first release

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2019-10-14 23:02:51 +02:00
commit 542ef348ee
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#pragma once
#include <vulkan/vulkan.hpp>
#include <set>
#include <functional>
#include <fstream>
namespace openVulkanoCpp
{
namespace Vulkan
{
class DeviceQueueCreateInfoBuilder
{
std::vector<vk::DeviceQueueCreateInfo> createInfos;
std::vector<std::vector<float>> prioritiesVector;
public:
DeviceQueueCreateInfoBuilder() = default;
~DeviceQueueCreateInfoBuilder() = default;
void AddQueueFamily(const uint32_t queueFamilyIndex, const std::vector<float>& priorities)
{
prioritiesVector.push_back(priorities);
createInfos.emplace_back(vk::DeviceQueueCreateFlags(), queueFamilyIndex, priorities.size(), prioritiesVector[prioritiesVector.size()-1].data());
}
void AddQueueFamily(uint32_t queueFamilyIndex, uint32_t count = 1)
{
std::vector<float> priorities;
priorities.resize(count);
std::fill(priorities.begin(), priorities.end(), 0.0f);
AddQueueFamily(queueFamilyIndex, priorities);
}
std::vector<vk::DeviceQueueCreateInfo>& GetDeviceQueueCreateInfos()
{
return createInfos;
}
};
class Device : virtual public ICloseable
{
public:
vk::PhysicalDevice physicalDevice;
std::vector<vk::QueueFamilyProperties> queueFamilyProperties; // Queue family properties
vk::PhysicalDeviceProperties properties; // Physical device properties (for e.g. checking device limits)
vk::PhysicalDeviceFeatures features; // Physical device features (for e.g. checking if a feature is available)
vk::PhysicalDeviceMemoryProperties memoryProperties; // available memory properties
vk::Device device; // Logical device, application's view of the physical device (GPU)
vk::PipelineCache pipelineCache;
vk::CommandPool graphicsCommandPool;
std::set<std::string> supportedExtensions;
vk::Queue graphicsQueue;
struct QueueIndices {
uint32_t graphics = VK_QUEUE_FAMILY_IGNORED;
uint32_t compute = VK_QUEUE_FAMILY_IGNORED;
uint32_t transfer = VK_QUEUE_FAMILY_IGNORED;
uint32_t GetGraphics() const { return graphics; }
uint32_t GetCompute() const { return compute != graphics ? compute : VK_QUEUE_FAMILY_IGNORED; }
uint32_t GetTransfer() const { return (transfer != graphics && transfer != compute) ? transfer : VK_QUEUE_FAMILY_IGNORED; }
} queueIndices;
bool useDebugMarkers;
public:
Device(vk::PhysicalDevice& physicalDevice)
{
this->physicalDevice = physicalDevice;
useDebugMarkers = false;
QueryDevice();
}
std::string GetDeviceName() const
{
return properties.deviceName;
}
void PrepareDevice(const vk::ArrayProxy<const std::string>& requestedExtensions, const vk::SurfaceKHR& surface)
{
queueIndices.graphics = FindBestQueue(vk::QueueFlagBits::eGraphics, surface); // Make sure that the graphics queue supports the surface
BuildDevice(requestedExtensions);
//TODO setup debug marker
pipelineCache = device.createPipelineCache(vk::PipelineCacheCreateInfo());
graphicsQueue = device.getQueue(queueIndices.graphics, 0);
graphicsCommandPool = device.createCommandPool({ vk::CommandPoolCreateFlagBits::eResetCommandBuffer, queueIndices.graphics, });
}
std::set<std::string> GetExtensions() const
{
return supportedExtensions;
}
bool IsExtensionAvailable(const vk::ArrayProxy<const std::string>& extensions) const
{
for(const auto& extension : extensions)
{
if (supportedExtensions.count(extension) == 0) return false;
}
return true;
}
void WaitIdle() const
{ //TODO wait all queues idle
graphicsQueue.waitIdle();
device.waitIdle();
}
vk::CommandBuffer CreateCommandBuffer(vk::CommandBufferLevel level = vk::CommandBufferLevel::ePrimary) const
{
const vk::CommandBufferAllocateInfo cmdBufferAllocInfo(graphicsCommandPool, level, 1);
return device.allocateCommandBuffers(cmdBufferAllocInfo)[0];
}
void FlushCommandBuffer(vk::CommandBuffer& cmdBuffer) const
{
graphicsQueue.submit(vk::SubmitInfo{ 0, nullptr, nullptr, 1, &cmdBuffer }, vk::Fence());
WaitIdle();
}
void ExecuteNow(const std::function<void(const vk::CommandBuffer& commandBuffer)>& function) const
{
vk::CommandBuffer commandBuffer = CreateCommandBuffer();
commandBuffer.begin(vk::CommandBufferBeginInfo{ vk::CommandBufferUsageFlagBits::eOneTimeSubmit });
function(commandBuffer);
commandBuffer.end();
FlushCommandBuffer(commandBuffer);
device.freeCommandBuffers(graphicsCommandPool, commandBuffer);
}
vk::ShaderModule CreateShaderModule(const std::string filename)
{
std::ifstream file(filename, std::ios::ate | std::ios::binary);
if (!file.is_open()) throw std::runtime_error("Failed to open shader file!");
const size_t fileSize = static_cast<size_t>(file.tellg());
std::vector<char> buffer(fileSize);
file.seekg(0);
file.read(buffer.data(), fileSize);
file.close();
vk::ShaderModuleCreateInfo smci = { {}, buffer.size(), reinterpret_cast<const uint32_t*>(buffer.data()) };
return CreateShaderModule(smci);
}
vk::ShaderModule CreateShaderModule(vk::ShaderModuleCreateInfo& createInfo) const
{
return device.createShaderModule(createInfo);
}
private:
void QueryDevice()
{
// Query device features
queueFamilyProperties = physicalDevice.getQueueFamilyProperties();
properties = physicalDevice.getProperties();
features = physicalDevice.getFeatures();
for (auto& ext : physicalDevice.enumerateDeviceExtensionProperties()) { supportedExtensions.insert(ext.extensionName); }
// Query device memory properties
memoryProperties = physicalDevice.getMemoryProperties();
queueIndices.graphics = FindBestQueue(vk::QueueFlagBits::eGraphics);
queueIndices.compute = FindBestQueue(vk::QueueFlagBits::eCompute);
queueIndices.transfer = FindBestQueue(vk::QueueFlagBits::eTransfer);
}
void BuildDevice(const vk::ArrayProxy<const std::string>& requestedExtensions)
{
vk::DeviceCreateInfo deviceCreateInfo;
deviceCreateInfo.pEnabledFeatures = &features; //TODO add option to disable not needed features
DeviceQueueCreateInfoBuilder deviceQueueCreateInfoBuilder;
deviceQueueCreateInfoBuilder.AddQueueFamily(queueIndices.GetGraphics(), queueFamilyProperties[queueIndices.GetGraphics()].queueCount);
if (queueIndices.GetCompute() != VK_QUEUE_FAMILY_IGNORED)
deviceQueueCreateInfoBuilder.AddQueueFamily(queueIndices.GetCompute(), queueFamilyProperties[queueIndices.GetCompute()].queueCount);
if (queueIndices.GetTransfer() != VK_QUEUE_FAMILY_IGNORED)
deviceQueueCreateInfoBuilder.AddQueueFamily(queueIndices.GetTransfer(), queueFamilyProperties[queueIndices.GetTransfer()].queueCount);
const std::vector<vk::DeviceQueueCreateInfo> deviceQueueCreateInfos = deviceQueueCreateInfoBuilder.GetDeviceQueueCreateInfos();
deviceCreateInfo.queueCreateInfoCount = static_cast<uint32_t>(deviceQueueCreateInfos.size());
deviceCreateInfo.pQueueCreateInfos = deviceQueueCreateInfos.data();
std::vector<const char*> enabledExtensions;
for (const auto& extension : requestedExtensions)
{
enabledExtensions.push_back(extension.c_str());
}
#ifdef DEBUG
if (IsExtensionAvailable({ VK_EXT_DEBUG_MARKER_EXTENSION_NAME }))
{ // Enable debug marker extension if available
enabledExtensions.push_back(VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
useDebugMarkers = true;
}
#endif
deviceCreateInfo.enabledExtensionCount = static_cast<uint32_t>(enabledExtensions.size());
deviceCreateInfo.ppEnabledExtensionNames = enabledExtensions.data();
device = physicalDevice.createDevice(deviceCreateInfo);
}
uint32_t FindBestQueue(const vk::QueueFlags& desiredFlags, const vk::SurfaceKHR& surface = nullptr) const
{
uint32_t best = VK_QUEUE_FAMILY_IGNORED;
VkQueueFlags bestExtraFlagsCount = VK_QUEUE_FLAG_BITS_MAX_ENUM;
for (size_t i = 0; i < queueFamilyProperties.size(); i++)
{
vk::QueueFlags flags = queueFamilyProperties[i].queueFlags;
if (!(flags & desiredFlags)) continue; // Skip queue without desired flags
if (surface && VK_FALSE == physicalDevice.getSurfaceSupportKHR(i, surface)) continue;
const VkQueueFlags currentExtraFlags = (flags & ~desiredFlags).operator VkQueueFlags();
if (0 == currentExtraFlags) return i; // return exact match
if (best == VK_QUEUE_FAMILY_IGNORED || currentExtraFlags < bestExtraFlagsCount)
{
best = i;
bestExtraFlagsCount = currentExtraFlags;
}
}
return best;
}
public:
/**
* \brief Vulkan does not require does not define a depth buffer format that must be supported. This method checks for the first supported format from an given array of formats.
* \param depthFormats Array of depth formats
* \return The first format supported as a depth buffer
* \throws If no depth buffer format is supported
*/
vk::Format GetSupportedDepthFormat(const std::vector<vk::Format>& depthFormats = { vk::Format::eD32SfloatS8Uint, vk::Format::eD32Sfloat, vk::Format::eD24UnormS8Uint, vk::Format::eD16UnormS8Uint, vk::Format::eD16Unorm }) const
{
for (auto& format : depthFormats)
{
vk::FormatProperties formatProps;
formatProps = physicalDevice.getFormatProperties(format);
if (formatProps.optimalTilingFeatures & vk::FormatFeatureFlagBits::eDepthStencilAttachment)
{
return format;
}
}
throw std::runtime_error("No supported depth format");
}
vk::Bool32 GetMemoryType(uint32_t typeBits, const vk::MemoryPropertyFlags& properties, uint32_t* typeIndex) const
{
for (uint32_t i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
if ((memoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
{
*typeIndex = i;
return VK_TRUE;
}
}
typeBits >>= 1;
}
return VK_FALSE;
}
uint32_t GetMemoryType(uint32_t typeBits, const vk::MemoryPropertyFlags& properties) const
{
uint32_t result = 0;
if (VK_FALSE == GetMemoryType(typeBits, properties, &result))
{
throw std::runtime_error("Unable to find memory type " + to_string(properties));
}
return result;
}
void Close() override
{
device.destroyCommandPool(graphicsCommandPool);
//TODO fill
}
};
}
}