split font atlas generator to interface and implementation
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@@ -19,20 +19,11 @@
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#include "Base/Logger.hpp"
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#include "AtlasMetadata.hpp"
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#include "Image/Image.hpp"
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#if __has_include("msdfgen.h")
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#include "msdfgen.h"
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#include "msdfgen-ext.h"
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#include "msdf-atlas-gen/msdf-atlas-gen.h"
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#define MSDFGEN_AVAILABLE 1
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#endif
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#include <map>
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#include "FontAtlasGenerator.hpp"
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namespace OpenVulkano::Scene
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{
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#ifdef MSDFGEN_AVAILABLE
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using namespace msdfgen;
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using namespace msdf_atlas;
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#endif // MSDFGEN_AVAILABLE
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struct TextConfig
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{
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Math::Vector4f textColor = { 1, 1, 1, 1 };
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@@ -54,15 +45,12 @@ namespace OpenVulkano::Scene
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TextDrawable(const std::string& atlasMetadataFile, Texture* atlasTex, const TextConfig& config = TextConfig());
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TextDrawable(const Array<char>& atlasMetadata, Texture* atlasTex, const TextConfig& config = TextConfig());
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TextDrawable(const std::map<uint32_t, GlyphInfo>& glyphData, Texture* atlasTex, const TextConfig& config = TextConfig());
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#ifdef MSDFGEN_AVAILABLE
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TextDrawable(FontAtlasGenerator* fontAtlasGenerator, const TextConfig& config = TextConfig());
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#endif
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void GenerateText(const std::string& text, const Math::Vector3f& pos = Math::Vector3f(0.f));
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void SetConfig(const TextConfig& cfg) { m_cfg = cfg; }
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void SetShader(Shader* shader) { m_shader = shader; }
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TextConfig& GetConfig() { return m_cfg; }
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Shader* GetShader() { return m_shader; }
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#ifdef MSDFGEN_AVAILABLE
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void SetFontAtlasGenerator(FontAtlasGenerator* fontAtlasGenerator)
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{
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if (!fontAtlasGenerator || fontAtlasGenerator->GetGlyphsInfo().empty())
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@@ -73,7 +61,6 @@ namespace OpenVulkano::Scene
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m_fontAtlasGenerator = fontAtlasGenerator;
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}
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FontAtlasGenerator* GetFontAtlasGenerator() { return m_fontAtlasGenerator; }
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#endif
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private:
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Geometry m_geometry;
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Material m_material;
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@@ -81,9 +68,7 @@ namespace OpenVulkano::Scene
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std::map<uint32_t, GlyphInfo> m_glyphs;
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AtlasMetadata m_meta;
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std::unique_ptr<Image::Image> m_img;
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#ifdef MSDFGEN_AVAILABLE
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FontAtlasGenerator* m_fontAtlasGenerator = nullptr;
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#endif
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Shader* m_shader = &GetDefaultShader();
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TextConfig m_cfg;
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};
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