Fix dynamic offset count error spam
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@@ -25,6 +25,7 @@ namespace OpenVulkano::Vulkan
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writeDescriptorSet.pBufferInfo = &bufferInfo;
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writeDescriptorSet.pBufferInfo = &bufferInfo;
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buffer->allocation->device.updateDescriptorSets(1, &writeDescriptorSet, 0, nullptr);
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buffer->allocation->device.updateDescriptorSets(1, &writeDescriptorSet, 0, nullptr);
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m_setOffset = setId;
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m_setOffset = setId;
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m_dynamic = binding.descriptorType == DescriptorSetLayoutBinding::TYPE_UNIFORM_BUFFER_DYNAMIC || binding.descriptorType == DescriptorSetLayoutBinding::TYPE_STORAGE_BUFFER_DYNAMIC;
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}
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}
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void UniformBuffer::Close()
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void UniformBuffer::Close()
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@@ -36,7 +37,7 @@ namespace OpenVulkano::Vulkan
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void UniformBuffer::Record(VulkanDrawContext* drawContext)
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void UniformBuffer::Record(VulkanDrawContext* drawContext)
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{
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{
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uint32_t frameOffset = m_frameOffset * drawContext->currentImageId;
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uint32_t frameOffset = m_frameOffset * drawContext->currentImageId;
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drawContext->commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, drawContext->GetShader()->pipelineLayout, m_setOffset, m_setCount, &m_descriptorSet, (m_frameOffset) ? 1 : 0, &frameOffset);
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drawContext->commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, drawContext->GetShader()->pipelineLayout, m_setOffset, m_setCount, &m_descriptorSet, (m_dynamic) ? 1 : 0, &frameOffset);
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}
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}
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void UniformBuffer::Update(void* data, uint32_t size, uint32_t bufferId) const
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void UniformBuffer::Update(void* data, uint32_t size, uint32_t bufferId) const
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@@ -19,6 +19,7 @@ namespace OpenVulkano::Vulkan
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vk::DescriptorSet m_descriptorSet;
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vk::DescriptorSet m_descriptorSet;
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uint32_t m_frameOffset;
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uint32_t m_frameOffset;
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uint32_t m_setOffset, m_setCount = 1;
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uint32_t m_setOffset, m_setCount = 1;
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bool m_dynamic;
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public:
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public:
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~UniformBuffer() override
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~UniformBuffer() override
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