {} {}\n", v.normal.x, v.normal.y, v.normal.z);
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}
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for (int i = 0; i < geometry->vertexCount; ++i)
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{
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const auto& v = geometry->vertices[i];
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objContent << fmt::format("vt {} {}\n", v.textureCoordinates.x, v.textureCoordinates.y);
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}
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for (int i = 0; i < geometry->indexCount; i += 3)
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{
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uint32_t i0 = GetIndexFromGeometry(geometry, i) + 1;
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uint32_t i1 = GetIndexFromGeometry(geometry, i + 1) + 1;
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uint32_t i2 = GetIndexFromGeometry(geometry, i + 2) + 1;
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objContent << fmt::format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", i0, i1, i2);
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}
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OpenVulkano::ArchiveWriter zipWriter(zipPath.c_str());
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auto objDesc = OpenVulkano::FileDescription::MakeDescriptionForFile("model.obj", objContent.str().size());
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zipWriter.AddFile(objDesc, objContent.str().data());
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auto mtlDesc = OpenVulkano::FileDescription::MakeDescriptionForFile("material.mtl", mtlContent.str().size());
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zipWriter.AddFile(mtlDesc, mtlContent.str().data());
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if (!texturePath.empty() && std::filesystem::exists(texturePath))
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{
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auto textureFileSize = std::filesystem::file_size(texturePath);
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auto texDesc = OpenVulkano::FileDescription::MakeDescriptionForFile("texture.png", textureFileSize);
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zipWriter.AddFile(texDesc, ReadEntireFile(texturePath).c_str());
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}
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}
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void MeshWriter::WriteAsUSDZ(Geometry* geometry, const std::string& usdzPath, const std::string& texturePath)
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{
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OpenVulkano::ArchiveConfiguration config;
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config.type = OpenVulkano::ArchiveType::ZIP;
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OpenVulkano::ArchiveWriter zipWriter(usdzPath.c_str(), config);
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std::string usd = GetUsdContents(geometry, texturePath);
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auto usdDesc = OpenVulkano::FileDescription::MakeDescriptionForFile("geometry.usda", usd.size());
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zipWriter.AddFile(usdDesc, usd.data());
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if (!texturePath.empty() && std::filesystem::exists(texturePath))
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{
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auto textureFileSize = std::filesystem::file_size(texturePath);
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auto texDesc = OpenVulkano::FileDescription::MakeDescriptionForFile("texture.png", textureFileSize);
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zipWriter.AddFile(texDesc, ReadEntireFile(texturePath).c_str());
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}
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}
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}
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