Replace random number generation
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@@ -18,6 +18,7 @@
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#include "Math/Math.hpp"
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#include "Base/EngineConfiguration.hpp"
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#include "Controller/FreeCamCameraController.hpp"
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#include <random>
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#pragma clang diagnostic push
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#pragma ide diagnostic ignored "cert-msc50-cpp"
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@@ -47,6 +48,14 @@ namespace OpenVulkano
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UI::SimpleUi m_ui;
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std::shared_ptr<UI::PerformanceInfo> m_perfInfo;
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std::mt19937 random;
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std::uniform_real_distribution<> randDistPos {-5.0, 5.0};
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Math::Vector3f_SIMD RandomPos()
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{
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return { randDistPos(random), randDistPos(random), randDistPos(random) };
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}
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public:
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void Init() override
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{
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@@ -63,12 +72,13 @@ namespace OpenVulkano
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shader.AddVertexInputDescription(Vertex::GetVertexInputDescription());
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drawablesPool.resize(GEOS);
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m_geos.reserve(GEOS);
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std::uniform_real_distribution<> randDistSize(0.1f, 1.1f);
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std::uniform_real_distribution<> randDistColor(0, 1);
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for (uint32_t i = 0; i < GEOS; i++)
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{
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m_geos.push_back(GeometryFactory::MakeCube(
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std::rand() % 1000 / 1000.0f + 0.01f, std::rand() % 1000 / 1000.0f + 0.01f,
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std::rand() % 1000 / 1000.0f + 0.01f,
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Vector4f((std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, (std::rand() % 255) / 255.0f, 1)));
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m_geos.push_back(GeometryFactory::MakeCube(randDistSize(random), randDistSize(random), randDistSize(random),
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Vector4f(randDistColor(random), randDistColor(random), randDistColor(random), 1.0f)
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));
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drawablesPool[i].Init(&shader, &m_geos[i], &mat);
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}
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nodesPool.resize(OBJECTS);
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@@ -78,7 +88,7 @@ namespace OpenVulkano
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scene.GetRoot()->AddChild(&nodesPool[i]);
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if (i < DYNAMIC) nodesPool[i].SetUpdateFrequency(UpdateFrequency::Always);
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nodesPool[i].AddDrawable(&drawablesPool[std::rand() % GEOS]);
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nodesPool[i].SetMatrix(translate(glm::mat4x4(1), Vector3f((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5)));
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nodesPool[i].SetMatrix(Math::Utils::translate(Math::Matrix4f(1), RandomPos()));
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}
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GetGraphicsAppManager()->GetRenderer()->SetScene(&scene);
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@@ -96,7 +106,7 @@ namespace OpenVulkano
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{
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for (uint32_t i = 0; i < DYNAMIC; i++)
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{
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nodesPool[i].SetMatrix(translate(glm::mat4x4(1), glm::vec3((std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5, (std::rand() % 10000) / 1000.0f - 5)));
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nodesPool[i].SetMatrix(Math::Utils::translate(Math::Matrix4f(1), RandomPos()));
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}
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camController.Tick();
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