fix issues when openvulkano is linked as library
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@@ -6,10 +6,14 @@ if ("${BASH_EXECUTABLE}" STREQUAL "")
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find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
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set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
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endif()
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set(ROOT_FOLDER ${CMAKE_SOURCE_DIR})
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set(SHADER_OUTPUT_DEST ${CMAKE_BINARY_DIR}/GeneratedShaderData)
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configure_file(${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
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execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh "${SHADER_OUTPUT_DEST}" WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/Scripts)
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# go from openVulkano/OpenVulkanoCpp to openVulkano
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cmake_path(GET CMAKE_CURRENT_SOURCE_DIR PARENT_PATH ROOT_FOLDER)
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set(SCRIPT_FOLDER "${ROOT_FOLDER}/Scripts")
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set(SHADER_OUTPUT_DEST "${CMAKE_CURRENT_BINARY_DIR}/GeneratedShaderData")
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set(SHADER_FILES_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}/Shader")
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set(UNIQUE_ENTRY_NAME "OpenVulkano")
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configure_file(${ROOT_FOLDER}/cmake/TryCompileShaders.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
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execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh ${SHADER_OUTPUT_DEST} "${CMAKE_CURRENT_SOURCE_DIR}/Shader" ${UNIQUE_ENTRY_NAME} WORKING_DIRECTORY ${SCRIPT_FOLDER})
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file(GLOB GENERATED_SHADER_SOURCES "${SHADER_OUTPUT_DEST}/*")
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file(GLOB_RECURSE sources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.h" "${CMAKE_CURRENT_SOURCE_DIR}/*.c" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")
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