Fix build issues

This commit is contained in:
2024-09-21 14:51:11 +02:00
parent 95ddd4b23f
commit 653be0a403
4 changed files with 12 additions and 7 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenVulkano::Vulkan
if (labelDrawable->IsBillboard())
{
OpenVulkano::Scene::UniformBuffer* buffer = labelDrawable->GetBillboardBuffer();
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
VulkanUniformBuffer* vkBuffer = buffer->GetRenderResource();
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
@@ -32,7 +32,7 @@ namespace OpenVulkano::Vulkan
}
OpenVulkano::Scene::UniformBuffer* labelBuffer = labelDrawable->GetLabelBuffer();
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(labelBuffer->renderBuffer);
VulkanUniformBuffer* vkBuffer = labelBuffer->GetRenderResource();
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(labelBuffer);
@@ -57,7 +57,7 @@ namespace OpenVulkano::Vulkan
OpenVulkano::Scene::Shader* shader = entry.GetShader();
drawContext->EncodeShader(shader);
Geometry* mesh = entry.GetMesh();
VulkanGeometry* renderGeo = static_cast<VulkanGeometry*>(mesh->renderGeo);
VulkanGeometry* renderGeo = mesh->GetRenderResource();
if (!renderGeo)
{
renderGeo = drawContext->renderer->GetResourceManager().PrepareGeometry(mesh);
@@ -77,7 +77,7 @@ namespace OpenVulkano::Vulkan
{
if (buffer)
{
VulkanUniformBuffer* vkBuffer = static_cast<VulkanUniformBuffer*>(buffer->renderBuffer);
VulkanUniformBuffer* vkBuffer = buffer->GetRenderResource();
if (!vkBuffer)
{
vkBuffer = drawContext->renderer->GetResourceManager().PrepareUniformBuffer(buffer);
@@ -90,11 +90,11 @@ namespace OpenVulkano::Vulkan
{
if (Texture* texture = material->texture)
{
VulkanTexture* renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
VulkanTexture* renderTexture = texture->GetRenderResource();
if (!renderTexture)
{
drawContext->renderer->GetResourceManager().PrepareMaterial(entry.GetMaterial());
renderTexture = static_cast<VulkanTexture*>(texture->renderTexture);
renderTexture = texture->GetRenderResource();
}
renderTexture->Record(drawContext);
}