Cleanup descriptor layout handling
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@@ -163,10 +163,10 @@ namespace openVulkanoCpp::Vulkan
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else
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{
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vkNode = new VulkanNode();
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buffer = CreateDeviceOnlyBufferWithData(sizeof(Math::Matrix4f), vk::BufferUsageFlagBits::eUniformBuffer, &node->worldMat);
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buffer = CreateDeviceOnlyBufferWithData(Scene::Node::SIZE, vk::BufferUsageFlagBits::eUniformBuffer, &node->worldMat);
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}
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uBuffer->Init(buffer, frameSize, allocSize, GetDescriptorLayoutSet(NODE_LAYOUT_BINDING), NODE_LAYOUT_BINDING, 0);
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uBuffer->Init(buffer, frameSize, allocSize, GetDescriptorLayoutSet(Scene::Node::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Node::DESCRIPTOR_SET_LAYOUT_BINDING, 0);
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vkNode->Init(node, uBuffer);
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node->renderNode = vkNode;
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}
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@@ -182,7 +182,7 @@ namespace openVulkanoCpp::Vulkan
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ManagedBuffer* buffer = CreateBuffer(imgs * allocSize, vk::BufferUsageFlagBits::eUniformBuffer, vk::MemoryPropertyFlagBits::eHostCoherent | vk::MemoryPropertyFlagBits::eHostVisible);
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buffer->Map();
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UniformBuffer* uBuffer = new UniformBuffer();
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uBuffer->Init(buffer, allocSize, allocSize, GetDescriptorLayoutSet(CAM_LAYOUT_BINDING), CAM_LAYOUT_BINDING, 1);
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uBuffer->Init(buffer, allocSize, allocSize, GetDescriptorLayoutSet(Scene::Camera::DESCRIPTOR_SET_LAYOUT_BINDING), Scene::Camera::DESCRIPTOR_SET_LAYOUT_BINDING, 1);
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VulkanCamera* vkCam = new VulkanCamera();
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vkCam->Init(camera, uBuffer);
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camera->renderCamera = vkCam;
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