fix issues when openvulkano is linked as library

This commit is contained in:
ohyzha
2024-09-23 15:59:23 +03:00
parent b7f640fe53
commit 69f07f09f9
6 changed files with 41 additions and 29 deletions

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@@ -15,7 +15,7 @@ if(LINUX)
find_package(ECM REQUIRED NO_MODULE) find_package(ECM REQUIRED NO_MODULE)
set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH}) set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH})
endif() endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/modules" "${CMAKE_SOURCE_DIR}/cmake/functions") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/functions")
include(VarsFromFile) include(VarsFromFile)
include(SetCompilerSettings) include(SetCompilerSettings)

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@@ -11,12 +11,19 @@ fi
SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd ) SCRIPT_DIR=$( cd -- "$( dirname -- "${BASH_SOURCE[0]}" )" &> /dev/null && pwd )
GENERATED_DATA_PATH="$1" GENERATED_DATA_PATH="$1"
SHADER_PATH="$(dirname "$SCRIPT_DIR")/openVulkanoCpp/Shader" SHADER_PATH="$2"
UNIQUE_ENTRY_NAME="$3"
HEADER_PATH="$1"/"GeneratedShaderData_${3}.h"
C_PATH="$1"/"GeneratedShaderData_${3}.c"
HEADER_GUARD="GeneratedShaderData_${UNIQUE_ENTRY_NAME}_H_INCLUDED"
if [[ "$OSTYPE" == "msys" || "$OSTYPE" == "cygwin" ]]; then if [[ "$OSTYPE" == "msys" || "$OSTYPE" == "cygwin" ]]; then
SCRIPT_DIR=$(cygpath -w "$SCRIPT_DIR") SCRIPT_DIR=$(cygpath -w "$SCRIPT_DIR")
GENERATED_DATA_PATH=$(cygpath -w "$GENERATED_DATA_PATH") GENERATED_DATA_PATH=$(cygpath -w "$GENERATED_DATA_PATH")
SHADER_PATH=$(cygpath -w "$SHADER_PATH") SHADER_PATH=$(cygpath -w "$SHADER_PATH")
HEADER_PATH=$(cygpath -w "$HEADER_PATH")
C_PATH=$(cygpath -w "$C_PATH")
fi fi
check_return_code() { check_return_code() {
@@ -29,21 +36,21 @@ check_return_code() {
mkdir -p "$GENERATED_DATA_PATH" mkdir -p "$GENERATED_DATA_PATH"
rm -f "$GENERATED_DATA_PATH/*.spv" rm -f "$GENERATED_DATA_PATH/*.spv"
touch "$GENERATED_DATA_PATH"/GeneratedShaderData.h touch "$HEADER_PATH"
touch "$GENERATED_DATA_PATH"/GeneratedShaderData.c touch "$C_PATH"
echo "// Auto generated file" > "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo "// Auto generated file" > "$HEADER_PATH"
echo -e "#ifndef GeneratedShaderData_H_INCLUDED\n#define GeneratedShaderData_H_INCLUDED" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo -e "#ifndef ${HEADER_GUARD}\n#define ${HEADER_GUARD}" >> "$HEADER_PATH"
echo -e "#include \"GeneratedShaderData.h\"" > "$GENERATED_DATA_PATH"/GeneratedShaderData.c echo -e "#include \"GeneratedShaderData_${UNIQUE_ENTRY_NAME}.h\"" > "$C_PATH"
# put data from all files with same name into single file # put data from all files with same name into single file
unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq)) unique_file_names=($(find $SHADER_PATH/ -type f ! -name '*.hpp' ! -name '*.cpp' | awk -F/ '{print $NF}' | awk -F. '{print $1}' | sort | uniq))
len=${#unique_file_names[@]} len=${#unique_file_names[@]}
i=0 i=0
entriesCountDef="\nconst unsigned int* entriesCount[${len}] = {" entriesCountDef="\nconst unsigned int* entriesCount${UNIQUE_ENTRY_NAME}[${len}] = {"
entriesDef="const void* entries[${len}] = {" entriesDef="const void* entries${UNIQUE_ENTRY_NAME}[${len}] = {"
entriesCountDecl="extern const unsigned int* entriesCount[${len}];" entriesCountDecl="extern const unsigned int* entriesCount${UNIQUE_ENTRY_NAME}[${len}];"
entriesDecl="extern const void* entries[${len}];" entriesDecl="extern const void* entries${UNIQUE_ENTRY_NAME}[${len}];"
for unique_name in ${unique_file_names[@]} ; do for unique_name in ${unique_file_names[@]} ; do
same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*") same_files=$(find $SHADER_PATH/ -type f -name "${unique_name}.*")
for same_file in ${same_files[@]} ; do for same_file in ${same_files[@]} ; do
@@ -56,7 +63,7 @@ for unique_name in ${unique_file_names[@]} ; do
check_return_code check_return_code
rm "$GENERATED_DATA_PATH"/*.spv rm "$GENERATED_DATA_PATH"/*.spv
echo -e "#include \"${unique_name}.h\"" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c echo -e "#include \"${unique_name}.h\"" >> "$C_PATH"
filename_no_ext_first_upper=$(echo $unique_name | awk '{print toupper(substr($0,1,1))substr($0,2)}') filename_no_ext_first_upper=$(echo $unique_name | awk '{print toupper(substr($0,1,1))substr($0,2)}')
entriesCountDef+="&fileTable${filename_no_ext_first_upper}Size" entriesCountDef+="&fileTable${filename_no_ext_first_upper}Size"
entriesDef+="fileTable${filename_no_ext_first_upper}" entriesDef+="fileTable${filename_no_ext_first_upper}"
@@ -78,5 +85,5 @@ done
entriesCountDef+=" };" entriesCountDef+=" };"
entriesDef+=" };" entriesDef+=" };"
echo -e "${entriesCountDecl}\n${entriesDecl}\\n#endif /*GeneratedShaderData_H_INCLUDED*/" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.h echo -e "${entriesCountDecl}\n${entriesDecl}\\n#endif /*${HEADER_GUARD}*/" >> "$HEADER_PATH"
echo -e "\n${entriesCountDef}\n${entriesDef}" >> "$GENERATED_DATA_PATH"/GeneratedShaderData.c echo -e "\n${entriesCountDef}\n${entriesDef}" >> "$C_PATH"

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@@ -1,5 +1,5 @@
execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh "@SHADER_OUTPUT_DEST@" execute_process(COMMAND "@BASH_EXECUTABLE@" CompileShaders.sh "@SHADER_OUTPUT_DEST@" "@SHADER_FILES_LOCATION@" "@UNIQUE_ENTRY_NAME@"
WORKING_DIRECTORY "@ROOT_FOLDER@/Scripts" WORKING_DIRECTORY "@SCRIPT_FOLDER@"
RESULT_VARIABLE res_var) RESULT_VARIABLE res_var)
if(NOT "${res_var}" STREQUAL "0") if(NOT "${res_var}" STREQUAL "0")
message(FATAL_ERROR "Failed to recompile shaders") message(FATAL_ERROR "Failed to recompile shaders")

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@@ -14,12 +14,13 @@ function(SetShaderDependency TARGET SHADER_SRC_FOLDER SHADER_OUTPUT_FOLDER)
endif() endif()
endforeach() endforeach()
set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES}) set(SHADER_EXPECTED_OUTPUT ${OUTPUT_HEADERS} ${OUTPUT_SOURCES})
add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT} add_custom_command(OUTPUT ${SHADER_EXPECTED_OUTPUT}
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/TryCompileShaders.cmake
DEPENDS ${SHADER_SRC_FILES} DEPENDS ${SHADER_SRC_FILES}
COMMENT "Recompiling shaders") COMMENT "Recompiling shaders"
add_custom_target(RecompileShaders ALL VERBATIM)
add_custom_target("RecompileShaders_${TARGET}" ALL
DEPENDS ${SHADER_EXPECTED_OUTPUT}) DEPENDS ${SHADER_EXPECTED_OUTPUT})
add_dependencies(${TARGET} RecompileShaders) add_dependencies(${TARGET} "RecompileShaders_${TARGET}")
endfunction(SetShaderDependency) endfunction(SetShaderDependency)

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@@ -6,10 +6,14 @@ if ("${BASH_EXECUTABLE}" STREQUAL "")
find_program(BASH_PROGRAM bash NO_CACHE REQUIRED) find_program(BASH_PROGRAM bash NO_CACHE REQUIRED)
set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE) set(BASH_EXECUTABLE ${BASH_PROGRAM} CACHE FILEPATH "Path to bash executable" FORCE)
endif() endif()
set(ROOT_FOLDER ${CMAKE_SOURCE_DIR}) # go from openVulkano/OpenVulkanoCpp to openVulkano
set(SHADER_OUTPUT_DEST ${CMAKE_BINARY_DIR}/GeneratedShaderData) cmake_path(GET CMAKE_CURRENT_SOURCE_DIR PARENT_PATH ROOT_FOLDER)
configure_file(${CMAKE_SOURCE_DIR}/cmake/TryCompileShaders.cmake.in ${CMAKE_BINARY_DIR}/TryCompileShaders.cmake @ONLY) set(SCRIPT_FOLDER "${ROOT_FOLDER}/Scripts")
execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh "${SHADER_OUTPUT_DEST}" WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/Scripts) set(SHADER_OUTPUT_DEST "${CMAKE_CURRENT_BINARY_DIR}/GeneratedShaderData")
set(SHADER_FILES_LOCATION "${CMAKE_CURRENT_SOURCE_DIR}/Shader")
set(UNIQUE_ENTRY_NAME "OpenVulkano")
configure_file(${ROOT_FOLDER}/cmake/TryCompileShaders.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TryCompileShaders.cmake @ONLY)
execute_process(COMMAND ${BASH_EXECUTABLE} CompileShaders.sh ${SHADER_OUTPUT_DEST} "${CMAKE_CURRENT_SOURCE_DIR}/Shader" ${UNIQUE_ENTRY_NAME} WORKING_DIRECTORY ${SCRIPT_FOLDER})
file(GLOB GENERATED_SHADER_SOURCES "${SHADER_OUTPUT_DEST}/*") file(GLOB GENERATED_SHADER_SOURCES "${SHADER_OUTPUT_DEST}/*")
file(GLOB_RECURSE sources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.h" "${CMAKE_CURRENT_SOURCE_DIR}/*.c" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp") file(GLOB_RECURSE sources CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/*.h" "${CMAKE_CURRENT_SOURCE_DIR}/*.c" "${CMAKE_CURRENT_SOURCE_DIR}/*.hpp" "${CMAKE_CURRENT_SOURCE_DIR}/*.cpp")

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@@ -9,7 +9,7 @@
extern "C" extern "C"
{ {
#include "GeneratedShaderData.h" #include "GeneratedShaderData_OpenVulkano.h"
} }
namespace OpenVulkano namespace OpenVulkano
@@ -22,11 +22,11 @@ namespace OpenVulkano
ShaderRegistry::ShaderRegistry() ShaderRegistry::ShaderRegistry()
{ {
assert(std::size(entriesCount) == std::size(entries)); assert(std::size(entriesOpenVulkano) == std::size(entriesCountOpenVulkano));
const unsigned int sz = std::size(entriesCount); const unsigned int sz = std::size(entriesOpenVulkano);
for (unsigned int i = 0; i < sz; i++) for (unsigned int i = 0; i < sz; i++)
{ {
RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(entries[i]), *entriesCount[i]); RegisterShaderTable(reinterpret_cast<const ShaderTableEntry*>(entriesOpenVulkano[i]), *entriesCountOpenVulkano[i]);
} }
} }