Texture implementation basics
This commit is contained in:
@@ -35,7 +35,6 @@ namespace OpenVulkano
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Shader shader;
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Shader shader;
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SimpleDrawable drawable;
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SimpleDrawable drawable;
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Node node;
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Node node;
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Vector3f_SIMD position = {0, 0, -10};
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OpenVulkano::Scene::UI::SimpleUi m_ui;
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OpenVulkano::Scene::UI::SimpleUi m_ui;
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std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
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std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo;
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@@ -43,14 +42,15 @@ namespace OpenVulkano
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public:
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public:
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void Init() override
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void Init() override
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{
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{
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std::srand(1); // Fix seed for random numbers
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scene.Init();
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scene.Init();
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cam.Init(70, 16, 9, 0.1f, 100);
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cam.Init(70, 16, 9, 0.1f, 100);
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scene.SetCamera(&cam);
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scene.SetCamera(&cam);
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shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
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shader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/basic");
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shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basic");
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shader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/basicTexture");
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shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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shader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
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Geometry* geo = GeometryFactory::MakeCube(1, 1, 1, Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1));
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shader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
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Geometry* geo = GeometryFactory::MakeCube();
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mat.texture = &Texture::PLACEHOLDER;
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drawable.Init(&shader, geo, &mat);
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drawable.Init(&shader, geo, &mat);
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node.Init();
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node.Init();
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scene.GetRoot()->AddChild(&node);
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scene.GetRoot()->AddChild(&node);
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@@ -60,10 +60,10 @@ namespace OpenVulkano
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GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
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GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
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camController.Init(&cam);
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camController.Init(&cam);
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camController.SetDefaultKeybindings();
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//camController.SetDefaultKeybindings();
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camController.SetPosition({0, 0, 2});
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camController.SetPosition({0, 0, 2});
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std::shared_ptr<OpenVulkano::Scene::UI::PerformanceInfo> m_perfInfo = std::make_shared<OpenVulkano::Scene::UI::PerformanceInfo>();
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m_perfInfo = std::make_shared<OpenVulkano::Scene::UI::PerformanceInfo>();
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m_ui.AddElement(m_perfInfo);
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m_ui.AddElement(m_perfInfo);
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GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
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GetGraphicsAppManager()->GetRenderer()->SetActiveUi(&m_ui);
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}
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}
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@@ -127,7 +127,7 @@ namespace OpenVulkano::Scene
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{
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{
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CheckShaderInitState();
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CheckShaderInitState();
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if (setId < 0) setId = static_cast<int>(descriptorSets.size() + 2);
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if (setId < 0) setId = static_cast<int>(descriptorSets.size() + 2);
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if (setId < 2) throw std::runtime_error("Cant bind set id 0 or 1!");
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if (setId < 2) throw std::runtime_error("Cant bind set id 0 or 1! They are used for node and camera!");
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setId -= 2;
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setId -= 2;
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while (setId >= static_cast<int>(descriptorSets.size()))
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while (setId >= static_cast<int>(descriptorSets.size()))
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{
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{
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30
openVulkanoCpp/Scene/Textrue.cpp
Normal file
30
openVulkanoCpp/Scene/Textrue.cpp
Normal file
@@ -0,0 +1,30 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "Texture.hpp"
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namespace OpenVulkano::Scene
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{
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Texture Texture::PLACEHOLDER = Texture(true);
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void Texture::MakePlaceholder(uint32_t width, uint32_t height, Math::Vector4uc color1, Math::Vector4uc color2)
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{
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if (textureBuffer) throw std::runtime_error("Texture data already initialized");
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Math::Vector4uc* imageMemory = new Math::Vector4uc[width * height]();
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for (uint32_t row = 0; row < height; row++)
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{
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for (uint32_t col = 0; col < width; col++)
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{
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imageMemory[row * width + col] = (((row & 0x10) == 0) ^ ((col & 0x10) == 0 )) ? color2 : color1;
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}
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}
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textureBuffer = imageMemory;
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resolution = {width, height, 1};
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size = sizeof(Math::Vector4uc) * width * height;
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format = DataFormat::B8G8R8A8_UNORM;
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}
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}
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@@ -9,18 +9,30 @@
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#include "UpdateFrequency.hpp"
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#include "UpdateFrequency.hpp"
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#include "Base/ICloseable.hpp"
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#include "Base/ICloseable.hpp"
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#include "Math/Math.hpp"
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#include "Math/Math.hpp"
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#include "DataFormat.hpp"
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#include "Scene/Shader/DescriptorInputDescription.hpp"
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namespace OpenVulkano::Scene
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namespace OpenVulkano::Scene
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{
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{
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class Texture
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class Texture
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{
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{
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public:
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public:
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static Texture PLACEHOLDER;
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static constexpr inline DescriptorSetLayoutBinding DESCRIPTOR_SET_LAYOUT_BINDING = { 0, DescriptorSetLayoutBinding::Type::TYPE_COMBINED_IMAGE_SAMPLER, 1, ShaderProgramType::ALL_GRAPHICS };
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Texture(bool placeholder = false) { if (placeholder) MakePlaceholder(); }
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ICloseable* renderTexture = nullptr;
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ICloseable* renderTexture = nullptr;
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void* textureBuffer;
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void* textureBuffer = nullptr;
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Math::Vector3ui resolution;
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Math::Vector3ui resolution = {0,0,0};
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size_t size;
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size_t size = 0;
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DataFormat format = DataFormat::B8G8R8A8_UNORM;
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bool updated = true;
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bool updated = true;
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UpdateFrequency updateFrequency = UpdateFrequency::Never;
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UpdateFrequency updateFrequency = UpdateFrequency::Never;
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ICloseable* vulkanTexture = nullptr;
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void MakePlaceholder(uint32_t width = 128, uint32_t height = 128,
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Math::Vector4uc color1 = {255, 135, 255, 255}, Math::Vector4uc color2 = {255, 225, 255, 255});
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};
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};
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}
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}
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@@ -6,6 +6,8 @@
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#pragma once
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#pragma once
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#include <cinttypes>
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namespace OpenVulkano::Scene
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namespace OpenVulkano::Scene
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{
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{
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enum class UpdateFrequency : uint8_t
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enum class UpdateFrequency : uint8_t
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@@ -16,6 +16,7 @@ namespace OpenVulkano::Vulkan
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format = imageCreateInfo.format;
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format = imageCreateInfo.format;
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extent = imageCreateInfo.extent;
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extent = imageCreateInfo.extent;
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// TODO allocate from resource manager
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const vk::MemoryRequirements memRequirements = device->device.getImageMemoryRequirements(image);
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const vk::MemoryRequirements memRequirements = device->device.getImageMemoryRequirements(image);
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size = allocSize = memRequirements.size;
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size = allocSize = memRequirements.size;
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const vk::MemoryAllocateInfo memAllocInfo = { allocSize, device->GetMemoryType(memRequirements.memoryTypeBits, memoryPropertyFlags) };
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const vk::MemoryAllocateInfo memAllocInfo = { allocSize, device->GetMemoryType(memRequirements.memoryTypeBits, memoryPropertyFlags) };
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@@ -38,27 +39,19 @@ namespace OpenVulkano::Vulkan
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{
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{
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this->device = device->device;
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this->device = device->device;
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vk::ImageCreateInfo imgCreateInfo;
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vk::ImageCreateInfo imgCreateInfo { {}, vk::ImageType::e2D, vk::Format::eB8G8R8A8Unorm, resolution, 1, 1 };
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imgCreateInfo.imageType = vk::ImageType::e2D;
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imgCreateInfo.extent = resolution;
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imgCreateInfo.mipLevels = 1;
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imgCreateInfo.arrayLayers = 1;
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imgCreateInfo.format = vk::Format::eR8G8B8Srgb;
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imgCreateInfo.tiling = vk::ImageTiling::eOptimal;
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imgCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
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imgCreateInfo.usage = vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled;
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imgCreateInfo.sharingMode = vk::SharingMode::eExclusive;
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imgCreateInfo.samples = vk::SampleCountFlagBits::e1;
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vk::ImageViewCreateInfo imgViewCreateInfo;
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imgCreateInfo.usage = vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled;
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imgViewCreateInfo.image = image;
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imgCreateInfo.tiling = vk::ImageTiling::eOptimal;
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imgViewCreateInfo.format = imgCreateInfo.format;
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imgCreateInfo.sharingMode = vk::SharingMode::eExclusive;
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imgViewCreateInfo.viewType = vk::ImageViewType::e2D;
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imgCreateInfo.initialLayout = vk::ImageLayout::eUndefined;
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vk::ImageViewCreateInfo imgViewCreateInfo { {}, image, vk::ImageViewType::e2D, imgCreateInfo.format };
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imgViewCreateInfo.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
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imgViewCreateInfo.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
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imgViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imgViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imgViewCreateInfo.subresourceRange.levelCount = 1;
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imgViewCreateInfo.subresourceRange.levelCount = 1;
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imgViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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imgViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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imgViewCreateInfo.subresourceRange.levelCount = 1;
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imgViewCreateInfo.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
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Init(device, imgCreateInfo, imgViewCreateInfo);
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Init(device, imgCreateInfo, imgViewCreateInfo);
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CreateSampler();
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CreateSampler();
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@@ -148,7 +148,7 @@ namespace OpenVulkano::Vulkan
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const std::unique_lock lock(mutex);
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const std::unique_lock lock(mutex);
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if (material->texture && !material->texture->renderTexture)
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if (material->texture && !material->texture->renderTexture)
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{
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{
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material->texture->renderTexture = PrepareTexture(material->texture);
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PrepareTexture(material->texture);
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}
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}
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}
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}
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@@ -291,6 +291,21 @@ namespace OpenVulkano::Vulkan
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vk::BufferImageCopy region(0, 0, 0, { vk::ImageAspectFlagBits::eColor, 0, 0, 1 }, { 0, 0, 0 }, image->extent);
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vk::BufferImageCopy region(0, 0, 0, { vk::ImageAspectFlagBits::eColor, 0, 0, 1 }, { 0, 0, 0 }, image->extent);
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cmdBuffers[currentBuffer].copyBufferToImage(uploadBuffer->buffer, image->image, vk::ImageLayout::eTransferDstOptimal, 1, ®ion);
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cmdBuffers[currentBuffer].copyBufferToImage(uploadBuffer->buffer, image->image, vk::ImageLayout::eTransferDstOptimal, 1, ®ion);
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vk::ImageMemoryBarrier barrier {};
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barrier.oldLayout = vk::ImageLayout::eUndefined;
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barrier.newLayout = vk::ImageLayout::eShaderReadOnlyOptimal;
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barrier.image = image->image;
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barrier.subresourceRange.aspectMask = vk::ImageAspectFlagBits::eColor;
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barrier.subresourceRange.baseMipLevel = 0;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.baseArrayLayer = 0;
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barrier.subresourceRange.layerCount = 1;
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barrier.setSrcAccessMask({});
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barrier.setDstAccessMask(vk::AccessFlagBits::eTransferWrite);
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// TODO set access masks for mip and array layers
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cmdBuffers[currentBuffer].pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, 0, nullptr, 0, nullptr, 1, &barrier );
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FreeBuffer(uploadBuffer);
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FreeBuffer(uploadBuffer);
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}
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}
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@@ -365,8 +380,7 @@ namespace OpenVulkano::Vulkan
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{
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{
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VulkanTexture* vkTexture = new VulkanTexture();
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VulkanTexture* vkTexture = new VulkanTexture();
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vkTexture->Init(this, texture);
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vkTexture->Init(this, texture, GetDescriptorLayoutSet(Scene::Texture::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Texture::DESCRIPTOR_SET_LAYOUT_BINDING, 2);
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//vkTexture->
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return vkTexture;
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return vkTexture;
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}
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}
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@@ -40,6 +40,7 @@ namespace OpenVulkano
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class ResourceManager : public ICloseable, public IShaderOwner
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class ResourceManager : public ICloseable, public IShaderOwner
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{
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{
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friend UniformBuffer;
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friend UniformBuffer;
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friend VulkanTexture;
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Context* context;
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Context* context;
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vk::Device device = nullptr;
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vk::Device device = nullptr;
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@@ -10,6 +10,7 @@
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#include "Vulkan/Image.hpp"
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#include "Vulkan/Image.hpp"
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#include "Vulkan/Context.hpp"
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#include "Vulkan/Context.hpp"
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#include "Vulkan/Resources/ResourceManager.hpp"
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#include "Vulkan/Resources/ResourceManager.hpp"
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#include "Vulkan/Scene/VulkanShader.hpp"
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#include "Scene/Texture.hpp"
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#include "Scene/Texture.hpp"
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namespace OpenVulkano::Vulkan
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namespace OpenVulkano::Vulkan
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@@ -18,22 +19,36 @@ namespace OpenVulkano::Vulkan
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{
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{
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public:
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public:
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Scene::Texture* m_texture = nullptr;
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Scene::Texture* m_texture = nullptr;
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vk::DescriptorSet m_descriptorSet;
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uint32_t m_setId;
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virtual void Init(ResourceManager* resManager, Scene::Texture* texture)
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virtual void Init(ResourceManager* resManager, Scene::Texture* texture, vk::DescriptorSetLayout* descriptorSetLayout, const DescriptorSetLayoutBinding& binding, uint32_t setId)
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{
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{
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this->m_texture = texture;
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m_texture = texture;
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m_setId = setId;
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Image::Init(resManager->GetContext()->device.get(), { texture->resolution.x, texture->resolution.y, texture->resolution.z });
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Image::Init(resManager->GetContext()->device.get(), { texture->resolution.x, texture->resolution.y, texture->resolution.z });
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resManager->CopyDataToImage(m_texture->size, m_texture->textureBuffer, this);
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resManager->CopyDataToImage(m_texture->size, m_texture->textureBuffer, this);
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texture->updated = false;
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texture->updated = false;
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// Setup Descriptor set
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const vk::DescriptorSetAllocateInfo descSetAllocInfo = { ResourceManager::INSTANCE->descriptorPool, 1, descriptorSetLayout };
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m_descriptorSet = resManager->GetContext()->device->device.allocateDescriptorSets(descSetAllocInfo)[0];
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vk::DescriptorImageInfo imageInfo = { sampler, view, vk::ImageLayout::eShaderReadOnlyOptimal };
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vk::WriteDescriptorSet writeDescriptorSet = { m_descriptorSet, binding.bindingId, 0, 1 };
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writeDescriptorSet.descriptorType = static_cast<vk::DescriptorType>(binding.descriptorType);
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writeDescriptorSet.pImageInfo = &imageInfo;
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resManager->GetContext()->device->device.updateDescriptorSets(1, &writeDescriptorSet, 0, nullptr);
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texture->renderTexture = this;
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}
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}
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void Record(VulkanDrawContext* context) override
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void Record(VulkanDrawContext* context) override
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{
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{
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//cmdBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, )
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context->commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, context->GetShader()->pipelineLayout, m_setId, 1, &m_descriptorSet, 0, nullptr);
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}
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}
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};
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};
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class VulkanTextureDynamic : VulkanTexture
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/*class VulkanTextureDynamic : VulkanTexture
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{
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{
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public:
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public:
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uint32_t lastUpdate = -1;
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uint32_t lastUpdate = -1;
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@@ -48,13 +63,13 @@ namespace OpenVulkano::Vulkan
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void Record(VulkanDrawContext* context) override
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void Record(VulkanDrawContext* context) override
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{
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{
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/*if(bufferId != lastUpdate && m_texture->updated)
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if(bufferId != lastUpdate && m_texture->updated)
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{
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{
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lastUpdate = bufferId;
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lastUpdate = bufferId;
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resourceManager->CopyDataToImage(m_texture->size, m_texture->textureBuffer, this);
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resourceManager->CopyDataToImage(m_texture->size, m_texture->textureBuffer, this);
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m_texture->updated = false;
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m_texture->updated = false;
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}
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}
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VulkanTexture::Record(cmdBuffer, bufferId);*/
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VulkanTexture::Record(cmdBuffer, bufferId);
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}
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}
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};
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};*/
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}
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}
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Reference in New Issue
Block a user