Fix issues with debug layers
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@@ -15,6 +15,7 @@ namespace openVulkanoCpp::Vulkan
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const std::initializer_list<std::string> activeValidationLayerNames = {
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const std::initializer_list<std::string> activeValidationLayerNames = {
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"VK_LAYER_LUNARG_assistant_layer",
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"VK_LAYER_LUNARG_assistant_layer",
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"VK_LAYER_LUNARG_standard_validation",
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"VK_LAYER_LUNARG_standard_validation",
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"VK_LAYER_KHRONOS_validation",
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//"VK_EXT_debug_marker",
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//"VK_EXT_debug_marker",
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#ifdef RENDER_DOC
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#ifdef RENDER_DOC
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"VK_LAYER_RENDERDOC_Capture", // RenderDoc must be open for this layer to work!
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"VK_LAYER_RENDERDOC_Capture", // RenderDoc must be open for this layer to work!
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@@ -29,7 +30,7 @@ namespace openVulkanoCpp::Vulkan
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auto layers = vk::enumerateInstanceLayerProperties();
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auto layers = vk::enumerateInstanceLayerProperties();
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for (const auto& layer: layers)
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for (const auto& layer: layers)
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{
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{
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availableLayers.insert(layer.layerName);
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availableLayers.insert(layer.layerName.data());
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}
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}
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Logger::RENDER->debug("Available Vulkan Validation Layers: {0}", fmt::join(availableLayers, ", "));
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Logger::RENDER->debug("Available Vulkan Validation Layers: {0}", fmt::join(availableLayers, ", "));
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}
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}
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@@ -31,7 +31,7 @@ namespace openVulkanoCpp
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RenderPass() = default;
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RenderPass() = default;
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~RenderPass()
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~RenderPass() override
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{
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{
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if (frameBuffer) RenderPass::Close();
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if (frameBuffer) RenderPass::Close();
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}
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}
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@@ -1,5 +1,12 @@
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/*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#pragma once
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#include "vulkan/vulkan.hpp"
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#include <vulkan/vulkan.hpp>
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namespace openVulkanoCpp
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namespace openVulkanoCpp
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{
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{
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@@ -12,4 +19,4 @@ namespace openVulkanoCpp
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virtual void Record(vk::CommandBuffer& cmdBuffer, uint32_t bufferId) = 0;
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virtual void Record(vk::CommandBuffer& cmdBuffer, uint32_t bufferId) = 0;
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};
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};
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}
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}
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}
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}
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