Texture implementation basics
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30
openVulkanoCpp/Scene/Textrue.cpp
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30
openVulkanoCpp/Scene/Textrue.cpp
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Texture.hpp"
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namespace OpenVulkano::Scene
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{
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Texture Texture::PLACEHOLDER = Texture(true);
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void Texture::MakePlaceholder(uint32_t width, uint32_t height, Math::Vector4uc color1, Math::Vector4uc color2)
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{
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if (textureBuffer) throw std::runtime_error("Texture data already initialized");
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Math::Vector4uc* imageMemory = new Math::Vector4uc[width * height]();
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for (uint32_t row = 0; row < height; row++)
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{
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for (uint32_t col = 0; col < width; col++)
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{
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imageMemory[row * width + col] = (((row & 0x10) == 0) ^ ((col & 0x10) == 0 )) ? color2 : color1;
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}
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}
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textureBuffer = imageMemory;
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resolution = {width, height, 1};
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size = sizeof(Math::Vector4uc) * width * height;
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format = DataFormat::B8G8R8A8_UNORM;
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}
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}
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