Cleanup descriptor layout handling
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@@ -60,7 +60,4 @@ namespace openVulkanoCpp
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std::tie(rhs.bindingId, rhs.descriptorType, rhs.descriptorCount, rhs.stageFlags, rhs.immutableSamplers);
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}
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};
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static constexpr inline DescriptorSetLayoutBinding NODE_LAYOUT_BINDING = {0, DescriptorSetLayoutBinding::Type::TYPE_UNIFORM_BUFFER_DYNAMIC, 1, ShaderProgramType::ALL_GRAPHICS};
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static constexpr inline DescriptorSetLayoutBinding CAM_LAYOUT_BINDING = {0, DescriptorSetLayoutBinding::Type::TYPE_UNIFORM_BUFFER_DYNAMIC, 1, ShaderProgramType::ALL_GRAPHICS};
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}
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