Moving camera along a custom plane
This commit is contained in:
@@ -17,9 +17,10 @@ namespace OpenVulkano::Scene
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{
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{
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auto input = OpenVulkano::Input::InputManager::GetInstance();
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auto input = OpenVulkano::Input::InputManager::GetInstance();
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m_actionForward = input->GetAction("forward");
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m_actionForward = input->GetAction("forward");
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m_actionSide = input->GetAction("side");
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m_actionBackward = input->GetAction("backward");
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m_actionLeft = input->GetAction("left");
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m_actionRight = input->GetAction("right");
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m_actionUp = input->GetAction("up");
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m_actionUp = input->GetAction("up");
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m_actionBoost = input->GetAction("boost");
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}
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}
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void PlaneCameraController::Init(Camera* camera, const Math::Vector3f& planeNormal)
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void PlaneCameraController::Init(Camera* camera, const Math::Vector3f& planeNormal)
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@@ -45,18 +46,20 @@ namespace OpenVulkano::Scene
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{
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{
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auto input = OpenVulkano::Input::InputManager::GetInstance();
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auto input = OpenVulkano::Input::InputManager::GetInstance();
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Math::Vector3f direction(input->GetAxis(m_actionSide), input->GetAxis(m_actionUp),
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Math::Vector3f direction(0.0f, 0.0f, 0.0f);
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-input->GetAxis(m_actionForward));
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if (input->GetButton(m_actionForward)) { direction += m_planeForward; }
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if (input->GetButton(m_actionBackward)) { direction -= m_planeForward; }
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if (input->GetButton(m_actionLeft)) { direction -= m_planeRight; }
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if (input->GetButton(m_actionRight)) { direction += m_planeRight; }
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if (Math::Utils::length2(direction) > 0.0f) { direction = Math::Utils::normalize(direction); }
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if (Math::Utils::length2(direction) > 0.0f) { direction = Math::Utils::normalize(direction); }
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const float SPEED = 3.0f;
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float timeScale = CURRENT_FRAME.frameTime;
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const float BOOST_FACTOR = 3.0;
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float speed = 3.0f;
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direction *= timeScale * speed;
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if (input->GetButton(m_actionBoost)) { direction *= BOOST_FACTOR; }
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direction = direction - Math::Utils::dot(direction, m_planeNormal) * m_planeNormal;
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m_position += direction;
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float dt = CURRENT_FRAME.frameTime;
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Math::Vector3f projDirection = direction - (Math::Utils::dot(direction, m_planeNormal) * m_planeNormal);
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m_position += projDirection * dt * SPEED;
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Math::Matrix4f transformation = Math::Utils::translate(m_position);
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Math::Matrix4f transformation = Math::Utils::translate(m_position);
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GetCamera()->SetMatrix(transformation);
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GetCamera()->SetMatrix(transformation);
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@@ -64,17 +67,20 @@ namespace OpenVulkano::Scene
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void PlaneCameraController::SetDefaultKeybindings()
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void PlaneCameraController::SetDefaultKeybindings()
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{
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{
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m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
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m_actionForward->BindKey(Input::InputKey::Keyboard::KEY_W);
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m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
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m_actionBackward->BindKey(Input::InputKey::Keyboard::KEY_S);
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m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, -0.0025f);
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m_actionLeft->BindKey(Input::InputKey::Keyboard::KEY_A);
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m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
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m_actionRight->BindKey(Input::InputKey::Keyboard::KEY_D);
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m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
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m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, 0.0025f);
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m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
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m_actionUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_SPACE, Input::InputKey::Keyboard::KEY_LEFT_CONTROL);
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}
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}
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void PlaneCameraController::SetPlaneNormal(const Math::Vector3f& planeNormal)
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void PlaneCameraController::SetPlaneNormal(const Math::Vector3f& planeNormal)
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{
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{
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m_planeNormal = Math::Utils::normalize(planeNormal);
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m_planeNormal = Math::Utils::normalize(planeNormal);
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Math::Vector3f arbitraryVector = (fabs(m_planeNormal.x) > 0.9f) ? Math::Vector3f(0.0f, 1.0f, 0.0f) :
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Math::Vector3f(1.0f, 0.0f, 0.0f);
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m_planeRight = Math::Utils::normalize(Math::Utils::cross(m_planeNormal, arbitraryVector));
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m_planeForward = Math::Utils::normalize(Math::Utils::cross(m_planeNormal, m_planeRight));
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}
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}
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}
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}
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@@ -16,10 +16,13 @@ namespace OpenVulkano::Scene
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{
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{
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Math::Vector3f m_planeNormal;
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Math::Vector3f m_planeNormal;
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Math::Vector3f m_position;
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Math::Vector3f m_position;
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Math::Vector3f m_planeRight;
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Math::Vector3f m_planeForward;
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Input::InputAction* m_actionForward;
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Input::InputAction* m_actionForward;
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Input::InputAction* m_actionSide;
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Input::InputAction* m_actionBackward;
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Input::InputAction* m_actionLeft;
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Input::InputAction* m_actionRight;
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Input::InputAction* m_actionUp;
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Input::InputAction* m_actionUp;
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Input::InputAction* m_actionBoost;
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public:
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public:
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enum class DefaultAxis
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enum class DefaultAxis
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