make font atlas generator interface more uniform and implement bitmap font atlas rendering and generation

This commit is contained in:
ohyzha
2024-12-27 16:51:26 +02:00
parent 7200166d99
commit 503e31947f
16 changed files with 541 additions and 182 deletions

View File

@@ -25,6 +25,7 @@
#include "Image/ImageLoaderPng.hpp"
#include "Scene/FontAtlasGenerator.hpp"
#include "Scene/IFontAtlasGenerator.hpp"
#include "Scene/BitmapFontAtlasGenerator.hpp"
#include <filesystem>
#ifdef _WIN32
@@ -39,6 +40,7 @@ namespace OpenVulkano
namespace fs = std::filesystem;
//#define CREATE_NEW_ATLAS 1
#define CREATE_BITMAP_ATLAS 0
class TextExampleAppImpl final : public TextExampleApp
{
@@ -66,21 +68,34 @@ namespace OpenVulkano
const int N = texts.size();
auto& resourceLoader = ResourceLoader::GetInstance();
const std::string fontPath = resourceLoader.GetResourcePath("Roboto-Regular.ttf");
m_nodesPool.resize(N * 2);
m_drawablesPool.resize(N * 2);
m_nodesPool.resize(N * 3);
m_drawablesPool.resize(N * 3);
#if CREATE_BITMAP_ATLAS
std::set<uint32_t> s = BitmapFontAtlasGenerator::LoadAllGlyphs(fontPath);
BitmapFontAtlasGenerator generator;
generator.GenerateAtlas(fontPath, s);
generator.SaveAtlasMetadataInfo("bitmap_atlas");
#endif
#if defined(MSDFGEN_AVAILABLE) && defined(CREATE_NEW_ATLAS)
msdf_atlas::Charset charset = SdfFontAtlasGenerator::LoadAllGlyphs(fontPath);
m_atlasGenerator.GenerateAtlas(fontPath, charset);
m_msdfAtlasGenerator.GenerateAtlas(fontPath, charset);
m_atlasGenerator.SaveAtlasMetadataInfo("sdf_atlas.png");
m_msdfAtlasGenerator.SaveAtlasMetadataInfo("msdf_atlas");
std::set<uint32_t> s = SdfFontAtlasGenerator::LoadAllGlyphs(fontPath);
msdf_atlas::Charset charset;
for (uint32_t c : s)
{
charset.add(c);
}
m_atlasGenerator.GenerateAtlas(fontPath, charset);
m_msdfAtlasGenerator.GenerateAtlas(fontPath, charset);
m_atlasGenerator.SaveAtlasMetadataInfo("sdf_atlas.png");
m_msdfAtlasGenerator.SaveAtlasMetadataInfo("msdf_atlas");
#else
auto sdfMetadataInfo = resourceLoader.GetResource("sdf_atlas_packed.png");
auto msdfMetadataInfo = resourceLoader.GetResource("msdf_atlas_packed.png");
auto bitmapMetadataInfo = resourceLoader.GetResource("bitmap_atlas_packed.png");
#endif
for (int i = 0; i < texts.size() * 2; i++)
for (int i = 0; i < texts.size() * 3; i++)
{
int textIdx = i % texts.size();
TextDrawable* t = nullptr;
@@ -96,15 +111,24 @@ namespace OpenVulkano
t->SetShader(&TextDrawable::GetMsdfDefaultShader());
}
#else
if (i < texts.size())
int xOffset = 0;
if (i < N)
{
t = new TextDrawable(sdfMetadataInfo, texts[textIdx].second);
t->SetShader(&TextDrawable::GetSdfDefaultShader());
xOffset = -5;
}
else
else if (i >= N && i < N * 2)
{
t = new TextDrawable(msdfMetadataInfo, texts[textIdx].second);
t->SetShader(&TextDrawable::GetMsdfDefaultShader());
xOffset = 15;
}
else
{
t = new TextDrawable(bitmapMetadataInfo, texts[textIdx].second);
t->SetShader(&TextDrawable::GetBitmapDefaultShader());
xOffset = 35;
}
// OR use separate texture + metadata file
//auto metadataInfo = resourceLoader.GetResource("atlas_metadata");
@@ -121,7 +145,7 @@ namespace OpenVulkano
t->GenerateText(texts[textIdx].first);
m_drawablesPool[i] = t;
m_nodesPool[i].Init();
m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f((i < texts.size() ? -5 : 15), 2 - textIdx * 2, 0)));
m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f(xOffset, 2 - textIdx * 2, 0)));
m_nodesPool[i].AddDrawable(m_drawablesPool[i]);
m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
}

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