make font atlas generator interface more uniform and implement bitmap font atlas rendering and generation

This commit is contained in:
ohyzha
2024-12-27 16:51:26 +02:00
parent 7200166d99
commit 503e31947f
16 changed files with 541 additions and 182 deletions

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@@ -25,6 +25,7 @@
#include "Image/ImageLoaderPng.hpp" #include "Image/ImageLoaderPng.hpp"
#include "Scene/FontAtlasGenerator.hpp" #include "Scene/FontAtlasGenerator.hpp"
#include "Scene/IFontAtlasGenerator.hpp" #include "Scene/IFontAtlasGenerator.hpp"
#include "Scene/BitmapFontAtlasGenerator.hpp"
#include <filesystem> #include <filesystem>
#ifdef _WIN32 #ifdef _WIN32
@@ -39,6 +40,7 @@ namespace OpenVulkano
namespace fs = std::filesystem; namespace fs = std::filesystem;
//#define CREATE_NEW_ATLAS 1 //#define CREATE_NEW_ATLAS 1
#define CREATE_BITMAP_ATLAS 0
class TextExampleAppImpl final : public TextExampleApp class TextExampleAppImpl final : public TextExampleApp
{ {
@@ -66,11 +68,23 @@ namespace OpenVulkano
const int N = texts.size(); const int N = texts.size();
auto& resourceLoader = ResourceLoader::GetInstance(); auto& resourceLoader = ResourceLoader::GetInstance();
const std::string fontPath = resourceLoader.GetResourcePath("Roboto-Regular.ttf"); const std::string fontPath = resourceLoader.GetResourcePath("Roboto-Regular.ttf");
m_nodesPool.resize(N * 2); m_nodesPool.resize(N * 3);
m_drawablesPool.resize(N * 2); m_drawablesPool.resize(N * 3);
#if CREATE_BITMAP_ATLAS
std::set<uint32_t> s = BitmapFontAtlasGenerator::LoadAllGlyphs(fontPath);
BitmapFontAtlasGenerator generator;
generator.GenerateAtlas(fontPath, s);
generator.SaveAtlasMetadataInfo("bitmap_atlas");
#endif
#if defined(MSDFGEN_AVAILABLE) && defined(CREATE_NEW_ATLAS) #if defined(MSDFGEN_AVAILABLE) && defined(CREATE_NEW_ATLAS)
msdf_atlas::Charset charset = SdfFontAtlasGenerator::LoadAllGlyphs(fontPath); std::set<uint32_t> s = SdfFontAtlasGenerator::LoadAllGlyphs(fontPath);
msdf_atlas::Charset charset;
for (uint32_t c : s)
{
charset.add(c);
}
m_atlasGenerator.GenerateAtlas(fontPath, charset); m_atlasGenerator.GenerateAtlas(fontPath, charset);
m_msdfAtlasGenerator.GenerateAtlas(fontPath, charset); m_msdfAtlasGenerator.GenerateAtlas(fontPath, charset);
m_atlasGenerator.SaveAtlasMetadataInfo("sdf_atlas.png"); m_atlasGenerator.SaveAtlasMetadataInfo("sdf_atlas.png");
@@ -78,9 +92,10 @@ namespace OpenVulkano
#else #else
auto sdfMetadataInfo = resourceLoader.GetResource("sdf_atlas_packed.png"); auto sdfMetadataInfo = resourceLoader.GetResource("sdf_atlas_packed.png");
auto msdfMetadataInfo = resourceLoader.GetResource("msdf_atlas_packed.png"); auto msdfMetadataInfo = resourceLoader.GetResource("msdf_atlas_packed.png");
auto bitmapMetadataInfo = resourceLoader.GetResource("bitmap_atlas_packed.png");
#endif #endif
for (int i = 0; i < texts.size() * 2; i++) for (int i = 0; i < texts.size() * 3; i++)
{ {
int textIdx = i % texts.size(); int textIdx = i % texts.size();
TextDrawable* t = nullptr; TextDrawable* t = nullptr;
@@ -96,15 +111,24 @@ namespace OpenVulkano
t->SetShader(&TextDrawable::GetMsdfDefaultShader()); t->SetShader(&TextDrawable::GetMsdfDefaultShader());
} }
#else #else
if (i < texts.size()) int xOffset = 0;
if (i < N)
{ {
t = new TextDrawable(sdfMetadataInfo, texts[textIdx].second); t = new TextDrawable(sdfMetadataInfo, texts[textIdx].second);
t->SetShader(&TextDrawable::GetSdfDefaultShader()); t->SetShader(&TextDrawable::GetSdfDefaultShader());
xOffset = -5;
} }
else else if (i >= N && i < N * 2)
{ {
t = new TextDrawable(msdfMetadataInfo, texts[textIdx].second); t = new TextDrawable(msdfMetadataInfo, texts[textIdx].second);
t->SetShader(&TextDrawable::GetMsdfDefaultShader()); t->SetShader(&TextDrawable::GetMsdfDefaultShader());
xOffset = 15;
}
else
{
t = new TextDrawable(bitmapMetadataInfo, texts[textIdx].second);
t->SetShader(&TextDrawable::GetBitmapDefaultShader());
xOffset = 35;
} }
// OR use separate texture + metadata file // OR use separate texture + metadata file
//auto metadataInfo = resourceLoader.GetResource("atlas_metadata"); //auto metadataInfo = resourceLoader.GetResource("atlas_metadata");
@@ -121,7 +145,7 @@ namespace OpenVulkano
t->GenerateText(texts[textIdx].first); t->GenerateText(texts[textIdx].first);
m_drawablesPool[i] = t; m_drawablesPool[i] = t;
m_nodesPool[i].Init(); m_nodesPool[i].Init();
m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f((i < texts.size() ? -5 : 15), 2 - textIdx * 2, 0))); m_nodesPool[i].SetMatrix(Math::Utils::translate(glm::mat4x4(1.f), Vector3f(xOffset, 2 - textIdx * 2, 0)));
m_nodesPool[i].AddDrawable(m_drawablesPool[i]); m_nodesPool[i].AddDrawable(m_drawablesPool[i]);
m_scene.GetRoot()->AddChild(&m_nodesPool[i]); m_scene.GetRoot()->AddChild(&m_nodesPool[i]);
} }

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@@ -31,6 +31,7 @@ namespace OpenVulkano::Scene
{ {
SDF = 0, SDF = 0,
MSDF, MSDF,
BITMAP,
UNKNOWN UNKNOWN
}; };
static constexpr std::string_view DEFAULT_FG_SHADERS[] = { "Shader/text", "Shader/msdfText" }; static constexpr std::string_view DEFAULT_FG_SHADERS[] = { "Shader/text", "Shader/msdfText" };

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@@ -0,0 +1,117 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "BitmapFontAtlasGenerator.hpp"
#include "Base/Logger.hpp"
namespace OpenVulkano::Scene
{
void BitmapFontAtlasGenerator::GenerateAtlas(const std::string& fontFile, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput)
{
Generate(fontFile, charset, pngOutput);
}
void BitmapFontAtlasGenerator::GenerateAtlas(const Array<char>& fontData, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput)
{
Generate(fontData, charset, pngOutput);
}
void BitmapFontAtlasGenerator::Generate(const std::variant<std::string, Array<char>>& source,
const std::set<uint32_t>& chset,
const std::optional<std::string>& pngOutput)
{
if (chset.empty())
{
Logger::APP->info("Charset is empty. Nothing to generate.");
return;
}
m_atlasData.reset(new AtlasData);
const std::string sourceName = (std::holds_alternative<std::string>(source) ? std::get<0>(source) : "Binary array");
const auto& [lib, face] = FontAtlasGeneratorBase::InitFreetype(source);
FT_FaceRec* pFace = face.get();
// TODO: add flexibility to set your own size
const Math::Vector2ui cellSize = { 24, 24 };
// set pixel width/height lower than glyph size above, otherwise some glyphs will be cropped or some overlapping will be present
FT_Set_Pixel_Sizes(pFace, 0, cellSize.y - cellSize.y / 3);
const double sq = std::sqrt(chset.size());
const size_t glyphsPerRow = static_cast<size_t>(sq) + (sq - static_cast<size_t>(sq) != 0);
const size_t rows = (chset.size() / glyphsPerRow) + (chset.size() % glyphsPerRow != 0);
const Math::Vector2ui atlasResolution = { glyphsPerRow * cellSize.x, rows * cellSize.y };
// same as in msdfgen lib by default. see import-font.h for reference
// TODO: probably also support keeping coordinates as the integer values native to the font file
// but since some algorithms have already been implemented for EM_NORMALIZED mode, currently there is no support for default font metrics (ints)
// The coordinates will be normalized to the em size, i.e. 1 = 1 em
const double scaleFactor = (1. / pFace->units_per_EM);
SetupAtlasData(atlasResolution, pFace->height * scaleFactor, FontAtlasType::BITMAP);
size_t loadedGlyphs = 0;
FT_Error error = 0;
int currentPosX = 0;
int currentPosY = 0;
Math::Vector2ui gridPos = { 0, 0 };
for (uint32_t codepoint : chset)
{
error = FT_Load_Char(pFace, codepoint, FT_LOAD_RENDER);
if (error)
{
Logger::APP->error("FT_Load_Char for codepoint {} failed while reading from source {}", codepoint, sourceName);
continue;
}
FT_GlyphSlot slot = face->glyph;
if (slot->bitmap.width > cellSize.x || slot->bitmap.rows > cellSize.y)
{
Logger::APP->warn("Glyph size exceeds grid cell size: {}x{} exceeds {}x{}", slot->bitmap.width, slot->bitmap.rows, cellSize.x, cellSize.y);
}
const size_t firstGlyphByte = (gridPos.y * cellSize.x + gridPos.x * atlasResolution.x * cellSize.y);
for (int row = 0; row < slot->bitmap.rows; row++)
{
for (int col = 0; col < slot->bitmap.width; col++)
{
m_atlasData->img->data[firstGlyphByte + row * atlasResolution.x + col] = slot->bitmap.buffer[(slot->bitmap.rows - 1 - row) * slot->bitmap.pitch + col];
}
}
GlyphInfo& glyphInfo = m_atlasData->glyphs[codepoint];
const Math::Vector2d glyphMetrics = { slot->metrics.width * scaleFactor, slot->metrics.height * scaleFactor };
const Math::Vector2d glyphBearing = { slot->metrics.horiBearingX * scaleFactor, slot->metrics.horiBearingY * scaleFactor };
// metrics are 1/64 of a pixel
constexpr double toPixelScaler = 1. / 64;
const Math::Vector2d whPixel = { static_cast<double>(slot->metrics.width * toPixelScaler),
static_cast<double>(slot->metrics.height * toPixelScaler) };
Math::AABB glyphAtlasAABB(Math::Vector3f(currentPosX, currentPosY, 0), Math::Vector3f(currentPosX + whPixel.x, currentPosY + whPixel.y, 0));
SetGlyphData(glyphInfo, glyphBearing, glyphMetrics, glyphAtlasAABB, slot->advance.x * scaleFactor);
currentPosX += cellSize.x;
loadedGlyphs++;
if (currentPosX + cellSize.x > atlasResolution.x)
{
currentPosX = 0;
currentPosY += cellSize.y;
gridPos.y = 0;
gridPos.x++;
}
else
{
gridPos.y++;
}
}
if (pngOutput)
{
SavePng(*pngOutput);
}
Logger::APP->debug("Created atlas with {} glyphs, {} glyphs could not be loaded", loadedGlyphs, chset.size() - loadedGlyphs);
}
}

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@@ -0,0 +1,25 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "FontAtlasGeneratorBase.hpp"
namespace OpenVulkano::Scene
{
class BitmapFontAtlasGenerator : public FontAtlasGeneratorBase
{
public:
BitmapFontAtlasGenerator() : FontAtlasGeneratorBase(1) {}
void GenerateAtlas(const std::string& fontFile, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput = std::nullopt) override;
void GenerateAtlas(const Array<char>& fontData, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput = std::nullopt) override;
private:
void Generate(const std::variant<std::string, Array<char>>& source, const std::set<uint32_t>& chset, const std::optional<std::string>& pngOutput);
};
}

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@@ -8,17 +8,9 @@
#include "FontAtlasGenerator.hpp" #include "FontAtlasGenerator.hpp"
#include "Base/Logger.hpp" #include "Base/Logger.hpp"
#include "Scene/AtlasData.hpp"
#include <msdfgen.h> #include <msdfgen.h>
#include <msdfgen-ext.h> #include <msdfgen-ext.h>
#include <msdf-atlas-gen/msdf-atlas-gen.h> #include <msdf-atlas-gen/msdf-atlas-gen.h>
#define STBI_MSC_SECURE_CRT
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include <fstream>
#include <filesystem>
namespace OpenVulkano::Scene namespace OpenVulkano::Scene
{ {
@@ -28,40 +20,6 @@ namespace OpenVulkano::Scene
FontAtlasGeneratorConfig FontAtlasGeneratorConfig::sdfDefaultConfig = { 42, 1.0, 5 }; FontAtlasGeneratorConfig FontAtlasGeneratorConfig::sdfDefaultConfig = { 42, 1.0, 5 };
FontAtlasGeneratorConfig FontAtlasGeneratorConfig::msdfDefaultConfig = { 32, 1.0, 3 }; FontAtlasGeneratorConfig FontAtlasGeneratorConfig::msdfDefaultConfig = { 32, 1.0, 3 };
template<int Channels>
Charset FontAtlasGenerator<Channels>::LoadAllGlyphs(const std::variant<std::string, Array<char>>& data)
{
FT_Library library;
auto error = FT_Init_FreeType(&library);
if (error) { throw std::runtime_error("Could not initalize freetype library\n"); }
FT_Face face;
if (std::holds_alternative<std::string>(data))
{
error = FT_New_Face(library, std::get<0>(data).c_str(), 0, &face);
}
else
{
auto& arr = std::get<1>(data);
error = FT_New_Memory_Face(library, (const FT_Byte*)(arr.Data()), arr.Size(), 0, &face);
}
if (error == FT_Err_Unknown_File_Format) { throw std::runtime_error("Unknown font file format\n"); }
else if (error) { throw std::runtime_error("Font file could not be opened or read or it's corrupted\n"); }
// some fancy font without unicode charmap
if (face->charmap == nullptr) { throw std::runtime_error("Selected font doesn't contain unicode charmap"); }
Charset s;
FT_UInt glyphIndex;
FT_ULong unicode = FT_Get_First_Char(face, &glyphIndex);
while (glyphIndex != 0)
{
s.add(unicode);
unicode = FT_Get_Next_Char(face, unicode, &glyphIndex);
}
FT_Done_Face(face);
FT_Done_FreeType(library);
return s;
}
template<int Channels> template<int Channels>
void FontAtlasGenerator<Channels>::GenerateAtlas(const std::string& fontFile, const std::set<uint32_t>& charset, void FontAtlasGenerator<Channels>::GenerateAtlas(const std::string& fontFile, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput) const std::optional<std::string>& pngOutput)
@@ -74,21 +32,19 @@ namespace OpenVulkano::Scene
Generate(ft, font, s, pngOutput); Generate(ft, font, s, pngOutput);
} }
template<int Channels> template<int Channels> FontAtlasGenerator<Channels>::FontAtlasGenerator() : FontAtlasGeneratorBase(Channels)
FontAtlasGenerator<Channels>::FontAtlasGenerator()
{ {
if constexpr (Channels == 1) m_config = FontAtlasGeneratorConfig::sdfDefaultConfig; if constexpr (Channels == 1) m_config = FontAtlasGeneratorConfig::sdfDefaultConfig;
else m_config = FontAtlasGeneratorConfig::msdfDefaultConfig; else m_config = FontAtlasGeneratorConfig::msdfDefaultConfig;
} }
template<int Channels> template<int Channels>
void FontAtlasGenerator<Channels>::GenerateAtlas(const Array<char>& fontData, int length, void FontAtlasGenerator<Channels>::GenerateAtlas(const Array<char>& fontData, const std::set<uint32_t>& charset,
const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput) const std::optional<std::string>& pngOutput)
{ {
FreetypeHandle* ft; FreetypeHandle* ft;
FontHandle* font; FontHandle* font;
InitFreetypeFromBuffer(ft, font, (const msdfgen::byte*)(fontData.Data()), length); InitFreetypeFromBuffer(ft, font, (const msdfgen::byte*)(fontData.Data()), fontData.Size());
Charset s; Charset s;
std::for_each(s.begin(), s.end(), [&](uint32_t unicode) { s.add(unicode); }); std::for_each(s.begin(), s.end(), [&](uint32_t unicode) { s.add(unicode); });
Generate(ft, font, s, pngOutput); Generate(ft, font, s, pngOutput);
@@ -116,37 +72,6 @@ namespace OpenVulkano::Scene
Generate(ft, font, charset, pngOutput); Generate(ft, font, charset, pngOutput);
} }
template<int Channels>
void FontAtlasGenerator<Channels>::SaveAtlasMetadataInfo(const std::string& outputFile,
bool packIntoSingleFile) const
{
if (m_atlasData->glyphs.empty())
{
Logger::DATA->info("No glyphs loaded. Nothing to save.");
return;
}
std::string fileName = outputFile;
uint32_t packedFlag = packIntoSingleFile;
if (packIntoSingleFile)
{
std::filesystem::path fPath(fileName);
fileName = (fPath.parent_path() / fPath.stem()).string() + "_packed.png";
SavePng(fileName);
}
std::fstream fs(fileName.c_str(), std::ios_base::out | std::ios_base::binary | (packedFlag ? std::ios_base::app : std::ios_base::trunc));
fs.write(reinterpret_cast<const char*>(&m_atlasData->meta), sizeof(AtlasMetadata));
uint64_t metadataBytes = sizeof(AtlasMetadata);
for (const auto& [key, val]: m_atlasData->glyphs)
{
fs.write(reinterpret_cast<const char*>(&key), sizeof(uint32_t));
fs.write(reinterpret_cast<const char*>(&val), sizeof(GlyphInfo));
metadataBytes += sizeof(uint32_t);
metadataBytes += sizeof(GlyphInfo);
}
fs.write(reinterpret_cast<const char*>(&metadataBytes), sizeof(uint64_t));
fs.write(reinterpret_cast<const char*>(&packedFlag), sizeof(uint32_t));
}
template<int Channels> template<int Channels>
void FontAtlasGenerator<Channels>::InitFreetypeFromFile(FreetypeHandle*& ft, FontHandle*& font, void FontAtlasGenerator<Channels>::InitFreetypeFromFile(FreetypeHandle*& ft, FontHandle*& font,
const std::string& fontFile) const std::string& fontFile)
@@ -217,13 +142,12 @@ namespace OpenVulkano::Scene
generator.generate(glyphsGeometry.data(), glyphsGeometry.size()); generator.generate(glyphsGeometry.data(), glyphsGeometry.size());
int idx = 0; int idx = 0;
SetupAtlasData(Math::Vector3ui(width, height, 1), fontGeometry.getMetrics().lineHeight,
channelsCount == 1 ? FontAtlasType::SDF : FontAtlasType::MSDF);
if constexpr (Channels == 3) if constexpr (Channels == 3)
{ {
// store RGB as RGBA // store RGB as RGBA
m_atlasData->img = std::make_unique<Image::Image>();
m_atlasData->img->data = Array<uint8_t>(width * height * 4);
m_atlasData->img->resolution = Math::Vector3ui(width, height, 1);
m_atlasData->img->dataFormat = OpenVulkano::DataFormat::R8G8B8A8_UNORM;
const BitmapConstRef<msdfgen::byte, 3> storage = generator.atlasStorage(); const BitmapConstRef<msdfgen::byte, 3> storage = generator.atlasStorage();
msdfgen::byte* data = static_cast<msdfgen::byte*>(m_atlasData->img->data.Data()); msdfgen::byte* data = static_cast<msdfgen::byte*>(m_atlasData->img->data.Data());
for (size_t srcPos = 0, dstPos = 0; srcPos < width * height * 3; srcPos += 3, dstPos += 4) for (size_t srcPos = 0, dstPos = 0; srcPos < width * height * 3; srcPos += 3, dstPos += 4)
@@ -236,21 +160,10 @@ namespace OpenVulkano::Scene
} }
else else
{ {
m_atlasData->img = std::make_unique<Image::Image>();
m_atlasData->img->data = Array<uint8_t>(width * height);
m_atlasData->img->resolution = Math::Vector3ui(width, height, 1);
m_atlasData->img->dataFormat = OpenVulkano::DataFormat::R8_UNORM;
const msdfgen::BitmapConstRef<msdfgen::byte, 1>& storage = generator.atlasStorage(); const msdfgen::BitmapConstRef<msdfgen::byte, 1>& storage = generator.atlasStorage();
memcpy(m_atlasData->img->data.Data(), storage.pixels, width * height); memcpy(m_atlasData->img->data.Data(), storage.pixels, width * height);
} }
m_atlasData->texture.resolution = m_atlasData->img->resolution;
m_atlasData->texture.textureBuffer = m_atlasData->img->data.Data();
m_atlasData->texture.format = m_atlasData->img->dataFormat;
m_atlasData->texture.size = width * height * channelsCount;
m_atlasData->meta.lineHeight = fontGeometry.getMetrics().lineHeight;
m_atlasData->meta.atlasType = channelsCount == 1 ? FontAtlasType::SDF : FontAtlasType::MSDF;
struct Bbox struct Bbox
{ {
double l = 0, r = 0, t = 0, b = 0; double l = 0, r = 0, t = 0, b = 0;
@@ -274,31 +187,12 @@ namespace OpenVulkano::Scene
double t = glyphAtlasBbox.t; double t = glyphAtlasBbox.t;
double b = glyphAtlasBbox.b; double b = glyphAtlasBbox.b;
info.xyz[0].x = bearingX; Math::AABB glyphAtlasAABB;
info.xyz[0].y = h - bearingY; glyphAtlasAABB.min.x = l;
info.xyz[0].z = 0; glyphAtlasAABB.min.y = b;
info.uv[0].x = l / m_atlasData->texture.resolution.x; glyphAtlasAABB.max.x = r;
info.uv[0].y = b / m_atlasData->texture.resolution.y; glyphAtlasAABB.max.y = t;
SetGlyphData(info, { bearingX, bearingY }, { w, h }, glyphAtlasAABB, glyphBox.advance);
info.xyz[1].x = bearingX + w;
info.xyz[1].y = h - bearingY;
info.xyz[1].z = 0;
info.uv[1].x = r / m_atlasData->texture.resolution.x;
info.uv[1].y = b / m_atlasData->texture.resolution.y;
info.xyz[2].x = bearingX + w;
info.xyz[2].y = bearingY; //h - bearingY + h;
info.xyz[2].z = 0;
info.uv[2].x = r / m_atlasData->texture.resolution.x;
info.uv[2].y = t / m_atlasData->texture.resolution.y;
info.xyz[3].x = bearingX;
info.xyz[3].y = bearingY;
info.xyz[3].z = 0;
info.uv[3].x = l / m_atlasData->texture.resolution.x;
info.uv[3].y = t / m_atlasData->texture.resolution.y;
info.advance = glyphBox.advance;
} }
if (pngOutput && !pngOutput->empty()) { SavePng(pngOutput.value()); } if (pngOutput && !pngOutput->empty()) { SavePng(pngOutput.value()); }
@@ -306,21 +200,6 @@ namespace OpenVulkano::Scene
deinitializeFreetype(ft); deinitializeFreetype(ft);
} }
template<int Channels>
void FontAtlasGenerator<Channels>::SavePng(const std::string& output) const
{
stbi_flip_vertically_on_write(1);
if (std::filesystem::path(output).extension() == ".png")
{
stbi_write_png(output.c_str(), m_atlasData->img->resolution.x, m_atlasData->img->resolution.y,
channelsCount, m_atlasData->img->data.Data(), channelsCount * m_atlasData->img->resolution.x);
}
else
{
stbi_write_png((output + ".png").c_str(), m_atlasData->img->resolution.x, m_atlasData->img->resolution.y,
channelsCount, m_atlasData->img->data.Data(), channelsCount * m_atlasData->img->resolution.x);
}
}
template class FontAtlasGenerator<1>; template class FontAtlasGenerator<1>;
template class FontAtlasGenerator<3>; template class FontAtlasGenerator<3>;
} }

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@@ -8,9 +8,7 @@
#if __has_include("msdfgen.h") #if __has_include("msdfgen.h")
#include "Scene/AtlasData.hpp" #include "FontAtlasGeneratorBase.hpp"
#include "IFontAtlasGenerator.hpp"
#include "Scene/Texture.hpp"
#include <msdfgen.h> #include <msdfgen.h>
#include <msdf-atlas-gen/msdf-atlas-gen.h> #include <msdf-atlas-gen/msdf-atlas-gen.h>
#include <string> #include <string>
@@ -32,7 +30,7 @@ namespace OpenVulkano::Scene
}; };
template<int Channels> template<int Channels>
class FontAtlasGenerator : public IFontAtlasGenerator class FontAtlasGenerator : public FontAtlasGeneratorBase
{ {
private: private:
using SdfGenerator = msdf_atlas::ImmediateAtlasGenerator<float, 1, msdf_atlas::sdfGenerator, using SdfGenerator = msdf_atlas::ImmediateAtlasGenerator<float, 1, msdf_atlas::sdfGenerator,
@@ -43,20 +41,17 @@ namespace OpenVulkano::Scene
using Generator = std::conditional<Channels == 1, SdfGenerator, MsdfGenerator>::type; using Generator = std::conditional<Channels == 1, SdfGenerator, MsdfGenerator>::type;
using Config = FontAtlasGeneratorConfig; using Config = FontAtlasGeneratorConfig;
static constexpr int channelsCount = (Channels == 1 ? 1 : 4); static constexpr int channelsCount = (Channels == 1 ? 1 : 4);
static msdf_atlas::Charset LoadAllGlyphs(const std::variant<std::string, Array<char>>& data);
FontAtlasGenerator(); FontAtlasGenerator();
void GenerateAtlas(const std::string& fontFile, const std::set<uint32_t>& charset, void GenerateAtlas(const std::string& fontFile, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput = std::nullopt) override; const std::optional<std::string>& pngOutput = std::nullopt) override;
void GenerateAtlas(const Array<char>& fontData, int length, const std::set<uint32_t>& charset, void GenerateAtlas(const Array<char>& fontData, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput = std::nullopt) override; const std::optional<std::string>& pngOutput = std::nullopt) override;
void GenerateAtlas(const std::string& fontFile, const msdf_atlas::Charset& charset = msdf_atlas::Charset::ASCII, void GenerateAtlas(const std::string& fontFile, const msdf_atlas::Charset& charset = msdf_atlas::Charset::ASCII,
const std::optional<std::string>& pngOutput = std::nullopt); const std::optional<std::string>& pngOutput = std::nullopt);
void GenerateAtlas(const msdfgen::byte* fontData, int length, void GenerateAtlas(const msdfgen::byte* fontData, int length,
const msdf_atlas::Charset& charset = msdf_atlas::Charset::ASCII, const msdf_atlas::Charset& charset = msdf_atlas::Charset::ASCII,
const std::optional<std::string>& pngOutput = std::nullopt); const std::optional<std::string>& pngOutput = std::nullopt);
void SaveAtlasMetadataInfo(const std::string& outputFile, bool packIntoSingleFile = true) const override;
void SetGeneratorConfig(const Config& config) { m_config = config; } void SetGeneratorConfig(const Config& config) { m_config = config; }
std::shared_ptr<AtlasData> GetAtlasData() const { return m_atlasData; }
Config& GetGeneratorConfig() { return m_config; } Config& GetGeneratorConfig() { return m_config; }
private: private:
void InitFreetypeFromFile(msdfgen::FreetypeHandle*& ft, msdfgen::FontHandle*& font, const std::string& file); void InitFreetypeFromFile(msdfgen::FreetypeHandle*& ft, msdfgen::FontHandle*& font, const std::string& file);
@@ -64,11 +59,8 @@ namespace OpenVulkano::Scene
const msdfgen::byte* fontData, int length); const msdfgen::byte* fontData, int length);
void Generate(msdfgen::FreetypeHandle* ft, msdfgen::FontHandle* font, const msdf_atlas::Charset& chset, void Generate(msdfgen::FreetypeHandle* ft, msdfgen::FontHandle* font, const msdf_atlas::Charset& chset,
const std::optional<std::string>& pngOutput); const std::optional<std::string>& pngOutput);
void SavePng(const std::string& output) const;
private: private:
Config m_config; Config m_config;
std::shared_ptr<AtlasData> m_atlasData;
}; };
using SdfFontAtlasGenerator = FontAtlasGenerator<1>; using SdfFontAtlasGenerator = FontAtlasGenerator<1>;
using MsdfFontAtlasGenerator = FontAtlasGenerator<3>; using MsdfFontAtlasGenerator = FontAtlasGenerator<3>;

View File

@@ -0,0 +1,180 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "FontAtlasGeneratorBase.hpp"
#include "Base/Logger.hpp"
#define STBI_MSC_SECURE_CRT
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include <stb_image_write.h>
#include <ft2build.h>
#include <filesystem>
#include <fstream>
namespace OpenVulkano::Scene
{
std::pair<FontAtlasGeneratorBase::FT_LIB_REC, FontAtlasGeneratorBase::FT_FACE_REC>
FontAtlasGeneratorBase::InitFreetype(const std::variant<std::string, Array<char>>& source)
{
FT_Library library;
auto error = FT_Init_FreeType(&library);
if (error)
{
throw std::runtime_error("Could not initalize freetype library\n");
}
FT_Face face;
if (std::holds_alternative<std::string>(source))
{
error = FT_New_Face(library, std::get<0>(source).c_str(), 0, &face);
}
else
{
auto& arr = std::get<1>(source);
error = FT_New_Memory_Face(library, (const FT_Byte*) (arr.Data()), arr.Size(), 0, &face);
}
if (error == FT_Err_Unknown_File_Format)
{
throw std::runtime_error("Unknown font file format\n");
}
else if (error)
{
throw std::runtime_error("Font file could not be opened or read or it's corrupted\n");
}
// some fancy font without unicode charmap
if (face->charmap == nullptr)
{
throw std::runtime_error("Selected font doesn't contain unicode charmap");
}
return std::make_pair(FT_LIB_REC(library), FT_FACE_REC(face));
}
void FontAtlasGeneratorBase::SaveAtlasMetadataInfo(const std::string& outputFile, bool packIntoSingleFile) const
{
if (m_atlasData->glyphs.empty())
{
Logger::DATA->info("No glyphs loaded. Nothing to save.");
return;
}
std::string fileName = outputFile;
uint32_t packedFlag = packIntoSingleFile;
if (packIntoSingleFile)
{
std::filesystem::path fPath(fileName);
fileName = (fPath.parent_path() / fPath.stem()).string() + "_packed.png";
SavePng(fileName);
}
std::fstream fs(fileName.c_str(), std::ios_base::out | std::ios_base::binary | (packedFlag ? std::ios_base::app : std::ios_base::trunc));
fs.write(reinterpret_cast<const char*>(&m_atlasData->meta), sizeof(AtlasMetadata));
uint64_t metadataBytes = sizeof(AtlasMetadata);
for (const auto& [key, val] : m_atlasData->glyphs)
{
fs.write(reinterpret_cast<const char*>(&key), sizeof(uint32_t));
fs.write(reinterpret_cast<const char*>(&val), sizeof(GlyphInfo));
metadataBytes += sizeof(uint32_t);
metadataBytes += sizeof(GlyphInfo);
}
fs.write(reinterpret_cast<const char*>(&metadataBytes), sizeof(uint64_t));
fs.write(reinterpret_cast<const char*>(&packedFlag), sizeof(uint32_t));
}
void FontAtlasGeneratorBase::SavePng(const std::string& output) const
{
stbi_flip_vertically_on_write(1);
if (std::filesystem::path(output).extension() == ".png")
{
stbi_write_png(output.c_str(), m_atlasData->img->resolution.x, m_atlasData->img->resolution.y, m_channelsCount, m_atlasData->img->data.Data(),
m_channelsCount * m_atlasData->img->resolution.x);
}
else
{
stbi_write_png((output + ".png").c_str(), m_atlasData->img->resolution.x, m_atlasData->img->resolution.y,
m_channelsCount, m_atlasData->img->data.Data(), m_channelsCount * m_atlasData->img->resolution.x);
}
}
void FontAtlasGeneratorBase::SetupAtlasData(Math::Vector2ui textureResolution, double lineHeight,
FontAtlasType::Type atlasType)
{
// generate texture
if (m_channelsCount == 1)
{
m_atlasData->img = std::make_unique<Image::Image>();
m_atlasData->img->data = Array<uint8_t>(textureResolution.x * textureResolution.y);
m_atlasData->img->resolution = Math::Vector3ui(textureResolution, 1);
m_atlasData->img->dataFormat = OpenVulkano::DataFormat::R8_UNORM;
}
else
{
m_atlasData->img = std::make_unique<Image::Image>();
// RGBA
m_atlasData->img->data = Array<uint8_t>(textureResolution.x * textureResolution.y * 4);
m_atlasData->img->resolution = Math::Vector3ui(textureResolution, 1);
m_atlasData->img->dataFormat = OpenVulkano::DataFormat::R8G8B8A8_UNORM;
}
m_atlasData->texture.resolution = m_atlasData->img->resolution;
m_atlasData->texture.textureBuffer = m_atlasData->img->data.Data();
m_atlasData->texture.format = m_atlasData->img->dataFormat;
m_atlasData->texture.size = m_atlasData->img->data.Size();
m_atlasData->texture.m_samplerConfig = &SamplerConfig::NEAREST;
m_atlasData->meta.atlasType = atlasType;
m_atlasData->meta.lineHeight = lineHeight;
}
void FontAtlasGeneratorBase::SetGlyphData(GlyphInfo& info, Math::Vector2d bearing, Math::Vector2d size,
const Math::AABB& aabb, double advance)
{
double bearingX = bearing.x;
double bearingY = bearing.y;
double w = size.x;
double h = size.y;
double l = aabb.min.x;
double r = aabb.max.x;
double t = aabb.max.y;
double b = aabb.min.y;
info.xyz[0].x = bearingX;
info.xyz[0].y = h - bearingY;
info.xyz[0].z = 0;
info.uv[0].x = l / m_atlasData->texture.resolution.x;
info.uv[0].y = b / m_atlasData->texture.resolution.y;
info.xyz[1].x = bearingX + w;
info.xyz[1].y = h - bearingY;
info.xyz[1].z = 0;
info.uv[1].x = r / m_atlasData->texture.resolution.x;
info.uv[1].y = b / m_atlasData->texture.resolution.y;
info.xyz[2].x = bearingX + w;
info.xyz[2].y = bearingY; //h - bearingY + h;
info.xyz[2].z = 0;
info.uv[2].x = r / m_atlasData->texture.resolution.x;
info.uv[2].y = t / m_atlasData->texture.resolution.y;
info.xyz[3].x = bearingX;
info.xyz[3].y = bearingY;
info.xyz[3].z = 0;
info.uv[3].x = l / m_atlasData->texture.resolution.x;
info.uv[3].y = t / m_atlasData->texture.resolution.y;
info.advance = advance;
}
std::set<uint32_t> FontAtlasGeneratorBase::LoadAllGlyphs(const std::variant<std::string, Array<char>>& data)
{
const auto& [lib, face] = InitFreetype(data);
std::set<uint32_t> s;
FT_UInt glyphIndex;
FT_ULong unicode = FT_Get_First_Char(face.get(), &glyphIndex);
while (glyphIndex != 0)
{
s.insert(unicode);
unicode = FT_Get_Next_Char(face.get(), unicode, &glyphIndex);
}
return s;
}
}

View File

@@ -0,0 +1,56 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "IFontAtlasGenerator.hpp"
#include "Math/AABB.hpp"
#include <ft2build.h>
#include FT_FREETYPE_H
#include <variant>
#include <set>
namespace OpenVulkano::Scene
{
class FontAtlasGeneratorBase : public IFontAtlasGenerator
{
struct LibDeleter
{
void operator()(FT_Library lib)
{
FT_Done_FreeType(lib);
}
};
struct FaceDeleter
{
void operator()(FT_Face face)
{
FT_Done_Face(face);
}
};
public:
using FT_LIB_REC = std::unique_ptr<FT_LibraryRec_, LibDeleter>;
using FT_FACE_REC = std::unique_ptr<FT_FaceRec_, FaceDeleter>;
FontAtlasGeneratorBase(int channelsCount) : m_channelsCount(channelsCount) {}
void SaveAtlasMetadataInfo(const std::string& outputFile, bool packIntoSingleFile = true) const override;
std::shared_ptr<AtlasData> GetAtlasData() const { return m_atlasData; }
int GetAtlasChannelsCount() const { return m_channelsCount; }
static std::set<uint32_t> LoadAllGlyphs(const std::variant<std::string, Array<char>>& data);
protected:
void SavePng(const std::string& output) const;
void SetupAtlasData(Math::Vector2ui textureResolution, double lineHeight, FontAtlasType::Type atlasType);
void SetGlyphData(GlyphInfo& info, Math::Vector2d bearing, Math::Vector2d size, const Math::AABB& aabb, double advance);
static std::pair<FT_LIB_REC, FT_FACE_REC> InitFreetype(const std::variant<std::string, Array<char>>& source);
protected:
int m_channelsCount;
std::shared_ptr<AtlasData> m_atlasData;
};
}

View File

@@ -21,7 +21,7 @@ namespace OpenVulkano::Scene
public: public:
virtual void GenerateAtlas(const std::string& fontFile, const std::set<uint32_t>& charset, virtual void GenerateAtlas(const std::string& fontFile, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput = std::nullopt) = 0; const std::optional<std::string>& pngOutput = std::nullopt) = 0;
virtual void GenerateAtlas(const Array<char>& fontData, int length, const std::set<uint32_t>& charset, virtual void GenerateAtlas(const Array<char>& fontData, const std::set<uint32_t>& charset,
const std::optional<std::string>& pngOutput = std::nullopt) = 0; const std::optional<std::string>& pngOutput = std::nullopt) = 0;
virtual void SaveAtlasMetadataInfo(const std::string& outputFile, bool packIntoSingleFile = true) const = 0; virtual void SaveAtlasMetadataInfo(const std::string& outputFile, bool packIntoSingleFile = true) const = 0;
virtual std::shared_ptr<AtlasData> GetAtlasData() const = 0; virtual std::shared_ptr<AtlasData> GetAtlasData() const = 0;

View File

@@ -26,8 +26,8 @@ namespace OpenVulkano::Scene
static Shader sdfDefaultShader; static Shader sdfDefaultShader;
if (once) if (once)
{ {
sdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text"); sdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/sdfText");
sdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/text"); sdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/sdfText");
sdfDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription()); sdfDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
sdfDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING); sdfDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING; DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
@@ -46,7 +46,7 @@ namespace OpenVulkano::Scene
static Shader msdfDefaultShader; static Shader msdfDefaultShader;
if (once) if (once)
{ {
msdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text"); msdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/sdfText");
msdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/msdfText"); msdfDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/msdfText");
msdfDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription()); msdfDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
msdfDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING); msdfDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
@@ -60,6 +60,26 @@ namespace OpenVulkano::Scene
return msdfDefaultShader; return msdfDefaultShader;
} }
Shader& TextDrawable::GetBitmapDefaultShader()
{
static bool once = true;
static Shader bitmapDefaultShader;
if (once)
{
bitmapDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::VERTEX, "Shader/text");
bitmapDefaultShader.AddShaderProgram(OpenVulkano::ShaderProgramType::FRAGMENT, "Shader/text");
bitmapDefaultShader.AddVertexInputDescription(OpenVulkano::Vertex::GetVertexInputDescription());
bitmapDefaultShader.AddDescriptorSetLayoutBinding(Texture::DESCRIPTOR_SET_LAYOUT_BINDING);
DescriptorSetLayoutBinding desc = UniformBuffer::DESCRIPTOR_SET_LAYOUT_BINDING;
desc.stageFlags = ShaderProgramType::FRAGMENT;
bitmapDefaultShader.AddDescriptorSetLayoutBinding(desc);
bitmapDefaultShader.alphaBlend = true;
bitmapDefaultShader.cullMode = CullMode::NONE;
once = false;
}
return bitmapDefaultShader;
}
TextDrawable::TextDrawable(const TextConfig& config) TextDrawable::TextDrawable(const TextConfig& config)
{ {
m_cfg = config; m_cfg = config;
@@ -248,6 +268,10 @@ namespace OpenVulkano::Scene
++i; ++i;
} }
m_bbox.Init(bmin, bmax); m_bbox.Init(bmin, bmax);
if (m_atlasData->meta.atlasType == FontAtlasType::BITMAP)
{
m_material.texture->m_samplerConfig = &SamplerConfig::NEAREST;
}
SimpleDrawable::Init(m_shader, &m_geometry, &m_material, &m_uniBuffer); SimpleDrawable::Init(m_shader, &m_geometry, &m_material, &m_uniBuffer);
} }

View File

@@ -38,6 +38,7 @@ namespace OpenVulkano::Scene
public: public:
static Shader& GetSdfDefaultShader(); static Shader& GetSdfDefaultShader();
static Shader& GetMsdfDefaultShader(); static Shader& GetMsdfDefaultShader();
static Shader& GetBitmapDefaultShader();
TextDrawable(const TextConfig& config = TextConfig()); TextDrawable(const TextConfig& config = TextConfig());
TextDrawable(const Array<char>& atlasMetadata, const TextConfig& config = TextConfig()); TextDrawable(const Array<char>& atlasMetadata, const TextConfig& config = TextConfig());
TextDrawable(const std::string& atlasMetadataFile, const TextConfig& config = TextConfig()); TextDrawable(const std::string& atlasMetadataFile, const TextConfig& config = TextConfig());

View File

@@ -0,0 +1,39 @@
#version 450
layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D texSampler;
layout(set = 3, binding = 0) uniform TextConfig
{
vec4 textColor;
vec4 borderColor;
vec4 backgroundColor;
float threshold;
float borderSize;
float smoothing;
bool applyBorder;
} textConfig;
void main()
{
float distance = texture(texSampler, texCoord).r;
float alpha = smoothstep(textConfig.threshold - textConfig.smoothing, textConfig.threshold + textConfig.smoothing, distance);
if (textConfig.applyBorder)
{
float border = smoothstep(textConfig.threshold + textConfig.borderSize - textConfig.smoothing,
textConfig.threshold + textConfig.borderSize + textConfig.smoothing, distance);
outColor = mix(textConfig.borderColor, textConfig.textColor, border) * alpha;
}
else
{
outColor = vec4(textConfig.textColor) * alpha;
}
if (textConfig.backgroundColor.a != 0)
{
outColor = mix(textConfig.backgroundColor, outColor, alpha);
}
}

View File

@@ -0,0 +1,26 @@
#version 450
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
layout(location = 2) in vec3 tangent;
layout(location = 3) in vec3 biTangent;
layout(location = 4) in vec3 textureCoordinates;
layout(location = 5) in vec4 color;
layout(location = 1) out vec2 fragTextureCoordinates;
layout(set = 0, binding = 0) uniform NodeData
{
mat4 world;
} node;
layout(set = 1, binding = 0) uniform CameraData
{
mat4 viewProjection;
mat4 view;
mat4 projection;
vec4 camPos;
} cam;
void main() {
gl_Position = cam.viewProjection * node.world * vec4(position, 1.0);
fragTextureCoordinates.xy = textureCoordinates.xy;
}

View File

@@ -1,5 +1,6 @@
#version 450 #version 450
layout(location = 0) in vec4 color;
layout(location = 1) in vec2 texCoord; layout(location = 1) in vec2 texCoord;
layout(location = 0) out vec4 outColor; layout(location = 0) out vec4 outColor;
@@ -19,21 +20,12 @@ layout(set = 3, binding = 0) uniform TextConfig
void main() void main()
{ {
float distance = texture(texSampler, texCoord).r; // interesting results
float alpha = smoothstep(textConfig.threshold - textConfig.smoothing, textConfig.threshold + textConfig.smoothing, distance); //float distance = texture(texSampler, texCoord).r;
if (textConfig.applyBorder) //float alpha = smoothstep(textConfig.threshold - textConfig.smoothing, textConfig.threshold + textConfig.smoothing, distance);
{ //outColor = vec4(textConfig.textColor) * alpha;
float border = smoothstep(textConfig.threshold + textConfig.borderSize - textConfig.smoothing,
textConfig.threshold + textConfig.borderSize + textConfig.smoothing, distance);
outColor = mix(textConfig.borderColor, textConfig.textColor, border) * alpha;
}
else
{
outColor = vec4(textConfig.textColor) * alpha;
}
if (textConfig.backgroundColor.a != 0)
{ vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler, texCoord).r);
outColor = mix(textConfig.backgroundColor, outColor, alpha); outColor = vec4(textConfig.textColor) * sampled;
}
} }

View File

@@ -5,6 +5,8 @@ layout(location = 2) in vec3 tangent;
layout(location = 3) in vec3 biTangent; layout(location = 3) in vec3 biTangent;
layout(location = 4) in vec3 textureCoordinates; layout(location = 4) in vec3 textureCoordinates;
layout(location = 5) in vec4 color; layout(location = 5) in vec4 color;
layout(location = 0) out vec4 outColor;
layout(location = 1) out vec2 fragTextureCoordinates; layout(location = 1) out vec2 fragTextureCoordinates;
layout(set = 0, binding = 0) uniform NodeData layout(set = 0, binding = 0) uniform NodeData
@@ -23,4 +25,5 @@ layout(set = 1, binding = 0) uniform CameraData
void main() { void main() {
gl_Position = cam.viewProjection * node.world * vec4(position, 1.0); gl_Position = cam.viewProjection * node.world * vec4(position, 1.0);
fragTextureCoordinates.xy = textureCoordinates.xy; fragTextureCoordinates.xy = textureCoordinates.xy;
outColor = color;
} }