first release
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212
openVulkanoCpp/Scene/Node.hpp
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212
openVulkanoCpp/Scene/Node.hpp
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#pragma once
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#include <vector>
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#include <stdexcept>
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#include <glm/glm.hpp>
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#include "../Base/Utils.hpp"
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#include "../Base/IInitable.hpp"
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#include "../Base/ICloseable.hpp"
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#include "Drawable.hpp"
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namespace openVulkanoCpp
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{
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namespace Scene
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{
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class Scene;
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enum class UpdateFrequency
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{
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Always, Sometimes, Never
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};
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struct Node : virtual IInitable, virtual ICloseable
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{
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friend Scene;
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protected:
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static const glm::mat4x4 IDENTITY;
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public:
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glm::mat4x4 localMat, worldMat;
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bool enabled = true;
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Node* parent = nullptr;
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Scene* scene = nullptr;
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std::vector<Node*> children;
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std::vector<Drawable*> drawables;
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UpdateFrequency matrixUpdateFrequency = UpdateFrequency::Never;
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ICloseable* renderNode = nullptr;
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public:
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Node() = default;
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virtual ~Node() = default;
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void Init() override
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{
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if (parent || scene || !children.empty() || !drawables.empty()) throw std::runtime_error("Node already initialized");
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localMat = worldMat = IDENTITY;
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enabled = true;
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parent = nullptr;
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children = std::vector<Node*>();
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drawables = std::vector<Drawable*>();
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}
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void Close() override
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{
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children.clear();
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if (renderNode) renderNode->Close();
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parent = nullptr;
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scene = nullptr;
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enabled = false;
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if (!children.empty()) Logger::SCENE->warn("Closing Node that has children!");
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for (Node* child : children)
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{
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child->SetParent(nullptr);
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}
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children.clear();
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for(size_t i = drawables.size(); i > 0; i--)
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{
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RemoveDrawable(drawables[i]);
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}
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}
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void AddChild(Node* node)
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{
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node->SetParent(this);
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children.push_back(node);
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node->UpdateWorldMatrix(worldMat);
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}
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void AddChild(Drawable* drawable)
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{
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AddDrawable(drawable);
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}
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void RemoveChild(Node* node)
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{
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if (node->parent == this)
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{
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Utils::Remove(children, node);
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node->SetParent(nullptr);
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}
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}
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void RemoveChild(Drawable* drawable)
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{
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RemoveDrawable(drawable);
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}
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void AddDrawable(Drawable* drawable)
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{
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if (scene) drawable->SetScene(scene);
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else if (drawable->GetScene()) Logger::SCENE->warn("Drawable is already associated with a scene, but the node it was added to is not!");
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drawable->AddNode(this);
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drawables.push_back(drawable);
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}
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void RemoveDrawable(Drawable* drawable)
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{
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drawable->RemoveNode(this);
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Utils::Remove(drawables, drawable);
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}
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void SetMatrix(glm::mat4x4 mat)
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{
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localMat = mat;
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UpdateWorldMatrix(parent ? parent->GetWorldMatrix() : IDENTITY);
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}
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const glm::mat4x4& GetMatrix() const
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{
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return localMat;
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}
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const glm::mat4x4& GetWorldMatrix() const
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{
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return worldMat;
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}
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bool IsEnabled() const
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{
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return enabled;
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}
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void Enable()
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{
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enabled = true;
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}
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void Disable()
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{
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enabled = false;
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}
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Node* GetParent() const
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{
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return parent;
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}
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Scene* GetScene() const
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{
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return scene;
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}
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bool IsRoot() const
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{
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return scene && parent == this;
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}
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UpdateFrequency GetUpdateFrequency()
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{
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return matrixUpdateFrequency;
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}
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void SetUpdateFrequency(UpdateFrequency frequency)
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{
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if (!children.empty()) throw std::runtime_error("The update must not be changed for nodes with children.");
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this->matrixUpdateFrequency = frequency;
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}
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protected:
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virtual void UpdateWorldMatrix(const glm::mat4x4& parentWorldMat)
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{
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worldMat = parentWorldMat * localMat;
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for (const auto& node : children)
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{
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node->UpdateWorldMatrix(worldMat);
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}
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}
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private:
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void SetParent(Node* parent)
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{
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if (this->parent && parent) throw std::runtime_error("Node already has a parent! Nodes must not be used multiple times!");
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this->parent = parent;
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if(parent && parent != this) this->scene = parent->scene;
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if (!parent) SetScene(nullptr);
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}
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void SetScene(Scene* scene)
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{
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if (this->scene && scene) throw std::runtime_error("Node already has a scene!");
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this->scene = scene;
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for (const auto& node : children)
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{
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node->SetScene(scene);
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}
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if (scene)
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{
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for (size_t i = 0; i < drawables.size(); i++)
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{
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Scene* drawableScene = drawables[i]->GetScene();
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if(drawableScene)
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{
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if(drawableScene != scene)
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{
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Logger::SCENE->warn("Drawable is already associated with a scene! Creating copy.");
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drawables[i] = drawables[i]->Copy();
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}
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}
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drawables[i]->SetScene(scene);
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}
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}
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}
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};
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}
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}
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