Add Origin Indicator drawable

This commit is contained in:
Georg Hagen
2025-04-18 17:55:11 +02:00
parent 737d776f24
commit 3ad6037fe2
3 changed files with 98 additions and 0 deletions

View File

@@ -0,0 +1,46 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "Scene/Drawable.hpp"
#include "Scene/Shader/Shader.hpp"
#include "Scene/Node.hpp"
namespace OpenVulkano::Scene
{
class OriginIndicatorDrawable final : public Drawable
{
Shader m_shader;
public:
OriginIndicatorDrawable()
: Drawable(DrawEncoder::GetDrawEncoder<OriginIndicatorDrawable>(), DrawPhase::MAIN)
{
m_shader.cullMode = CullMode::NONE;
m_shader.topology = Topology::LINE_LIST;
m_shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/originIndicator");
m_shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic");
SetShader(&m_shader);
}
};
class OriginIndicatorNode final : public Node
{
OriginIndicatorDrawable drawable;
public:
OriginIndicatorNode(float size = 0.25f) : Node(Math::Utils::scale(Math::Vector3f(size, size, size)))
{
AddChild(&drawable);
}
void SetSize(float size = 0.25f)
{
SetMatrix(Math::Utils::scale(Math::Vector3f(size, size, size)));
}
};
}

View File

@@ -0,0 +1,23 @@
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(set = 1, binding = 0) uniform CameraData
{
mat4 viewProjection;
} cam;
layout(location = 0) out vec4 color;
void main()
{
int i = gl_VertexIndex & -2;
color = vec4(i == 0, i == 2, i == 4, 1);
vec4 position = color * (gl_VertexIndex & 1);
position.w = 1;
gl_Position = cam.viewProjection * node.world * position;
}

View File

@@ -0,0 +1,29 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Scene/Prefabs/OriginIndicatorDrawable.hpp"
#include "VulkanGeometry.hpp"
#include "Vulkan/VulkanDrawContext.hpp"
using namespace OpenVulkano::Scene;
namespace OpenVulkano::Vulkan
{
void EncodeOriginIndicatorDrawable(Drawable* instance, Vulkan::VulkanDrawContext* drawContext)
{
for(Node* node : instance->GetNodes())
{
if (!node->IsEnabled()) [[unlikely]] continue;
drawContext->EncodeNode(node);
drawContext->commandBuffer.draw(6, 1, 0, 0);
}
}
}
namespace
{
void* gridDrawableVulkanEncoderReg = DrawEncoder::RegisterVulkanEncodeFunction<OriginIndicatorDrawable>(&OpenVulkano::Vulkan::EncodeOriginIndicatorDrawable);
}