Render resource handling for textures

This commit is contained in:
Georg Hagen
2024-08-21 13:13:43 +02:00
parent 33c8b74342
commit 3940a72084
7 changed files with 57 additions and 47 deletions

View File

@@ -8,27 +8,19 @@
#include "UpdateFrequency.hpp"
#include "SamplerConfig.hpp"
#include "Base/ICloseable.hpp"
#include "Base/Render/RenderResource.hpp"
#include "Math/Math.hpp"
#include "DataFormat.hpp"
#include "Scene/Shader/DescriptorInputDescription.hpp"
namespace OpenVulkano::Scene
{
class Texture;
struct RenderTexture
{
Texture* m_texture = nullptr;
};
class Texture
class Texture : public RenderResourceHolder<Texture>
{
public:
static Texture PLACEHOLDER;
static constexpr inline DescriptorSetLayoutBinding DESCRIPTOR_SET_LAYOUT_BINDING = { 0, DescriptorSetLayoutBinding::Type::TYPE_COMBINED_IMAGE_SAMPLER, 1, ShaderProgramType::ALL_GRAPHICS };
RenderTexture* renderTexture = nullptr;
void* textureBuffer = nullptr;
size_t size = 0;
Math::Vector3ui resolution = {0,0,0};
@@ -41,13 +33,7 @@ namespace OpenVulkano::Scene
: m_samplerConfig(samplerConfig)
{ if (placeholder) MakePlaceholder(); }
~Texture()
{
if (renderTexture)
{
renderTexture->m_texture = nullptr;
}
}
~Texture() = default;
void MakePlaceholder(uint32_t width = 32, uint32_t height = 32,
Math::Vector4uc color1 = {248, 123, 255, 255}, Math::Vector4uc color2 = {250, 19, 255, 255});