first release
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169
openVulkanoCpp/Scene/Camera.hpp
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169
openVulkanoCpp/Scene/Camera.hpp
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#pragma once
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#define _USE_MATH_DEFINES
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include "Node.hpp"
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namespace openVulkanoCpp
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{
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namespace Scene
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{
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class Camera : public Node
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{
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protected:
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float nearPlane, farPlane;
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float width, height;
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public:
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glm::mat4x4 projection, view, viewProjection;
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Camera() = default;
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virtual ~Camera() = default;
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public:
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void Init(float width, float height, float nearPlane, float farPlane)
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{
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this->width = width;
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this->height = height;
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this->nearPlane = nearPlane;
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this->farPlane = farPlane;
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Node::Init();
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UpdateProjectionMatrix();
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}
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virtual void SetSize(const float& width, const float& height)
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{
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this->width = width;
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this->height = height;
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UpdateProjectionMatrix();
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}
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void SetNearPlane(float nearPlane)
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{
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this->nearPlane = nearPlane;
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}
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void SetFarPlane(float farPlane)
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{
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this->farPlane = farPlane;
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}
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float NearPlane() const
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{
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return nearPlane;
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}
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float FarPlane() const
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{
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return farPlane;
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}
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virtual void UpdateProjectionMatrix() = 0;
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void UpdateViewProjectionMatrix()
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{ // In vulkan the screen space is defined as y=0=top and y=1=bottom and thus the coordinate have to be flipped
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viewProjection = projection * glm::mat4x4(1,0,0,0,0,-1,0,0,0,0,1,0,0,0,0,1) * view;
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}
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void UpdateWorldMatrix(const glm::mat4x4& parentWorldMat) override
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{
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Node::UpdateWorldMatrix(parentWorldMat);
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view = glm::inverse(GetWorldMatrix());
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UpdateViewProjectionMatrix();
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}
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const glm::mat4x4& GetViewProjectionMatrix() const
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{
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return viewProjection;
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}
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const glm::mat4x4* GetViewProjectionMatrixPointer() const
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{
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return &viewProjection;
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}
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};
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class PerspectiveCamera : public Camera
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{
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protected:
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float fov, aspect;
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public:
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void Init(float fovDegrees, float width, float height, float nearPlane, float farPlane)
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{
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this->fov = glm::radians(fovDegrees);
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aspect = width / height;
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Camera::Init(width, height, nearPlane, farPlane);
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}
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void SetSize(const float& width, const float& height) override
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{
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aspect = width / height;
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Camera::SetSize(width, height);
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}
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void SetAspect(const float& aspect)
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{
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this->aspect = aspect;
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Camera::SetSize(aspect, 1);
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}
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void SetFovX(const float& fov)
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{
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SetFov(2 * atan(tan(fov * 0.5f) * aspect));
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}
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void SetFovXRad(const float& fov)
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{
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SetFovRad(2 * atan(tan(fov * 0.5f) * aspect));
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}
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void SetFov(const float& fov)
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{
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SetFovRad(glm::radians(fov));
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}
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void SetFovRad(const float& fov)
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{
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this->fov = fov;
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}
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float GetFov() const
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{
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return glm::degrees(fov);
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}
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float GetFovX() const
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{
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return 2 * atan(tan(GetFov() * 0.5f) * aspect);
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}
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float GetFovRad() const
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{
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return fov;
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}
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float GetFovXRad() const
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{
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return 2 * atan(tan(fov * 0.5f) * aspect);
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}
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void UpdateProjectionMatrix() override
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{
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projection = glm::perspectiveLH_ZO(fov, aspect, nearPlane, farPlane);
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UpdateViewProjectionMatrix();
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}
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};
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class OrthographicCamera : public Camera
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{
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public:
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void UpdateProjectionMatrix() override
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{
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const float widthHalf = width * 0.5f, heightHalf = height * 0.5f;
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projection = glm::orthoLH_ZO(-widthHalf, widthHalf, -heightHalf, heightHalf, nearPlane, farPlane);
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UpdateViewProjectionMatrix();
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}
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};
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}
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}
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