Refactor code

This commit is contained in:
2020-09-25 01:55:18 +02:00
parent 9f105a4397
commit 4f2122a2be
12 changed files with 457 additions and 358 deletions

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@@ -1,5 +1,5 @@
#pragma once
#include <stdint.h>
#include <cstdint>
#include <algorithm>
namespace openVulkanoCpp

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@@ -4,9 +4,7 @@
namespace openVulkanoCpp
{
#define MAKE_VERSION(major, minor, patch) (((major) << 22) | ((minor) << 12) | (patch))
const char* ENGINE_NAME = "openVulkanoCpp";
inline const char* ENGINE_NAME = "openVulkanoCpp";
struct EngineVersion
{
@@ -17,15 +15,15 @@ namespace openVulkanoCpp
EngineVersion(int major, int minor, int patch, int build = 0) : major(major), minor(minor), patch(patch)
{
intVersion = ((major) << 24) | ((minor) << 16) | (patch);
std::string buildConfig = "";
std::string_view buildConfig;
#ifdef _DEBUG
buildConfig += "-MSVC_DEBUG";
buildConfig = "MSVC_DEBUG";
#elif DEBUG
buildConfig += "-DEBUG";
buildConfig = "DEBUG";
#endif
stringVersion = fmt::format("v{0}.{1}.{2}.{3}{4}", major, minor, patch, build, buildConfig);
}
};
const EngineVersion ENGINE_VERSION(0, 0, 1);
inline const EngineVersion ENGINE_VERSION(0, 0, 1);
}

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@@ -1,8 +1,16 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <vector>
#include <string>
#include <set>
#include <algorithm>
#include <glm/vec3.hpp>
namespace openVulkanoCpp
{

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@@ -2,6 +2,7 @@
#include <glm/glm.hpp>
#include <assimp/vector2.h>
#include <assimp/vector3.h>
#include <assimp/color4.h>
namespace openVulkanoCpp
{

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@@ -14,7 +14,7 @@ namespace openVulkanoCpp
{
namespace Vulkan
{
class Context : virtual public ICloseable
class Context final : virtual public ICloseable
{
bool enableValidationLayer, initialized;
std::set<std::string> requiredExtensions;
@@ -38,7 +38,8 @@ namespace openVulkanoCpp
enableValidationLayer = false;
#endif
}
virtual ~Context()
~Context() override
{
if (initialized) Close();
}

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@@ -0,0 +1,94 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "ValidationLayer.hpp"
#include "../../Base/Logger.hpp"
#include <list>
#define RENDER_DOC
namespace openVulkanoCpp::Vulkan
{
const std::initializer_list<std::string> activeValidationLayerNames = {
"VK_LAYER_LUNARG_assistant_layer",
"VK_LAYER_LUNARG_standard_validation",
//"VK_EXT_debug_marker",
#ifdef RENDER_DOC
"VK_LAYER_RENDERDOC_Capture", // RenderDoc must be open for this layer to work!
#endif
};
std::set<std::string> Debug::GetAvailableValidationLayers()
{
static std::set<std::string> availableLayers;
if (availableLayers.empty())
{
auto layers = vk::enumerateInstanceLayerProperties();
for (const auto& layer: layers)
{
availableLayers.insert(layer.layerName);
}
Logger::RENDER->debug("Available Vulkan Validation Layers: {0}", fmt::join(availableLayers, ", "));
}
return availableLayers;
}
std::vector<const char*> Debug::GetValidationLayers()
{
std::set<std::string> availableLayers = GetAvailableValidationLayers();
std::vector<const char*> layers;
for (const auto& name : activeValidationLayerNames)
{
if (availableLayers.count(name) != 0)
{
layers.push_back(name.c_str());
}
}
Logger::RENDER->debug("Active Vulkan Validation Layers: {0}", fmt::join(layers, ", "));
return layers;
}
VkBool32 ValidationLayerCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType,
uint64_t srcObject, size_t location, int32_t msgCode, const char* layerPrefix,
const char* msg, void* pUserData)
{
std::string prefix = "VK_DEBUG:";
spdlog::level::level_enum level = spdlog::level::info;
if (flags & VK_DEBUG_REPORT_ERROR_BIT_EXT) level = spdlog::level::err;
else if (flags & VK_DEBUG_REPORT_WARNING_BIT_EXT) level = spdlog::level::warn;
else if (flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)
{
level = spdlog::level::warn;
prefix = "[PERF] " + prefix;
}
else if (flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) level = spdlog::level::debug;
Logger::RENDER->log(level, "{0} [{1}] Code {2}: {3}", prefix, layerPrefix, msgCode, msg);
return false;
}
static std::once_flag dispatcherInitFlag;
vk::DispatchLoaderDynamic dispatcher;
vk::DebugReportCallbackEXT msgCallback;
void Debug::SetupValidationLayers(const vk::Instance& instance, const vk::DebugReportFlagsEXT& flags)
{
Logger::RENDER->info("Setting up Vulkan Validation Layer");
std::call_once(dispatcherInitFlag, [&] { dispatcher.init(instance, &vkGetInstanceProcAddr); });
vk::DebugReportCallbackCreateInfoEXT dbgCreateInfo = {};
dbgCreateInfo.pfnCallback = (PFN_vkDebugReportCallbackEXT)ValidationLayerCallback;
dbgCreateInfo.flags = flags;
msgCallback = instance.createDebugReportCallbackEXT(dbgCreateInfo, nullptr, dispatcher);
Logger::RENDER->info("Vulkan Validation Layer setup");
}
void Debug::CloseValidationLayers(const vk::Instance& instance)
{
std::call_once(dispatcherInitFlag, [&] { dispatcher.init(instance, &vkGetInstanceProcAddr); });
instance.destroyDebugReportCallbackEXT(msgCallback, nullptr, dispatcher);
}
}

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@@ -1,98 +1,27 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <set>
#include <list>
#include <string>
#include <vector>
#include <vulkan/vulkan.hpp>
#define RENDER_DOC
namespace openVulkanoCpp
namespace openVulkanoCpp::Vulkan
{
namespace Vulkan
class Debug
{
namespace Debug
{
std::list<std::string> activeValidationLayerNames = {
"VK_LAYER_LUNARG_assistant_layer",
"VK_LAYER_LUNARG_standard_validation",
//"VK_EXT_debug_marker",
#ifdef RENDER_DOC
"VK_LAYER_RENDERDOC_Capture", // RenderDoc must be open for this layer to work!
#endif
};
public:
static std::set<std::string> GetAvailableValidationLayers();
static std::set<std::string> GetAvailableValidationLayers()
{
auto layers = vk::enumerateInstanceLayerProperties();
std::set<std::string> layersVector;
std::string layerList = "";
for(const auto& layer : layers)
{
std::string name = layer.layerName;
layersVector.insert(name);
if (layerList.length() > 0) layerList += ", ";
layerList += name;
}
Logger::RENDER->debug("Available Vulkan Validation Layers: {0}", layerList);
return layersVector;
}
static std::vector<const char*> GetValidationLayers();
static std::vector<const char*> GetValidationLayers()
{
std::set<std::string> availableLayers = GetAvailableValidationLayers();
std::vector<const char*> layers;
std::string layerList = "";
for (const auto& name : activeValidationLayerNames)
{
if (availableLayers.count(name) != 0)
{
layers.push_back(name.c_str());
if (layerList.length() > 0) layerList += ", ";
layerList += name;
}
}
Logger::RENDER->debug("Active Vulkan Validation Layers: {0}", layerList);
return layers;
}
static void SetupValidationLayers(const vk::Instance& instance, const vk::DebugReportFlagsEXT& flags);
static std::once_flag dispatcherInitFlag;
vk::DispatchLoaderDynamic dispatcher;
vk::DebugReportCallbackEXT msgCallback;
inline VkBool32 ValidationLayerCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType,
uint64_t srcObject, size_t location, int32_t msgCode, const char* layerPrefix,
const char* msg, void* pUserData)
{
std::string prefix = "VK_DEBUG:";
spdlog::level::level_enum level = spdlog::level::info;
if (flags & VK_DEBUG_REPORT_ERROR_BIT_EXT) level = spdlog::level::err;
else if (flags & VK_DEBUG_REPORT_WARNING_BIT_EXT) level = spdlog::level::warn;
else if (flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)
{
level = spdlog::level::warn;
prefix = "[PERF] " + prefix;
}
else if (flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT) level = spdlog::level::debug;
Logger::RENDER->log(level, "{0} [{1}] Code {2}: {3}", prefix, layerPrefix, msgCode, msg);
return false;
}
static void SetupValidationLayers(const vk::Instance& instance, const vk::DebugReportFlagsEXT& flags)
{
Logger::RENDER->info("Setting up Vulkan Validation Layer");
std::call_once(dispatcherInitFlag, [&] { dispatcher.init(instance, &vkGetInstanceProcAddr); });
vk::DebugReportCallbackCreateInfoEXT dbgCreateInfo = {};
dbgCreateInfo.pfnCallback = (PFN_vkDebugReportCallbackEXT)ValidationLayerCallback;
dbgCreateInfo.flags = flags;
msgCallback = instance.createDebugReportCallbackEXT(dbgCreateInfo, nullptr, dispatcher);
Logger::RENDER->info("Vulkan Validation Layer setup");
}
static void CloseValidationLayers(const vk::Instance& instance) {
std::call_once(dispatcherInitFlag, [&] { dispatcher.init(instance, &vkGetInstanceProcAddr); });
instance.destroyDebugReportCallbackEXT(msgCallback, nullptr, dispatcher);
}
};
}
static void CloseValidationLayers(const vk::Instance& instance);
};
}

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@@ -0,0 +1,168 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "Renderer.hpp"
#include <stdexcept>
namespace openVulkanoCpp::Vulkan
{
void Renderer::Init(IGraphicsAppManager* graphicsAppManager, IWindow* window)
{
logger = Logger::RENDER;
logger->info("Initializing Vulkan renderer ...");
IVulkanWindow* vulkanWindow = window->GetVulkanWindow();
if (!vulkanWindow)
{
logger->error("The provided window is not compatible with Vulkan.");
throw std::runtime_error("The provided window is not compatible with Vulkan.");
}
context.Init(graphicsAppManager, vulkanWindow);
for (int i = 0; i < context.swapChain.GetImageCount(); i++)
{
waitSemaphores.emplace_back();
waitSemaphores[i].renderComplete.push_back(context.device->device.createSemaphore({}));
waitSemaphores[i].renderReady.resize(2);
}
resourceManager.Init(&context, context.swapChain.GetImageCount());
threadPool.resize(EngineConfiguration::GetEngineConfiguration()->GetNumThreads() - 1);
//Setup cmd pools and buffers
commands.resize(threadPool.size() + 2); // One extra cmd object for the primary buffer and one for the main thread
for(uint32_t i = 0; i < commands.size(); i++)
{
commands[i] = std::vector<CommandHelper>(context.swapChain.GetImageCount());
for(size_t j = 0; j < commands[i].size(); j++)
{
commands[i][j].Init(context.device->device, context.device->queueIndices.GetGraphics(),
(i == commands.size() - 1) ? vk::CommandBufferLevel::ePrimary : vk::CommandBufferLevel::eSecondary);
}
}
submitBuffers.resize(context.swapChain.GetImageCount());
for(uint32_t i = 0; i < submitBuffers.size(); i++)
{
submitBuffers[i].resize(commands.size() - 1);
for (size_t j = 0; j < submitBuffers[i].size(); j++)
{
submitBuffers[i][j] = commands[j][i].cmdBuffer;
}
}
shader = resourceManager.CreateShader(scene->shader);
logger->info("Vulkan renderer initialized");
}
void Renderer::Tick()
{
currentImageId = context.swapChain.AcquireNextImage();
Render();
}
void Renderer::Close()
{
context.Close();
}
std::string Renderer::GetMainRenderDeviceName()
{
return (context.device) ? context.device->GetDeviceName() : "Unknown";
}
void Renderer::Resize(const uint32_t newWidth, const uint32_t newHeight)
{
context.Resize(newWidth, newHeight);
resourceManager.Resize();
}
CommandHelper* Renderer::GetCommandData(uint32_t poolId)
{
return &commands[poolId][currentImageId];
}
void Renderer::RunThread(Renderer* renderer, Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t id)
{
renderer->RecordSecondaryBuffer(jobQueue, id);
}
void Renderer::StartThreads(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue)
{
for(uint32_t i = 0; i < threadPool.size(); i++)
{
threadPool[i] = std::thread(RunThread, this, jobQueue, i);
}
}
void Renderer::RecordPrimaryBuffer()
{
CommandHelper* cmdHelper = GetCommandData(commands.size() - 1);
cmdHelper->Reset();
cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
context.swapChainRenderPass.Begin(cmdHelper->cmdBuffer);
}
void Renderer::Submit()
{
for (auto& thread : threadPool) { thread.join(); } // Wait till everything is recorded
CommandHelper* cmdHelper = GetCommandData(commands.size() - 1);
cmdHelper->cmdBuffer.executeCommands(submitBuffers[currentImageId].size(), submitBuffers[currentImageId].data());
context.swapChainRenderPass.End(cmdHelper->cmdBuffer);
cmdHelper->cmdBuffer.end();
std::array<vk::PipelineStageFlags, 2> stateFlags = { vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput), vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput) };
waitSemaphores[currentImageId].renderReady[0] = resourceManager.EndFrame();
waitSemaphores[currentImageId].renderReady[1] = context.swapChain.imageAvailableSemaphore;
vk::SubmitInfo si = vk::SubmitInfo(
waitSemaphores[currentImageId].renderReady.size(), waitSemaphores[currentImageId].renderReady.data(), stateFlags.data(),
1, &cmdHelper->cmdBuffer,
waitSemaphores[currentImageId].renderComplete.size(), waitSemaphores[currentImageId].renderComplete.data());
context.device->graphicsQueue.submit(1, &si, context.swapChain.GetCurrentSubmitFence());
context.swapChain.Present(context.device->graphicsQueue, waitSemaphores[currentImageId].renderComplete);
}
void Renderer::Render()
{
resourceManager.StartFrame(currentImageId);
Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*> jobQueue(scene->shapeList);
StartThreads(&jobQueue);
RecordPrimaryBuffer();
RecordSecondaryBuffer(&jobQueue, threadPool.size());
Submit();
}
void Renderer::RecordSecondaryBuffer(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t poolId)
{
Scene::Geometry* lastGeo = nullptr;
Scene::Node* lastNode = nullptr;
CommandHelper* cmdHelper = GetCommandData(poolId);
cmdHelper->Reset();
vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() };
cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance });
shader->Record(cmdHelper->cmdBuffer, currentImageId);
cmdHelper->cmdBuffer.pushConstants(context.pipeline.pipelineLayout, vk::ShaderStageFlagBits::eVertex, 0, 64, scene->GetCamera()->GetViewProjectionMatrixPointer());
Scene::Drawable** drawablePointer;
while((drawablePointer = jobQueue->Pop()) != nullptr)
{
Scene::Drawable* drawable = *drawablePointer;
Scene::Geometry* mesh = drawable->mesh;
if (mesh != lastGeo)
{
if (!mesh->renderGeo) resourceManager.PrepareGeometry(mesh);
dynamic_cast<VulkanGeometry*>(mesh->renderGeo)->Record(cmdHelper->cmdBuffer, currentImageId);
lastGeo = mesh;
}
for(Scene::Node* node : drawable->nodes)
{
if (node != lastNode)
{
if (!node->renderNode) resourceManager.PrepareNode(node);
dynamic_cast<VulkanNode*>(node->renderNode)->Record(cmdHelper->cmdBuffer, currentImageId);
lastNode = node;
}
cmdHelper->cmdBuffer.drawIndexed(mesh->GetIndexCount(), 1, 0, 0, 0);
}
}
cmdHelper->cmdBuffer.end();
}
}

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@@ -1,5 +1,11 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <stdexcept>
#include "../Base/Render/IRenderer.hpp"
#include "../Base/UI/IWindow.hpp"
#include "../Base/Logger.hpp"
@@ -9,198 +15,56 @@
#include "CommandHelper.hpp"
#include "../Base/EngineConfiguration.hpp"
namespace openVulkanoCpp
namespace openVulkanoCpp::Vulkan
{
namespace Vulkan
struct WaitSemaphores
{
struct WaitSemaphores
{
std::vector<vk::Semaphore> renderReady, renderComplete;
};
std::vector<vk::Semaphore> renderReady, renderComplete;
};
class Renderer : public IRenderer
{
Context context;
std::shared_ptr<spdlog::logger> logger;
std::vector<WaitSemaphores> waitSemaphores;
Scene::Scene* scene = nullptr;
ResourceManager resourceManager;
uint32_t currentImageId = -1;
std::vector<std::thread> threadPool;
std::vector<std::vector<CommandHelper>> commands;
std::vector<std::vector<vk::CommandBuffer>> submitBuffers;
VulkanShader* shader;
class Renderer final : public IRenderer
{
Context context;
std::shared_ptr<spdlog::logger> logger;
std::vector<WaitSemaphores> waitSemaphores;
Scene::Scene* scene = nullptr;
ResourceManager resourceManager;
uint32_t currentImageId = -1;
std::vector<std::thread> threadPool;
std::vector<std::vector<CommandHelper>> commands;
std::vector<std::vector<vk::CommandBuffer>> submitBuffers;
VulkanShader* shader;
public:
Renderer() = default;
virtual ~Renderer() = default;
public:
Renderer() = default;
virtual ~Renderer() = default;
void Init(IGraphicsAppManager* graphicsAppManager, IWindow* window) override
{
logger = Logger::RENDER;
logger->info("Initializing Vulkan renderer ...");
IVulkanWindow* vulkanWindow = window->GetVulkanWindow();
if (!vulkanWindow)
{
logger->error("The provided window is not compatible with Vulkan.");
throw std::runtime_error("The provided window is not compatible with Vulkan.");
}
context.Init(graphicsAppManager, vulkanWindow);
for (int i = 0; i < context.swapChain.GetImageCount(); i++)
{
waitSemaphores.emplace_back();
waitSemaphores[i].renderComplete.push_back(context.device->device.createSemaphore({}));
waitSemaphores[i].renderReady.resize(2);
}
resourceManager.Init(&context, context.swapChain.GetImageCount());
threadPool.resize(EngineConfiguration::GetEngineConfiguration()->GetNumThreads() - 1);
void Init(IGraphicsAppManager* graphicsAppManager, IWindow* window) override;
//Setup cmd pools and buffers
commands.resize(threadPool.size() + 2); // One extra cmd object for the primary buffer and one for the main thread
for(uint32_t i = 0; i < commands.size(); i++)
{
commands[i] = std::vector<CommandHelper>(context.swapChain.GetImageCount());
for(size_t j = 0; j < commands[i].size(); j++)
{
commands[i][j].Init(context.device->device, context.device->queueIndices.GetGraphics(),
(i == commands.size() - 1) ? vk::CommandBufferLevel::ePrimary : vk::CommandBufferLevel::eSecondary);
}
}
submitBuffers.resize(context.swapChain.GetImageCount());
for(uint32_t i = 0; i < submitBuffers.size(); i++)
{
submitBuffers[i].resize(commands.size() - 1);
for (size_t j = 0; j < submitBuffers[i].size(); j++)
{
submitBuffers[i][j] = commands[j][i].cmdBuffer;
}
}
void Tick() override;
shader = resourceManager.CreateShader(scene->shader);
void Close() override;
logger->info("Vulkan renderer initialized");
}
std::string GetMainRenderDeviceName() override;
void Tick() override
{
currentImageId = context.swapChain.AcquireNextImage();
Render();
}
void Resize(uint32_t newWidth, uint32_t newHeight) override;
void Close() override
{
//context.Close();
}
void SetScene(Scene::Scene* scene) override { this->scene = scene; }
std::string GetMainRenderDeviceName() override
{
return (context.device) ? context.device->GetDeviceName() : "Unknown";
}
Scene::Scene* GetScene() override { return scene; }
void Resize(const uint32_t newWidth, const uint32_t newHeight) override
{
context.Resize(newWidth, newHeight);
resourceManager.Resize();
}
CommandHelper* GetCommandData(uint32_t poolId);
void SetScene(Scene::Scene* scene) override
{
this->scene = scene;
}
static void RunThread(Renderer* renderer, Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t id);
Scene::Scene* GetScene() override
{
return scene;
}
void StartThreads(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue);
CommandHelper* GetCommandData(uint32_t poolId)
{
return &commands[poolId][currentImageId];
}
void RecordPrimaryBuffer();
static void RunThread(Renderer* renderer, Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t id)
{
renderer->RecordSecondaryBuffer(jobQueue, id);
}
void Submit();
void StartThreads(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue)
{
for(uint32_t i = 0; i < threadPool.size(); i++)
{
threadPool[i] = std::thread(RunThread, this, jobQueue, i);
}
}
void Render();
void RecordPrimaryBuffer()
{
CommandHelper* cmdHelper = GetCommandData(commands.size() - 1);
cmdHelper->Reset();
cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlagBits::eOneTimeSubmit));
context.swapChainRenderPass.Begin(cmdHelper->cmdBuffer);
}
void Submit()
{
for (auto& thread : threadPool) { thread.join(); } // Wait till everything is recorded
CommandHelper* cmdHelper = GetCommandData(commands.size() - 1);
cmdHelper->cmdBuffer.executeCommands(submitBuffers[currentImageId].size(), submitBuffers[currentImageId].data());
context.swapChainRenderPass.End(cmdHelper->cmdBuffer);
cmdHelper->cmdBuffer.end();
std::array<vk::PipelineStageFlags, 2> stateFlags = { vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput), vk::PipelineStageFlags(vk::PipelineStageFlagBits::eColorAttachmentOutput) };
waitSemaphores[currentImageId].renderReady[0] = resourceManager.EndFrame();
waitSemaphores[currentImageId].renderReady[1] = context.swapChain.imageAvailableSemaphore;
vk::SubmitInfo si = vk::SubmitInfo(
waitSemaphores[currentImageId].renderReady.size(), waitSemaphores[currentImageId].renderReady.data(), stateFlags.data(),
1, &cmdHelper->cmdBuffer,
waitSemaphores[currentImageId].renderComplete.size(), waitSemaphores[currentImageId].renderComplete.data());
context.device->graphicsQueue.submit(1, &si, context.swapChain.GetCurrentSubmitFence());
context.swapChain.Present(context.device->graphicsQueue, waitSemaphores[currentImageId].renderComplete);
}
void Render()
{
resourceManager.StartFrame(currentImageId);
Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*> jobQueue(scene->shapeList);
StartThreads(&jobQueue);
RecordPrimaryBuffer();
RecordSecondaryBuffer(&jobQueue, threadPool.size());
Submit();
}
void RecordSecondaryBuffer(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t poolId)
{
Scene::Geometry* lastGeo = nullptr;
Scene::Node* lastNode = nullptr;
CommandHelper* cmdHelper = GetCommandData(poolId);
cmdHelper->Reset();
vk::CommandBufferInheritanceInfo inheritance = { context.swapChainRenderPass.renderPass, 0, context.swapChainRenderPass.GetFrameBuffer()->GetCurrentFrameBuffer() };
cmdHelper->cmdBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit | vk::CommandBufferUsageFlagBits::eRenderPassContinue, &inheritance });
shader->Record(cmdHelper->cmdBuffer, currentImageId);
cmdHelper->cmdBuffer.pushConstants(context.pipeline.pipelineLayout, vk::ShaderStageFlagBits::eVertex, 0, 64, scene->GetCamera()->GetViewProjectionMatrixPointer());
Scene::Drawable** drawablePointer;
while((drawablePointer = jobQueue->Pop()) != nullptr)
{
Scene::Drawable* drawable = *drawablePointer;
Scene::Geometry* mesh = drawable->mesh;
if (mesh != lastGeo)
{
if (!mesh->renderGeo) resourceManager.PrepareGeometry(mesh);
dynamic_cast<VulkanGeometry*>(mesh->renderGeo)->Record(cmdHelper->cmdBuffer, currentImageId);
lastGeo = mesh;
}
for(Scene::Node* node : drawable->nodes)
{
if (node != lastNode)
{
if (!node->renderNode) resourceManager.PrepareNode(node);
dynamic_cast<VulkanNode*>(node->renderNode)->Record(cmdHelper->cmdBuffer, currentImageId);
lastNode = node;
}
cmdHelper->cmdBuffer.drawIndexed(mesh->GetIndexCount(), 1, 0, 0, 0);
}
}
cmdHelper->cmdBuffer.end();
}
};
}
void RecordSecondaryBuffer(Data::ReadOnlyAtomicArrayQueue<Scene::Drawable*>* jobQueue, uint32_t poolId);
};
}

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@@ -0,0 +1,88 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "VulkanShader.hpp"
#include "../Context.hpp"
#include "../Device.hpp"
#include "../../Scene/Vertex.hpp"
namespace openVulkanoCpp::Vulkan
{
namespace
{
constexpr vk::PrimitiveTopology ToVkTopology(Scene::Topology topology)
{
switch (topology)
{
case Scene::Topology::PointList: return vk::PrimitiveTopology::ePointList;
case Scene::Topology::LineList: return vk::PrimitiveTopology::eLineList;
case Scene::Topology::LineStripe: return vk::PrimitiveTopology::eLineStrip;
case Scene::Topology::TriangleList: return vk::PrimitiveTopology::eTriangleList;
case Scene::Topology::TriangleStripe: return vk::PrimitiveTopology::eTriangleStrip;
default: throw std::runtime_error("Unknown topology!");
}
}
}
void VulkanShader::Init(Context* context, Scene::Shader* shader, IShaderOwner* owner)
{
this->device = context->device->device;
this->shader = shader;
this->owner = owner;
shaderModuleVertex = context->device->CreateShaderModule(shader->vertexShaderName + ".vert.spv");
shaderModuleFragment = context->device->CreateShaderModule(shader->fragmentShaderName + ".frag.spv");
std::vector<vk::PipelineShaderStageCreateInfo> shaderStageCreateInfos(2);
shaderStageCreateInfos[0] = { {}, vk::ShaderStageFlagBits::eVertex, shaderModuleVertex, "main" };
shaderStageCreateInfos[1] = { {}, vk::ShaderStageFlagBits::eFragment, shaderModuleFragment, "main" };
auto vertexBindDesc = vk::VertexInputBindingDescription(0, sizeof(Vertex), vk::VertexInputRate::eVertex);
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions;
attributeDescriptions.emplace_back(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position));
attributeDescriptions.emplace_back(1, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, normal));
attributeDescriptions.emplace_back(2, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, tangent));
attributeDescriptions.emplace_back(3, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, biTangent));
attributeDescriptions.emplace_back(4, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, textureCoordinates));
attributeDescriptions.emplace_back(5, 0, vk::Format::eR32G32B32A32Sfloat, offsetof(Vertex, color));
auto viewport = context->swapChain.GetFullscreenViewport();
auto scissor = context->swapChain.GetFullscreenScissor();
vk::PipelineViewportStateCreateInfo viewportStateCreateInfo = { {}, 1, &viewport, 1, &scissor };
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo = { {}, 1, &vertexBindDesc,
static_cast<uint32_t>(attributeDescriptions.size()), attributeDescriptions.data() };
vk::PipelineInputAssemblyStateCreateInfo inputAssembly = { {}, ToVkTopology(shader->topology), 0 };
vk::PipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.cullMode = vk::CullModeFlagBits::eBack;
vk::PipelineMultisampleStateCreateInfo msaa = {};
vk::PipelineDepthStencilStateCreateInfo depth = { {}, 1, 1, vk::CompareOp::eLess };
depth.maxDepthBounds = 1;
vk::PipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = vk::ColorComponentFlagBits::eA | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eR;
vk::PipelineColorBlendStateCreateInfo colorInfo = {};
colorInfo.attachmentCount = 1;
colorInfo.pAttachments = &colorBlendAttachment;
vk::GraphicsPipelineCreateInfo pipelineCreateInfo = { {}, static_cast<uint32_t>(shaderStageCreateInfos.size()), shaderStageCreateInfos.data(), &pipelineVertexInputStateCreateInfo, &inputAssembly,
nullptr, &viewportStateCreateInfo, &rasterizer, &msaa, &depth, &colorInfo, nullptr, context->pipeline.pipelineLayout, context->swapChainRenderPass.renderPass };
pipeline = this->device.createGraphicsPipeline({}, pipelineCreateInfo).value;
}
void VulkanShader::Record(vk::CommandBuffer& cmdBuffer, uint32_t bufferId)
{
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
}
void VulkanShader::Close()
{
owner->RemoveShader(this);
shader = nullptr;
device.destroyPipeline(pipeline);
device.destroyShaderModule(shaderModuleVertex);
device.destroyShaderModule(shaderModuleFragment);
}
}

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@@ -1,98 +1,37 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <vulkan/vulkan.hpp>
#include "../Device.hpp"
#include "../../Scene/Shader.hpp"
#include "../../Scene/Vertex.hpp"
#include "../../Base/ICloseable.hpp"
#include "../Resources/IShaderOwner.hpp"
#include "IRecordable.hpp"
namespace openVulkanoCpp
namespace openVulkanoCpp::Vulkan
{
namespace Vulkan
class Context;
struct VulkanShader final : virtual public ICloseable, virtual public IRecordable
{
vk::PrimitiveTopology ToVkTopology(Scene::Topology topology)
{
switch (topology) {
case Scene::Topology::PointList: return vk::PrimitiveTopology::ePointList;
case Scene::Topology::LineList: return vk::PrimitiveTopology::eLineList;
case Scene::Topology::LineStripe: return vk::PrimitiveTopology::eLineStrip;
case Scene::Topology::TriangleList: return vk::PrimitiveTopology::eTriangleList;
case Scene::Topology::TriangleStripe: return vk::PrimitiveTopology::eTriangleStrip;
default: throw std::runtime_error("Unknown topology!");
}
}
struct VulkanShader : virtual public ICloseable, virtual public IRecordable
{
Scene::Shader* shader = nullptr;
vk::Device device;
vk::ShaderModule shaderModuleVertex, shaderModuleFragment;
vk::Pipeline pipeline;
IShaderOwner* owner;
Scene::Shader* shader = nullptr;
vk::Device device;
vk::ShaderModule shaderModuleVertex, shaderModuleFragment;
vk::Pipeline pipeline;
IShaderOwner* owner;
VulkanShader() = default;
virtual ~VulkanShader() { if (shader) VulkanShader::Close(); }
VulkanShader() = default;
~VulkanShader() override { if (shader) VulkanShader::Close(); }
void Init(Context* context, Scene::Shader* shader, IShaderOwner* owner)
{
this->device = context->device->device;
this->shader = shader;
this->owner = owner;
shaderModuleVertex = context->device->CreateShaderModule(shader->vertexShaderName + ".vert.spv");
shaderModuleFragment = context->device->CreateShaderModule(shader->fragmentShaderName + ".frag.spv");
std::vector<vk::PipelineShaderStageCreateInfo> shaderStageCreateInfos(2);
shaderStageCreateInfos[0] = { {}, vk::ShaderStageFlagBits::eVertex, shaderModuleVertex, "main" };
shaderStageCreateInfos[1] = { {}, vk::ShaderStageFlagBits::eFragment, shaderModuleFragment, "main" };
auto vertexBindDesc = vk::VertexInputBindingDescription(0, sizeof(Vertex), vk::VertexInputRate::eVertex);
std::vector<vk::VertexInputAttributeDescription> attributeDescriptions;
attributeDescriptions.emplace_back(0, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, position));
attributeDescriptions.emplace_back(1, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, normal));
attributeDescriptions.emplace_back(2, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, tangent));
attributeDescriptions.emplace_back(3, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, biTangent));
attributeDescriptions.emplace_back(4, 0, vk::Format::eR32G32B32Sfloat, offsetof(Vertex, textureCoordinates));
attributeDescriptions.emplace_back(5, 0, vk::Format::eR32G32B32A32Sfloat, offsetof(Vertex, color));
void Init(Context* context, Scene::Shader* shader, IShaderOwner* owner);
auto viewport = context->swapChain.GetFullscreenViewport();
auto scissor = context->swapChain.GetFullscreenScissor();
vk::PipelineViewportStateCreateInfo viewportStateCreateInfo = { {}, 1, &viewport, 1, &scissor };
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo = { {}, 1, &vertexBindDesc,
static_cast<uint32_t>(attributeDescriptions.size()), attributeDescriptions.data() };
vk::PipelineInputAssemblyStateCreateInfo inputAssembly = { {}, ToVkTopology(shader->topology), 0 };
vk::PipelineRasterizationStateCreateInfo rasterizer = {};
rasterizer.cullMode = vk::CullModeFlagBits::eBack;
vk::PipelineMultisampleStateCreateInfo msaa = {};
vk::PipelineDepthStencilStateCreateInfo depth = { {}, 1, 1, vk::CompareOp::eLess };
depth.maxDepthBounds = 1;
vk::PipelineColorBlendAttachmentState colorBlendAttachment = {};
colorBlendAttachment.colorWriteMask = vk::ColorComponentFlagBits::eA | vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eR;
vk::PipelineColorBlendStateCreateInfo colorInfo = {};
colorInfo.attachmentCount = 1;
colorInfo.pAttachments = &colorBlendAttachment;
void Record(vk::CommandBuffer& cmdBuffer, uint32_t bufferId) override;
vk::GraphicsPipelineCreateInfo pipelineCreateInfo = { {}, static_cast<uint32_t>(shaderStageCreateInfos.size()), shaderStageCreateInfos.data(), &pipelineVertexInputStateCreateInfo, &inputAssembly,
nullptr, &viewportStateCreateInfo, &rasterizer, &msaa, &depth, &colorInfo, nullptr, context->pipeline.pipelineLayout, context->swapChainRenderPass.renderPass };
pipeline = this->device.createGraphicsPipeline({}, pipelineCreateInfo).value;
}
void Close() override;
};
void Record(vk::CommandBuffer& cmdBuffer, uint32_t bufferId) override
{
cmdBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
}
void Close() override
{
owner->RemoveShader(this);
shader = nullptr;
device.destroyPipeline(pipeline);
device.destroyShaderModule(shaderModuleVertex);
device.destroyShaderModule(shaderModuleFragment);
}
};
}
}

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@@ -1,9 +1,18 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include <algorithm>
#include <vulkan/vulkan.hpp>
#include "Device.hpp"
#include "Image.hpp"
#include "FrameBuffer.hpp"
#include "../Base/UI/IWindow.hpp"
#include "../Base/Logger.hpp"
namespace openVulkanoCpp
{