Replace random number generation

This commit is contained in:
Georg Hagen
2025-01-27 13:14:00 +01:00
parent 45e3f2a1d4
commit 5838001371

View File

@@ -18,6 +18,7 @@
#include "Math/Math.hpp"
#include "Base/EngineConfiguration.hpp"
#include "Controller/FreeCamCameraController.hpp"
#include <random>
#pragma clang diagnostic push
#pragma ide diagnostic ignored "cert-msc50-cpp"
@@ -47,6 +48,14 @@ namespace OpenVulkano
UI::SimpleUi m_ui;
std::shared_ptr<UI::PerformanceInfo> m_perfInfo;
std::mt19937 random;
std::uniform_real_distribution<> randDistPos {-5.0, 5.0};
Math::Vector3f_SIMD RandomPos()
{
return { randDistPos(random), randDistPos(random), randDistPos(random) };
}
public:
void Init() override
{
@@ -63,12 +72,13 @@ namespace OpenVulkano
shader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
drawablesPool.resize(GEOS);
m_geos.reserve(GEOS);
std::uniform_real_distribution<> randDistSize(0.1f, 1.1f);
std::uniform_real_distribution<> randDistColor(0, 1);
for (uint32_t i = 0; i < GEOS; i++)
{
m_geos.push_back(GeometryFactory::MakeCube(
std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f,
std::rand() % 1000 / 1000.0f + 0.01f,
Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1)));
m_geos.push_back(GeometryFactory::MakeCube(randDistSize(random), randDistSize(random), randDistSize(random),
Vector4f(randDistColor(random), randDistColor(random), randDistColor(random), 1.0f)
));
drawablesPool[i].Init(&shader, &m_geos[i], &mat);
}
nodesPool.resize(OBJECTS);
@@ -78,7 +88,7 @@ namespace OpenVulkano
scene.GetRoot()->AddChild(&nodesPool[i]);
if (i < DYNAMIC) nodesPool[i].SetUpdateFrequency(UpdateFrequency::Always);
nodesPool[i].AddDrawable(&drawablesPool[std::rand() % GEOS]);
nodesPool[i].SetMatrix(translate(glm::mat4x4(1), Vector3f((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5)));
nodesPool[i].SetMatrix(Math::Utils::translate(Math::Matrix4f(1), RandomPos()));
}
GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
@@ -96,7 +106,7 @@ namespace OpenVulkano
{
for (uint32_t i = 0; i < DYNAMIC; i++)
{
nodesPool[i].SetMatrix(translate(glm::mat4x4(1), glm::vec3((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5)));
nodesPool[i].SetMatrix(Math::Utils::translate(Math::Matrix4f(1), RandomPos()));
}
camController.Tick();