Add depth bias config to shader

This commit is contained in:
Georg Hagen
2025-01-05 17:36:19 +01:00
parent 56cb508002
commit 4f1d730e30
4 changed files with 41 additions and 26 deletions

View File

@@ -58,6 +58,7 @@ namespace OpenVulkano::Scene
billboardUniformBinding.stageFlags = ShaderProgramType::Type::VERTEX;
shader.AddDescriptorSetLayoutBinding(billboardUniformBinding, 4);
}
shader.EnableDepthBias();
return shader;
}