Texture implementation basics

This commit is contained in:
2024-07-04 17:00:46 +02:00
parent d79f74c21d
commit 3e73672538
9 changed files with 104 additions and 37 deletions

View File

@@ -127,7 +127,7 @@ namespace OpenVulkano::Scene
{
CheckShaderInitState();
if (setId < 0) setId = static_cast<int>(descriptorSets.size() + 2);
if (setId < 2) throw std::runtime_error("Cant bind set id 0 or 1!");
if (setId < 2) throw std::runtime_error("Cant bind set id 0 or 1! They are used for node and camera!");
setId -= 2;
while (setId >= static_cast<int>(descriptorSets.size()))
{

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@@ -0,0 +1,30 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Texture.hpp"
namespace OpenVulkano::Scene
{
Texture Texture::PLACEHOLDER = Texture(true);
void Texture::MakePlaceholder(uint32_t width, uint32_t height, Math::Vector4uc color1, Math::Vector4uc color2)
{
if (textureBuffer) throw std::runtime_error("Texture data already initialized");
Math::Vector4uc* imageMemory = new Math::Vector4uc[width * height]();
for (uint32_t row = 0; row < height; row++)
{
for (uint32_t col = 0; col < width; col++)
{
imageMemory[row * width + col] = (((row & 0x10) == 0) ^ ((col & 0x10) == 0 )) ? color2 : color1;
}
}
textureBuffer = imageMemory;
resolution = {width, height, 1};
size = sizeof(Math::Vector4uc) * width * height;
format = DataFormat::B8G8R8A8_UNORM;
}
}

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@@ -9,18 +9,30 @@
#include "UpdateFrequency.hpp"
#include "Base/ICloseable.hpp"
#include "Math/Math.hpp"
#include "DataFormat.hpp"
#include "Scene/Shader/DescriptorInputDescription.hpp"
namespace OpenVulkano::Scene
{
class Texture
{
public:
static Texture PLACEHOLDER;
static constexpr inline DescriptorSetLayoutBinding DESCRIPTOR_SET_LAYOUT_BINDING = { 0, DescriptorSetLayoutBinding::Type::TYPE_COMBINED_IMAGE_SAMPLER, 1, ShaderProgramType::ALL_GRAPHICS };
Texture(bool placeholder = false) { if (placeholder) MakePlaceholder(); }
ICloseable* renderTexture = nullptr;
void* textureBuffer;
Math::Vector3ui resolution;
size_t size;
void* textureBuffer = nullptr;
Math::Vector3ui resolution = {0,0,0};
size_t size = 0;
DataFormat format = DataFormat::B8G8R8A8_UNORM;
bool updated = true;
UpdateFrequency updateFrequency = UpdateFrequency::Never;
ICloseable* vulkanTexture = nullptr;
void MakePlaceholder(uint32_t width = 128, uint32_t height = 128,
Math::Vector4uc color1 = {255, 135, 255, 255}, Math::Vector4uc color2 = {255, 225, 255, 255});
};
}

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@@ -6,6 +6,8 @@
#pragma once
#include <cinttypes>
namespace OpenVulkano::Scene
{
enum class UpdateFrequency : uint8_t