Update touch inputs
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@@ -40,8 +40,8 @@ namespace OpenVulkano
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vec *= m_boostFactor;
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vec *= m_boostFactor;
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}
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}
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m_yaw -= input->GetAxis(m_actionLookSide) * timeScale / 2.0;
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m_yaw -= input->GetAxis(m_actionLookSide) * timeScale / 2.0f;
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m_pitch -= input->GetAxis(m_actionLookUp) * timeScale / 2.0;
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m_pitch -= input->GetAxis(m_actionLookUp) * timeScale / 2.0f;
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m_pitch = std::min(1.4f, std::max(-1.4f, m_pitch));
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m_pitch = std::min(1.4f, std::max(-1.4f, m_pitch));
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const Math::QuaternionF rot(Math::Vector3f(m_pitch, m_yaw, 0));
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const Math::QuaternionF rot(Math::Vector3f(m_pitch, m_yaw, 0));
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@@ -55,10 +55,10 @@ namespace OpenVulkano
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{
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{
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m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
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m_actionForward->BindKey(Input::InputKey::Controller::AXIS_LEFT_Y);
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m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
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m_actionForward->BindAxisButtons(Input::InputKey::Keyboard::KEY_W, Input::InputKey::Keyboard::KEY_S);
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m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, -0.01f);
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m_actionForward->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_Y, -0.0025f);
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m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
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m_actionSide->BindKey(Input::InputKey::Controller::AXIS_LEFT_X);
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m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
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m_actionSide->BindAxisButtons(Input::InputKey::Keyboard::KEY_D, Input::InputKey::Keyboard::KEY_A);
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m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, 0.01f);
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m_actionSide->BindKey(Input::InputKey::Touch::AXIS_PAN_TWO_FINGERS_X, 0.0025f);
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m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
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m_actionLookUp->BindKey(Input::InputKey::Controller::AXIS_RIGHT_Y);
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m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
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m_actionLookUp->BindAxisButtons(Input::InputKey::Keyboard::KEY_DOWN, Input::InputKey::Keyboard::KEY_UP);
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m_actionLookUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y, 0.10f);
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m_actionLookUp->BindKey(Input::InputKey::Touch::AXIS_PAN_Y, 0.10f);
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@@ -55,16 +55,8 @@ namespace OpenVulkano::Input
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m_initialDistance = distance;
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m_initialDistance = distance;
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if (m_initialDistance > 0)
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m_pinchInfo.scale = 0;
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{
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m_pinchInfo.scale = m_initialDistance;
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m_pinchInfo.position = CalculateCenter();
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m_pinchInfo.position = CalculateCenter();
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}
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else
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{
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m_pinchInfo.scale = 0.0f;
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m_pinchInfo.position = m_pendingTouches.front().currentPosition;
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}
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OnPinchStarted.NotifyAll(this, m_pinchInfo);
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OnPinchStarted.NotifyAll(this, m_pinchInfo);
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@@ -202,21 +194,10 @@ namespace OpenVulkano::Input
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{
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{
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float newDistance = CalculateDistance();
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float newDistance = CalculateDistance();
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if (m_lastDistance == 0)
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if (m_lastDistance == 0) m_lastDistance = newDistance;
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{
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m_lastDistance = newDistance;
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}
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if (m_initialDistance > 0)
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{
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m_pinchInfo.scale = (newDistance - m_initialDistance);
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m_pinchInfo.scale = (newDistance - m_initialDistance);
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m_pinchInfo.position = CalculateCenter();
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m_pinchInfo.position = CalculateCenter();
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}
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else
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{
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m_pinchInfo.scale = 0.0f;
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m_pinchInfo.position = m_pendingTouches.front().currentPosition;
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}
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OnPinchMoved.NotifyAll(this, m_pinchInfo);
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OnPinchMoved.NotifyAll(this, m_pinchInfo);
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