fix unresolved reference error

This commit is contained in:
ohyzha
2024-07-13 22:01:37 +03:00
parent 24f0c9409c
commit 68122cbe2a
3 changed files with 31 additions and 25 deletions

View File

@@ -30,6 +30,15 @@ if(NOT IOS)
endif() endif()
SetOptimisationSettings() SetOptimisationSettings()
set(BASH_EXECUTABLE "" CACHE FILEPATH "Path to bash executable")
if ("${BASH_EXECUTABLE}" STREQUAL "")
find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
endif()
set(ROOT_FOLDER ${CMAKE_CURRENT_SOURCE_DIR})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Scripts)
if(IOS) if(IOS)
set(CMAKE_Swift_LANGUAGE_VERSION 5.0) set(CMAKE_Swift_LANGUAGE_VERSION 5.0)
enable_language(Swift) enable_language(Swift)
@@ -80,15 +89,6 @@ if (WIN32)
endif () endif ()
SetupVulkan(openVulkanoCpp) SetupVulkan(openVulkanoCpp)
set(BASH_EXECUTABLE "" CACHE FILEPATH "Path to bash executable")
if ("${BASH_EXECUTABLE}" STREQUAL "")
find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
endif()
set(ROOT_FOLDER ${CMAKE_CURRENT_SOURCE_DIR})
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Scripts)
SetShaderDependency(openVulkanoCpp SetShaderDependency(openVulkanoCpp
${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/Shader
${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData) ${CMAKE_CURRENT_SOURCE_DIR}/openVulkanoCpp/GeneratedShaderData)

View File

@@ -19,19 +19,24 @@ check_return_code() {
} }
rm -f *.spv rm -f *.spv
rm "$GENERATED_DATA_PATH"/* rm -f "$GENERATED_DATA_PATH"/*
touch "$GENERATED_DATA_PATH"/GeneratedShaderData.h touch "$GENERATED_DATA_PATH"/GeneratedShaderData.h
touch "$GENERATED_DATA_PATH"/GeneratedShaderData.c
echo "// Auto generated file" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo "// Auto generated file" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
echo -e "#ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED\n" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo -e "#ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
echo -e "extern \"C\" {\n" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h #echo -e "extern \"C\" {" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
echo -e "#include \"GeneratedShaderData.h\"" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c
# put data from all files with same name into single file # put data from all files with same name into single file
unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq)) unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq))
entriesCount="\nconst unsigned int entriesCount[] = {"
entries="const TFileTableEntry* entries[] = {"
len=${#unique_file_names[@]} len=${#unique_file_names[@]}
i=0 i=0
entriesCountDef="\nconst unsigned int* entriesCount[${len}] = {"
entriesDef="const void* entries[${len}] = {"
entriesCountDecl="extern const unsigned int* entriesCount[${len}];"
entriesDecl="extern const void* entries[${len}];"
globalDefinitions=""
for unique_name in ${unique_file_names[@]} ; do for unique_name in ${unique_file_names[@]} ; do
same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*") same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*")
for same_file in ${same_files[@]} ; do for same_file in ${same_files[@]} ; do
@@ -42,16 +47,18 @@ for unique_name in ${unique_file_names[@]} ; do
bin2c -t -d "$GENERATED_DATA_PATH"/$unique_name.h -o "$GENERATED_DATA_PATH"/$unique_name.c *.spv bin2c -t -d "$GENERATED_DATA_PATH"/$unique_name.h -o "$GENERATED_DATA_PATH"/$unique_name.c *.spv
check_return_code check_return_code
sed -i "$ a #include \"${unique_name}.h\"" "$GENERATED_DATA_PATH"/GeneratedShaderData.h
rm *.spv rm *.spv
echo -e "#include \"${unique_name}.h\"" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c
filename_no_ext_first_upper="${unique_name^}" filename_no_ext_first_upper="${unique_name^}"
entriesCount+="fileTable${filename_no_ext_first_upper}Size" entriesCountDef+="&fileTable${filename_no_ext_first_upper}Size"
entries+="fileTable${filename_no_ext_first_upper}" entriesDef+="fileTable${filename_no_ext_first_upper}"
globalDefinitions+="const unsigned int fileTable${filename_no_ext_first_upper}Size;\n"
globalDefinitions+="const TFileTableEntry fileTable${filename_no_ext_first_upper}[];\n"
if [ $i -ne $((len-1)) ]; then if [ $i -ne $((len-1)) ]; then
entriesCount+=",\n\t\t" entriesCountDef+=",\n\t\t"
entries+=",\n\t\t" entriesDef+=",\n\t\t"
fi fi
sed -i "3s/.*/#include \"${unique_name}.h\"/" "$GENERATED_DATA_PATH"/$unique_name.c sed -i "3s/.*/#include \"${unique_name}.h\"/" "$GENERATED_DATA_PATH"/$unique_name.c
@@ -64,8 +71,7 @@ for unique_name in ${unique_file_names[@]} ; do
((i++)) ((i++))
done done
entriesCount+=" };" entriesCountDef+=" };"
entries+=" };" entriesDef+=" };"
echo -e $entriesCount >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo -e "${entriesCountDecl}\n${entriesDecl}\\n#endif /*GeneratedShaderData_H_INCLUDED*/" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h
echo -e $entries >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo -e "\n${globalDefinitions}${entriesCountDef}\n${entriesDef}" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c
echo -e "}\n#endif /*GeneratedShaderData_H_INCLUDED*/" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h

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@@ -26,7 +26,7 @@ namespace OpenVulkano
const unsigned int sz = std::size(entriesCount); const unsigned int sz = std::size(entriesCount);
for (unsigned int i = 0; i < sz; i++) for (unsigned int i = 0; i < sz; i++)
{ {
RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(entries[i]), entriesCount[i]); RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(entries[i]), *entriesCount[i]);
} }
} }