Texture implementation basics

This commit is contained in:
2024-07-04 17:00:46 +02:00
parent d79f74c21d
commit 3e73672538
9 changed files with 104 additions and 37 deletions

View File

@@ -35,7 +35,6 @@ namespace OpenVulkano
Shader shader;
SimpleDrawable drawable;
Node node;
Vector3f_SIMD position = {0, 0, -10};
OpenVulkano::Scene::UI::SimpleUi m_ui;
std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
@@ -43,14 +42,15 @@ namespace OpenVulkano
public:
void Init() override
{
std::srand(1); // Fix seed for random numbers
scene.Init();
cam.Init(70, 16, 9, 0.1f, 100);
scene.SetCamera(&cam);
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic");
shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basicTexture");
shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
Geometry* geo = GeometryFactory::MakeCube(1, 1, 1, Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1));
shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
Geometry* geo = GeometryFactory::MakeCube();
mat.texture = &Texture::PLACEHOLDER;
drawable.Init(&shader, geo, &mat);
node.Init();
scene.GetRoot()->AddChild(&node);
@@ -60,10 +60,10 @@ namespace OpenVulkano
GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
camController.Init(&cam);
camController.SetDefaultKeybindings();
//camController.SetDefaultKeybindings();
camController.SetPosition({0, 0, 2});
std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo = std::make_shared<OpenVulkano::Scene::UI::PerformanceInfo>();
m_perfInfo = std::make_shared<OpenVulkano::Scene::UI::PerformanceInfo>();
m_ui.AddElement(m_perfInfo);
GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
}