WriteObjAsZip and WriteAsUSDZ MeshWriter methods
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@@ -16,5 +16,7 @@ namespace OpenVulkano::Scene
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public:
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static void WriteAsOBJ(Geometry* geometry, const std::string& filePath);
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static void WriteAsUSD(Geometry* geometry, const std::string& filePath);
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static void WriteObjAsZip(Geometry* geometry, const std::string& zipPath, const std::string& texturePath);
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static void WriteAsUSDZ(Geometry* geometry, const std::string& usdzPath, const std::string& texturePath);
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};
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}
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