[WIP] Shader handling rework
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@@ -6,7 +6,7 @@
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#include "CubesExampleApp.hpp"
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#include "Scene/Scene.hpp"
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#include "Scene/Shader.hpp"
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#include "Scene/Shader/Shader.hpp"
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#include "Scene/Geometry.hpp"
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#include "Scene/Material.hpp"
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#include "Scene/Vertex.hpp"
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@@ -53,8 +53,8 @@ public:
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cam.Init(70, 16, 9, 0.1f, 100);
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scene.SetCamera(&cam);
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cam.SetMatrix(Utils::translate(Matrix4f(1), Vector3f_SIMD(0,0,-10)));
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shader.AddShaderProgram(ShaderProgramType::VERTEX, "Shader/basic");
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shader.AddShaderProgram(ShaderProgramType::FRAGMENT, "Shader/basic");
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shader.AddShaderProgram(openVulkanoCpp::ShaderProgramType::VERTEX, "Shader/basic");
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shader.AddShaderProgram(openVulkanoCpp::ShaderProgramType::FRAGMENT, "Shader/basic");
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shader.AddVertexInputDescription(openVulkanoCpp::Vertex::GetVertexInputDescription());
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drawablesPool.resize(GEOS);
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for(int i = 0; i < GEOS; i++)
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